RimWorld

RimWorld

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Better Mechanoid Loot (continued)
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Mod, 1.3, 1.4, 1.5
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309.680 KB
10 Nov, 2022 @ 4:46pm
5 Apr, 2024 @ 4:21pm
3 Change Notes ( view )

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Better Mechanoid Loot (continued)

Description
Continued version of the Mechanoid Better Loot mod by Canguro

Gloomlight/Mech node = Free Sun Lamp


Light Mechs = 15 Steel
Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold
Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component
Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component
Termite = 50 Steel, 20 Plasteel, 15 Gold
Super Heavy Mech = 100 steel, 40 plasteel, 25 gold, 5 components


Popular Discussions View All (1)
3
7 Aug, 2023 @ 4:43am
mod seemingly broken for me
Layer-8-Problem
37 Comments
Nova 11 Jul @ 4:16pm 
Looks like mech nodes (and probably gloomlights too) have their behavior changed correctly, thus working in 1.6.
DICK NUTS 11 Jul @ 2:54pm 
1.6
time lapses 6 Jul @ 8:27pm 
Could you please update to the 1.6 beta version?
spartandued 22 Dec, 2024 @ 10:38pm 
Can both be used or is this one better?
EnderNyktos 16 Apr, 2024 @ 11:36am 
EnderNyktos 10 Apr, 2024 @ 9:05am 
@D3K43 You have to attack the Mech assemblers.
D3K43 7 Apr, 2024 @ 4:30pm 
I think I've run into an issue. Steel structures generated by Mech clusters aren't deconstructable for some reason, even though I could have sworn they were before. Has anyone else experienced this? Could a change to this mod be at fault?
EnderNyktos 27 Mar, 2024 @ 1:36am 
Support for VFE Mechanoids? The advanced mechanoids are harder to kill and give less loot.
ZX Zero 18 Aug, 2023 @ 7:52am 
Damon_Vi 17 Jul, 2023 @ 9:09pm 
any chance you could just do a standalone "mech node = sunlamp?" that way people could use other mech resource adjustments, but still get the bonus of the mech node?