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while havin' fun on the map, I was pointed to a way to remove most cubes. It's by typing that code lines into the console :
for id,asset in pairs(game.interface.getEntities({radius=1e42}, {type="ASSET_GROUP", includeData = true})) do if asset.models["placeholders/missing_generic.mdl"] then api.cmd.sendCommand(api.cmd.make.removeField(id)) end end
https://www.transportfever.net/lexicon/index.php?entry/350-platzhalter-w%C3%BCrfel-entfernen-remove-dummy-models/
Thanks to VacuumTube.
About 80kare then removed. The ones that plopped into the building units remains though.
May you remeber what was the mod that spawned the cacti ?
Cheers
Thanks for the advice on ferries! That will be nice to toy with.
I love that you named the factories by the way.
For the bridges, I tried to use bridges as minimally as possible, since early on they would've used ferries or other methods until there were bridge designs and economic support to construct bridges, and the ones I did place over major waterways should allow for ships to pass. However, as the friendly neighborhood transportation monopoly, you can feel free to demolish and replace any bridges along those waterways. I know in particular the one connecting Sault Ste. Marie should allow ships under but it might be limiting.
I like the details you've put on it, that the industries makes sense and you even have these kind of portals I like to simulate off map tradings.
I'm having a couple of little issues though :
- first, there are placeholders cube on the ma, such as in and around Ishpeming.
- second, as a QOL improvement for a later iteration, could you make that bridges still allow navigation on the rivers? For now they are a bit too low for that to happen.
Cheers