RimWorld

RimWorld

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Machines of War
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.201 MB
24 Aug, 2022 @ 1:05pm
13 May, 2024 @ 1:58am
31 Change Notes ( view )

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Machines of War

Description
The mod is fully compatible with Biotech DLC. All mechs are able to be gestated within the large mech gestator after researching high mechtech.

Bolsters the mechanoid threat terrorizing the Rim with new powerful additions.



12.04.2024

- Removed the EM marksman rifle for the 1.5 version of MoW, and reworked it as a part of a separate Ion Weaponry mod. 1.4 and 1.3 versions retain the gun, as to not cause errors with any saves still using it.

06.08.2023

- Added the breacher variant of the Enforcer, bringing back the anti-structure utility it once had in a separate variant.

- Utilising the functionality added by 1.4, a check was added to limit the number of demolishers that can spawn in a single raid to 6. Also removed 2 raid types that featured almost exclusively demolishers.

- The EM marksman rifle got a new texture... and a bunch of nerfs, with reduced damage and rate of fire. Additionally the EMP damage was reduced and made no longer guarenteed, instead giving it 50% chance to apply.

- Substantially nerfed the loot gotten from shredding the mechanoids of this mod, bringing them in line with vanilla values. Added compatibility with Better Mechanoid Loot (continued) for those who do not like those changes and wish the mech shredding loot to be more generous.

14.11.2022

- Cicada's ability was reworked - no longer a passive implant, it is now a real ability both enemy and gestated mechs are able to use. See its updated card for more information.

- Enforcer's scattergun no longer deals bonus damage against structures - a new, more dedicated breach variant (similiar to the new centipede variants) will be coming in the "near" future.

- Changed the cost of gestating enforcer and cicada to 150 plasteel, 150 steel and 6 components.



Adds three new mechs (+1 variant) to challenge your colony with...









(An alternative, no wings textures for the Cicada exist in the mod's texture folder. Replace the standard texture with the new one after renaming it if you want a more vanilla-looking insect mechanoid, or simply don't like the wings.)



- VFE - Mechanoids: Thanks to Bonible, you can craft a drone version of the mechs that are on your side. Get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862100403

- Better Mechanoid Loot (continued): Compatible. With it installed, the loot from shredding mechs from this mod will be brought in line to match the values set by BML (c).



Art, XML, C#, Descriptions - Elseud

C#/XML cleanup - SmArtKar

Special thanks to Sovereign, flango & ShielD for providing the sound, Aranmaho/Sandwish/Farmer Joe for tremendous help with xml, as well as Van & Shield for graphic design advice.
173 Comments
idk does it say 1.6 at the top
SonicPaladin 13 hours ago 
Is this compatible with 1.6?
xuxer 20 Nov, 2024 @ 7:35am 
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

Hello from North.

Ce says: Machines of War is compatible.

It is compatible?
Doctor Sex 21 Sep, 2024 @ 6:52am 
Ce incomp I think
Neopolitan Daze 12 Aug, 2024 @ 5:15pm 
can this be added mid game?
Random Space Marine 12 Jun, 2024 @ 2:13am 
While the description says that this mod is compatible with Better Mechanoid Loot, will this also work with a mod that does the same but also with VFE Mechanoid Expanded? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212571877
Choosechee 9 Jun, 2024 @ 5:48pm 
I did see that, but I didn't see it on the heavy charge blaster and pikeman gun. I guess I really just should have tried it. Thank you!
Elseud  [author] 9 Jun, 2024 @ 1:22pm 
@Choosechee
It's very easy to do,- you simply add <ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer> in the verb field of the weapon. Check breach charge scatter's def, <verb> section, if you're unsure about implementation. Note that its for weapons, not the mechs themselves, so you need to either patch an existing weapon with this field or create a new one that has it
Choosechee 8 Jun, 2024 @ 3:58pm 
weird question, but how did you make the Breacher Enforcers attack walls in breacher raids? I'm trying to make a mod that allows Biotech mechanoids to spawn in breacher raids, but they won't attack the walls. Specifically, I want to make the Legionaries and Tesserons attack the walls and not just protect the others.
Elseud  [author] 23 Apr, 2024 @ 3:11am 
Sorry, I meant change notes