Transport Fever 2

Transport Fever 2

The Ore Route- Midwestern United States
6 Comments
Fluffy 30 Aug, 2022 @ 3:13pm 
Love this map. It'd be nice to see some more higher level stuff west of the Mississippi River. The Dubuque Packing Plant and John Deere Davenport Works, for instance.
ClaudeJ 23 Aug, 2022 @ 7:15pm 
hey there,

while havin' fun on the map, I was pointed to a way to remove most cubes. It's by typing that code lines into the console :

for id,asset in pairs(game.interface.getEntities({radius=1e42}, {type="ASSET_GROUP", includeData = true})) do if asset.models["placeholders/missing_generic.mdl"] then api.cmd.sendCommand(api.cmd.make.removeField(id)) end end

https://www.transportfever.net/lexicon/index.php?entry/350-platzhalter-w%C3%BCrfel-entfernen-remove-dummy-models/

Thanks to VacuumTube.

About 80kare then removed. The ones that plopped into the building units remains though.

May you remeber what was the mod that spawned the cacti ?

Cheers
ClaudeJ 18 Aug, 2022 @ 1:19pm 
Oh man, I feel you. Good call then.

Thanks for the advice on ferries! That will be nice to toy with.

I love that you named the factories by the way.
TheMiniMan1  [author] 18 Aug, 2022 @ 7:18am 
@Claude Regarding the placeholder cubes, I originally used a mod that unlocked all the trees for use on the map, but then I realized buildings were spawning with cacti and other trees that would not be seen in the area. I'm not sure how to remove those placeholder objects, but I figured they would be less invasive than cacti growing in Minnesota.

For the bridges, I tried to use bridges as minimally as possible, since early on they would've used ferries or other methods until there were bridge designs and economic support to construct bridges, and the ones I did place over major waterways should allow for ships to pass. However, as the friendly neighborhood transportation monopoly, you can feel free to demolish and replace any bridges along those waterways. I know in particular the one connecting Sault Ste. Marie should allow ships under but it might be limiting.
ClaudeJ 18 Aug, 2022 @ 5:44am 
ClaudeJ 18 Aug, 2022 @ 5:29am 
Great map! Awesome first try!

I like the details you've put on it, that the industries makes sense and you even have these kind of portals I like to simulate off map tradings.

I'm having a couple of little issues though :

- first, there are placeholders cube on the ma, such as in and around Ishpeming.

- second, as a QOL improvement for a later iteration, could you make that bridges still allow navigation on the rivers? For now they are a bit too low for that to happen.

Cheers