RimWorld

RimWorld

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HALO - UNSC Faction
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Mod, 1.4, 1.5
File Size
Posted
Updated
13.078 MB
21 Aug, 2022 @ 2:43am
12 Apr, 2024 @ 2:40am
13 Change Notes ( view )

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HALO - UNSC Faction

In 1 collection by Harkon
HARKON'S MISC MODS
15 items
Description


[ko-fi.com]





WELCOME TO HALO - UNSC FACTION!

This mod adds factions, apparel, weapons and equipment from the Halo universe, specificaly those used by the United Nations Space Command.

Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction





This mod was funded by BIG WIK on my Modding discord[discord.gg].





























































Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction

- This mod is compatible with Combat Extended.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.










Most of the apparel art made by JangoDSoul.

Storyteller art made by Erok.

Rest of the art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[discord.gg]
[discord.gg]
[ko-fi.com]

[www.paypal.com]
Popular Discussions View All (8)
4
9 Mar, 2024 @ 4:05pm
Covenant Faction and/or Spartan Xenotype?
Pyrous Red
6
11 Mar @ 11:35pm
Some feedback
Killian
1
8 Dec, 2024 @ 2:45pm
Firing Nothing BUG`
SkiDelKun
407 Comments
LunashineK9 (She/They) 17 Jul @ 12:07am 
Uploaded my temporary 1.6 update to the workshop :D

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527658978
Cheems 16 Jul @ 9:56pm 
Small suggestion: ONI field operative armour (Like Veronica Dare's)
The snack 16 Jul @ 8:55am 
when this mod does get 1.6 will some of the armor get vacuum resistance?
Harkon  [author] 16 Jul @ 8:38am 
@LunashineK9 Yeah, feel free to put it on the Workshop, with a couple of conditions. Please link to the original mod and don't change the mod ID. When I update this one, I expect you to remove your version from the Workshop but we can revisit that when the time comes. I have a lot of changes planned for this mod, so in the future I might not mind if you want to keep a "legacy" version around.
guardian1368 16 Jul @ 3:05am 
finally found a spartan but he so weak cause his shooting was 4 while melee was 2 while 1 marine in same group had 18 shooting and 2 melee and i checked the others and the marines seem to have the higher chance of having higher stats then the odst and the spartans

so is it possible for their skills to not be as random such as marines being at least level 6 or 7 while odst is at least 12 or 14 while spartans being around 17 and above
LunashineK9 (She/They) 16 Jul @ 2:11am 
I might if Harkon is up for it, I'll need to do more testing with CE since I haven't been using that but its feasible
crafty1983 16 Jul @ 12:28am 
@Luna any chance you'll put the fork on the workshop?
Silencer 15 Jul @ 11:48pm 
Copy, thanks for the update, will grab Luna's fork.

Thank you Luna for getting the compatibility fork up in the meantime.
Harkon  [author] 15 Jul @ 6:32pm 
And I recommend you guys use the Luna's fork as I have a lot of mods to update and IS gonna take a while.
LunashineK9 (She/They) 14 Jul @ 11:05pm 
For 1.6 its completely broken, Vanilla Expanded Framework changed some of its naming conventions, the scenario needed some fixing to deal with the new Orbital layer, and a couple of other minor things.

If anyone really wants to use this before Harkon is ready to officially update it, follow the Github link up above and manually download the Forked version I made.