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make sure to load vanilla + cream first, before loading this one. Then load the compatibility mod.
individually.
I have all necessary mods, and its works early.
my apologies if something changes that isnt shown in the editor, like projectile speed. i tried testing and i didnt notice anything different between the two visuals
it's not, but the weapons in this mod will just be weak
(niche lift options for small airships. in terms of general use and scaleability, theyd be unable to compete with suspendium bags or chambers)
- lifting sails, a very early, inefficient precursor to wings which converts thrust to lift (extremely unfavourably). niche use for bomber-style airships that absolutely must get that max ceiling up above all else, aerodynamics go oof.
- autogyro rotors, unpowered, unlocked somewhere mid-dieselpunk. Converts thrust to lift better, but still unfavourably. Takes up no internal space, but having a wide, vulnerable rotor on top of your airship can be a weakness, and rotors can never hope to reach any great speed no matter how small and light the airship is
- helicopter rotors, powered, a late game solution that provides both thrust and lift in a conveniently small package. has the same disadvantages as autogyro rotors though.