Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)
112 Comments
Ben 6 Jul @ 11:11am 
Have a question. Can this be expanded to include the Huntsmen Generals? All the other main Empire generic lords have dedications except for these guys. Even the Arch-Lector has this despite being limited only to Sigmar.
LiquidThicc 19 Apr @ 1:11pm 
Its mostly compatible, it wont break your game if you add it or anything. Just there isnt any SFO balancing and some lords may be missing it
Käpt'n Igli 13 Apr @ 11:31am 
Is your nice mod compatible with SFO ?
JaWweck 27 Mar @ 6:05am 
@DarkSnowder I am using the Mod Manager to see which Mods were updated, been playing with a list of about 50 updated Mods, this is the only updated one that caused issues (it doesn't allow the game to start). I believe you when you say CA made a mistake, they love to do that. Just reporting that this mod is the only one in my updated list that causes a crash immidiately. I will keep a lookout for when this is fixed by either CA or you, love the work
DarkSnowder  [author] 26 Mar @ 11:44pm 
@JaWweck Now everyone who uses mods is experiencing crashes. CA has already confirmed this - someone from their development team made a mistake in the code.
JaWweck 26 Mar @ 10:11am 
currently seems to cause a crash after 6.1. Update
Nanu 14 Feb @ 9:16am 
@DarkSnowdwr it wasn’t stupid, CA changed how Rampage works. It used to only apply when the unit was damaged a certain amount, now it’s permanent. I had to go back and fix all of my mods too
DarkSnowder  [author] 14 Feb @ 8:12am 
@Nanu In general, yes, you were right - adding Rampage to Ulric's passive was a stupid idea on my part (and the entire passive turned out to be crooked).

I replaced it with a banal immunity to psychology (but I think it's temporary, I'll continue to think about what to put on Ulric)
Nanu 3 Feb @ 5:34am 
I understand they should work as passive abilities, but this one doesn’t. This is a bug report. The ability is broken and you should review it. Also you don’t need to do Immune to Psych but rampage on a passive makes units actually unusable. Try adding it to a unit in land_units_abilities and take them into a custom battle. You'll see what I mean
DarkSnowder  [author] 2 Feb @ 9:19pm 
@Nanu they should work as passive abilities (that's how it was intended).

regarding Rampage: considering that it was necessary to update the mod, I decided to put it as more suitable in meaning (psychological immunity is a useful thing, but too trivial). I do not argue that maybe it is worth reviewing a couple of effects in abilities, because the update was a bit spontaneous.
Nanu 2 Feb @ 5:37pm 
@DarkSnowder Ferocity of the Teutogens seems to be incorrectly labeled as an active ability in unit_special_abilities_tables. Setting the column "Passive" to true allows it to be used as intended rather than being an unusable active ability.

Also Rampage is now a permanent effect as of Thrones of Decay, so switching the Rampage attribute to Immune to Psychology would make it a much more viable ability because otherwise the ability makes units uncontrollably rampage from the start of the battle and become essentially useless.
DarkSnowder  [author] 21 Jan @ 12:23am 
@ChopChop submods are good)
ChopChop 19 Jan @ 7:27am 
Hello DarkSnowder ✌️ Would you be interested in integating support to modded agents? I made a submod that does that and i would be very happy to contribute and pass the submod with know-how to you 🙏 It works without any dependency and i can explain any question to you. We can talk in DMs or discord 👍

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3172865304
Tingu 17 Jan @ 10:06pm 
thanks, cannot play without this mod:steamthumbsup:
DarkSnowder  [author] 16 Jan @ 3:35am 
However, unfortunately, there were some bugs. The passive that is given to the army, according to my idea, should not be given to the lord, but I have not managed to do this yet. I decided to update it so as not to completely forget about this mod. In subsequent updates, I will try to fix this.
DarkSnowder  [author] 16 Jan @ 3:34am 
I had to do it sooner or later - and I added Shallya and Myrmidia! And updated all the old gods to boot (tried to take the most interesting passives of the game and rework them for my gods)
(v)1GHTY )v(4V$ 29 Dec, 2024 @ 5:48am 
Thanks for the Update
Solaire 29 Dec, 2024 @ 2:03am 
Well god damn that was fast.
Solaire 29 Dec, 2024 @ 12:51am 
Hope this makes a comeback
avVE 15 Dec, 2024 @ 1:39pm 
anyone knows if this is compatible with latest patch?
Thomas50_s 23 Jul, 2024 @ 3:05pm 
very good mod much love the gods should be more involved in all campaigns
26Trademark 6 May, 2024 @ 10:20am 
This little mod is one of the best on the workshop. Such a nice lore friendly addition to the otherwise fairly bland empire generals.
Tingu 6 May, 2024 @ 9:02am 
GOOD JOG!
DarkSnowder  [author] 3 May, 2024 @ 10:33pm 
@Grenando I know. SA added as many as 2 lines with new abilities. I'll fix it when I have time.
Grenando 3 May, 2024 @ 4:49pm 
hi man your mod overlap with the new skills CA give to empire generals for the drill instructor line. and karl franz does not have the dedication to sigmar skill and boris also does not have ulric dedication also
DarkSnowder  [author] 2 May, 2024 @ 12:36pm 
@sigmars_disciple everything is ready for version 5.0 - I didn’t change the effects until I decided on the vectors in which changes are needed (as I said earlier, there are a couple of ideas, but how appropriate they are, I can’t give an exact answer yet - we need to test)
sigmars_disciple 2 May, 2024 @ 12:30pm 
Hey, this was updated on the day the 5.0 patch dropped, which would make it highly likely it's updated to 5.0, but no clarification

