Total War: WARHAMMER III

Total War: WARHAMMER III

477 ratings
Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)
3
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
976.933 KB
24 Aug, 2022 @ 6:22am
26 Mar @ 5:50am
12 Change Notes ( view )

Subscribe to download
Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)

Description
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !?

Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar become your patron, or will you join the sons of Ulric? Will you offer your prayers to Taal personally, or will you turn to his wife Riya? Heed Mannan call or take advantage of Ranald luck? Accept Verena blessing or become Morr herald? Everything depends on you!

The fact that the passive ability is marked in red is a bug (not critical, because the passive ability buffs soldiers, not debuffs)

Polish translation
112 Comments
Ben 6 Jul @ 11:11am 
Have a question. Can this be expanded to include the Huntsmen Generals? All the other main Empire generic lords have dedications except for these guys. Even the Arch-Lector has this despite being limited only to Sigmar.
LiquidThicc 19 Apr @ 1:11pm 
Its mostly compatible, it wont break your game if you add it or anything. Just there isnt any SFO balancing and some lords may be missing it
Käpt'n Igli 13 Apr @ 11:31am 
Is your nice mod compatible with SFO ?
JaWweck 27 Mar @ 6:05am 
@DarkSnowder I am using the Mod Manager to see which Mods were updated, been playing with a list of about 50 updated Mods, this is the only updated one that caused issues (it doesn't allow the game to start). I believe you when you say CA made a mistake, they love to do that. Just reporting that this mod is the only one in my updated list that causes a crash immidiately. I will keep a lookout for when this is fixed by either CA or you, love the work
DarkSnowder  [author] 26 Mar @ 11:44pm 
@JaWweck Now everyone who uses mods is experiencing crashes. CA has already confirmed this - someone from their development team made a mistake in the code.
JaWweck 26 Mar @ 10:11am 
currently seems to cause a crash after 6.1. Update
Nanu 14 Feb @ 9:16am 
@DarkSnowdwr it wasn’t stupid, CA changed how Rampage works. It used to only apply when the unit was damaged a certain amount, now it’s permanent. I had to go back and fix all of my mods too
DarkSnowder  [author] 14 Feb @ 8:12am 
@Nanu In general, yes, you were right - adding Rampage to Ulric's passive was a stupid idea on my part (and the entire passive turned out to be crooked).

I replaced it with a banal immunity to psychology (but I think it's temporary, I'll continue to think about what to put on Ulric)
Nanu 3 Feb @ 5:34am 
I understand they should work as passive abilities, but this one doesn’t. This is a bug report. The ability is broken and you should review it. Also you don’t need to do Immune to Psych but rampage on a passive makes units actually unusable. Try adding it to a unit in land_units_abilities and take them into a custom battle. You'll see what I mean
DarkSnowder  [author] 2 Feb @ 9:19pm 
@Nanu they should work as passive abilities (that's how it was intended).

regarding Rampage: considering that it was necessary to update the mod, I decided to put it as more suitable in meaning (psychological immunity is a useful thing, but too trivial). I do not argue that maybe it is worth reviewing a couple of effects in abilities, because the update was a bit spontaneous.