Transport Fever 2

Transport Fever 2

Not enough ratings
The Ore Route- Midwestern United States
   
Award
Favorite
Favorited
Unfavorite
Scenario: Temperate
Map/Savegame: Map
File Size
Posted
229.259 MB
17 Aug, 2022 @ 2:45pm
1 Change Note ( view )

Subscribe to download
The Ore Route- Midwestern United States

Description
Please note: this map is megalomaniac-sized, which needs to be enabled manually.

The Ore Route- Midwestern United States

This map represents a large swath of the midwestern United States, stretching from the eastern tip of Minnesota to the river valleys of Kentucky and Ohio, and the various cities and industries in between. The map is designed for various industrial chains, including the iron mines of Minnesota and northern Michigan to the steel mills of Chicago and Cleveland, the various oil fields of the midwest, and of course, the numerous farms around the area. So the choice is yours, connect the major metropolitan areas by passenger rail, ferry ore across the lakes, supply the midwest with a steady supply of alcohol, or all of the above!

This is my first map, so it isn't perfect, but represents an area with plenty of opportunities for various play styles. I have not play-tested it yet, so if you find any issues, please let me know! There are a few required mods that improve the experience of the map, I could release a more basic version if people would like.

Let me know what you think! The map is quite large, so it will require a decent computer to play.

Map from the workshop thumbnail is from the David Rumsey Map Collection[www.davidrumsey.com]
6 Comments
Fluffy 30 Aug, 2022 @ 3:13pm 
Love this map. It'd be nice to see some more higher level stuff west of the Mississippi River. The Dubuque Packing Plant and John Deere Davenport Works, for instance.
ClaudeJ 23 Aug, 2022 @ 7:15pm 
hey there,

while havin' fun on the map, I was pointed to a way to remove most cubes. It's by typing that code lines into the console :

for id,asset in pairs(game.interface.getEntities({radius=1e42}, {type="ASSET_GROUP", includeData = true})) do if asset.models["placeholders/missing_generic.mdl"] then api.cmd.sendCommand(api.cmd.make.removeField(id)) end end

https://www.transportfever.net/lexicon/index.php?entry/350-platzhalter-w%C3%BCrfel-entfernen-remove-dummy-models/

Thanks to VacuumTube.

About 80kare then removed. The ones that plopped into the building units remains though.

May you remeber what was the mod that spawned the cacti ?

Cheers
ClaudeJ 18 Aug, 2022 @ 1:19pm 
Oh man, I feel you. Good call then.

Thanks for the advice on ferries! That will be nice to toy with.

I love that you named the factories by the way.
TheMiniMan1  [author] 18 Aug, 2022 @ 7:18am 
@Claude Regarding the placeholder cubes, I originally used a mod that unlocked all the trees for use on the map, but then I realized buildings were spawning with cacti and other trees that would not be seen in the area. I'm not sure how to remove those placeholder objects, but I figured they would be less invasive than cacti growing in Minnesota.

For the bridges, I tried to use bridges as minimally as possible, since early on they would've used ferries or other methods until there were bridge designs and economic support to construct bridges, and the ones I did place over major waterways should allow for ships to pass. However, as the friendly neighborhood transportation monopoly, you can feel free to demolish and replace any bridges along those waterways. I know in particular the one connecting Sault Ste. Marie should allow ships under but it might be limiting.
ClaudeJ 18 Aug, 2022 @ 5:44am 
ClaudeJ 18 Aug, 2022 @ 5:29am 
Great map! Awesome first try!

I like the details you've put on it, that the industries makes sense and you even have these kind of portals I like to simulate off map tradings.

I'm having a couple of little issues though :

- first, there are placeholders cube on the ma, such as in and around Ishpeming.

- second, as a QOL improvement for a later iteration, could you make that bridges still allow navigation on the rivers? For now they are a bit too low for that to happen.

Cheers