I unfortunately had a few other cases where that was majorly misleading, so:

Dear authir, Is this ready to be played in a 5.0 campaign, please? Or wait for update/announcement in comments?
sigmars_disciple 15 Mar, 2024 @ 12:48am 
@*OMEN It's now hosted by fellow patchmaker @chopchop:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3172865304

Anything that involves skills or traits is in ChopChop's able hands now <3
*OMEN 5 Mar, 2024 @ 9:57am 
@iDon'tSpeakRussian!
Yo! A u delete your fix patch? How we can sub to it ?
WarNob123 1 Mar, 2024 @ 4:24am 
Many Thanks
DarkSnowder  [author] 29 Feb, 2024 @ 10:11pm 
@WarNob123 There were a lot of requests for this, so they will be implemented, but only after the release of the expansion for the Empire, Dwarves and Nurgle
WarNob123 29 Feb, 2024 @ 9:37am 
Great mod, will you ad Myrmidia and Shallya in future?
iDon'tSpeakRussian! 29 Feb, 2024 @ 7:30am 
Great to hear you plan to expand this :)
Also it would be awesome to get some alternative skills for heroes, or maybe some cool religion based innate traits? :)
DarkSnowder  [author] 29 Feb, 2024 @ 6:56am 
@[FRA]EmoHawkas I’ve been thinking about remaking the mod for a long time, but I won’t do this until the expansion with the Empire, dwarves and Nurgle comes out - I want to see how the Empire will be complemented there.
[FRA]EmoHawkas 29 Feb, 2024 @ 2:31am 
Only Manann's benediction seems to be worthy honestly .... Can you bring back frenzy or berzerker rage for Ulric's blessing ?
iDon'tSpeakRussian! 6 Feb, 2024 @ 1:19am 
I fixed that compilation I made so dependencies are optional and it actually works now :D
This submod will cover vast majority (if not all) generic/legendary Lords for the Empire and Marienburg to add Imperial Faith to them, also to expand Vanilla Legendary Lords options :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153037373
ChopChop 2 Feb, 2024 @ 9:37pm 
Hi, I made a submod to Expanded Lord Skills + another one to the General of the Empire with Pistol:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152804347
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152804408

Thank you for the incredible addition to Empire generals, awesome mod :WH3_clasp:
Mr. Exter 6 Dec, 2023 @ 7:00am 
Verenna's blessing is a 5+ with all factions? SO, I only need 20 generals at level 10 to have the possibility to make friends with the skaven. Less gooooo
DarkSnowder  [author] 5 Dec, 2023 @ 3:13am 
@Namazuo "Horse Poop" Toushiro Thank you for the information. Updated. Now everything should work as before. SA introduced a new parameter for skills in one of the latest patches, and this was the reason for the problem.
Namazuo "Horse Poop" Toushiro 4 Dec, 2023 @ 2:17am 
None of these skills are visible on the Empire Generals skill tree. I tested it without any other mods to be sure so its not a compatibility problem
Solaire 11 Nov, 2023 @ 11:20am 
That would be great. I think there was another mod that did that back in Warhammer 2. Imperial Gods where you had a whole in depth devotion mechanic and Shallya was included as a skill.
DarkSnowder  [author] 11 Nov, 2023 @ 6:09am 
@CRCR sama No, legendary lords have their own leveling branches, so I didn’t consider it necessary to add perks to them. In general, I do not deny their addition in the future, because I have been thinking for a long time about reworking the perks themselves, but I will most likely do this after the Empire update in the next DLC
lwhのsama 9 Nov, 2023 @ 11:40am 
does it affect LL?
Solaire 30 Oct, 2023 @ 9:36am 
At long last, thank you.
Colithiel 25 Oct, 2023 @ 1:47pm 
Hoping for this mod to return!
Tingu 20 Oct, 2023 @ 7:45pm 
any news?
Malanthor 6 Oct, 2023 @ 2:40am 
Really waiting for this one to be updated.
우르 24 Sep, 2023 @ 12:38am 
thank you!
tongmaster 17 Sep, 2023 @ 5:57am 
thank you
Tingu 8 Sep, 2023 @ 8:08am 
thanks:steamthumbsup: