Airships: Conquer the Skies

Airships: Conquer the Skies

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Ishi's Additional Alternatives
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Type: Mods
File Size
Posted
Updated
5.559 MB
23 Aug, 2022 @ 1:56am
15 Mar, 2024 @ 8:36am
49 Change Notes ( view )

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Ishi's Additional Alternatives

In 1 collection by IshiMoss
Ishi's Core Experience
6 items
Description
WARNING : PLEASE LOOK AT THE REQUIRED MODS LIST
Ishi's additional alternatives extends the tech tree for a longer gameplay, as well as adding some alternative modules.


FEATURES
This mod aims to tone down the fun of airships by making more "realistic" naval construction viable.
  • A very painful medieval praepansion (opposite of expand) : 1 tier below vanilla
  • Dieselpunk expansion : 2 tiers above vanilla
  • New generic enough modules to provide support and variety without being overwhelming
  • Some conquest stuff like ballistic missiles
  • Changes to modules and planes for logical and balance sake
  • Changes to tech tree arrangement
  • Removed hentai
Some of the changes to vanilla modules :
  • Cannon reload at low tier is significantly longer
  • Aircrafts have more realistic speed (slower)
  • Sails are less effective, becoming more of a reserve propulsion method as you get engines.

PLANS
This mod is made to serve as a basis for expansion pack like nation-specific weapons.
An expansion pack with atompunk elements (cold war era weaponry) is planned and in development.
Some more suspendium weapons would be coming if I can find ideas for them.

COMPATIBILITY AND RECOMMENDATION
NOT COMPATIBLE WITH MODS THAT MODIFY TECH TREE. Feel free to make compatibility mods.
Recommended to play with vanilla + cream and its compatibility mod.
For better conquest experience use this faction pack that overhauls all of vanilla factions
All of kelpy's mods are great, do check them out.

WARNING
This mod is heavily work in progress. Features may be modified, or in rare cases, removed.


Note to self : DO NOT WORK OFF OF THIS VERSION.
Popular Discussions View All (2)
20
16 Aug, 2024 @ 12:59am
Bug reporting
Serra
5
19 Jun, 2024 @ 5:21pm
Please Make Compatibility Mod For ____________
IshiMoss
69 Comments
IshiMoss  [author] 14 Jan @ 6:35am 
@Or I
make sure to load vanilla + cream first, before loading this one. Then load the compatibility mod.
individually.
Or I 10 Jan @ 2:24pm 
"Unable to load this mod configuration. Some mods may be missing, broken, or incompatible."
I have all necessary mods, and its works early.
Augustus 19 Jul, 2024 @ 9:30am 
Small arms apparently have infinite ammo.
123nick 15 Jul, 2024 @ 10:27pm 
the ballista changes its looks when you tech up (idk which techs exactly) but its stats, AFAICT, stay EXACTLY the same! if it looks different, it should perform different (IMHO). is it intentional stats stay the same or is it just an oversight? i could see ROF improving slightly atleast, it doesnt have to be major but it should be something , not nothing.

my apologies if something changes that isnt shown in the editor, like projectile speed. i tried testing and i didnt notice anything different between the two visuals
IshiMoss  [author] 22 Apr, 2024 @ 10:38pm 
@chryssjanzonio
it's not, but the weapons in this mod will just be weak
chryssjanzonio 22 Apr, 2024 @ 1:01am 
is the ballistic mod still required? it kinda messes with the enemy ai
IshiMoss  [author] 11 Mar, 2024 @ 9:38pm 
Real
cjprince 11 Mar, 2024 @ 11:10am 
update at last
cjprince 1 Oct, 2023 @ 1:54pm 
- wings, unlocked by aerodynamics tech. Pioneered by the Flyer, with a little development they can lift airship-scale craft aloft, and reach high speeds much more efficiently than rotorcraft, with variants in different sizes and (later techs) with integrated engines. I presume its not possible to make winged airships always move around to stay aloft (like small planes). Unlike rotors, wings take up a lot of internal space

(niche lift options for small airships. in terms of general use and scaleability, theyd be unable to compete with suspendium bags or chambers)
cjprince 1 Oct, 2023 @ 1:54pm 
(had to retype ALL of this because Steam doesn't allow messages more than 1K characters and I forgot to copy the text)

- lifting sails, a very early, inefficient precursor to wings which converts thrust to lift (extremely unfavourably). niche use for bomber-style airships that absolutely must get that max ceiling up above all else, aerodynamics go oof.

- autogyro rotors, unpowered, unlocked somewhere mid-dieselpunk. Converts thrust to lift better, but still unfavourably. Takes up no internal space, but having a wide, vulnerable rotor on top of your airship can be a weakness, and rotors can never hope to reach any great speed no matter how small and light the airship is

- helicopter rotors, powered, a late game solution that provides both thrust and lift in a conveniently small package. has the same disadvantages as autogyro rotors though.