Total War: WARHAMMER III

Total War: WARHAMMER III

63 ratings
Unstoppabull Taurox: Deja Moo Edition
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Tags: mod
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113.929 KB
25 Aug, 2022 @ 7:02am
26 May, 2023 @ 6:07am
6 Change Notes ( view )

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Unstoppabull Taurox: Deja Moo Edition

Description
Should work for 4.0

With the recent release of Immortal Empires, Taurox has been nerfed enormously. This makes it nearly impossible to get a rampage going, let alone maintain it. This mod reverts *some* of the nerfs to the rampage mechanic to their values at the sunset of game 2.

Please note: This affects Player & AI Taurox, and (reported) doesn't work when added to a game in-progress (may just break the rampage mechanic).

Please also note: give polite feedback to CA in the appropriate places if you feel that the Rampage mechanic has been nerfed too heavily. If enough people report it as a problem, they'll take another pass at it.

Please also also note: I'm not great at scripting, and this is all scripting. If you find problems, I'll do my best to fix them, but, well, I'm not great at scripting.

Please also, also, also note: Let me know what you think of this as a midway between game two's overtuned rampage and the current (IMO) over-nerfed rampage. Values can be adjusted.
60 Comments
paolooloap89 25 May @ 7:40pm 
Can you kindy update?
Sin 23 Nov, 2024 @ 7:04pm 
Does this need updating??
Vacuity  [author] 7 Jul, 2024 @ 6:27pm 
Sounds great! This is one of the best-named mods I've ever made, so I have a little extra fondness for it just on that account.
Mai the destroyer 7 Jul, 2024 @ 11:48am 
@Vacuity I'd be happy to take over, this is one of my favorite mods on the workshop, and I appreciate you creating and maintaining it for as long as you have, and if you ever decide to come back I'd be more than happy to hand the reigns back over or work together!
Vacuity  [author] 2 May, 2024 @ 6:30am 
I no longer have the game installed and so updates to this mod won't come from me. If someone wants to take over development, go for it.
gaydadexplosion 1 May, 2024 @ 1:47pm 
I've noticed when running this mod vs vanilla, I'm not getting the marks of ruination % increase from the moon events when completing a blood ground during the 1 turn event, whereas I do in vanilla
Vacuity  [author] 6 Feb, 2024 @ 5:17am 
That'll simply be flagged up in the file headers as the file was created under an older version of the game. Not every "warning" is a meaningful problem.
Last of the Romans 6 Feb, 2024 @ 4:46am 
Then it works. Weird though because the mod manager flags it as having a database out of date, which is why I mentioned it
Vacuity  [author] 5 Feb, 2024 @ 10:51pm 
The mod is a script and no database entries. If it didn't work then Taurox's mechanics would be completely non-functional at best, and likely crashing.

If you can click the buttons and make things happen, generate rage and suchlike, the mod works.
Last of the Romans 5 Feb, 2024 @ 4:10pm 
I played with it not very long ago. It at the very least doesn't cause crashes. I played Taurox as well. I'm just not sure if the changes are working, because the database is out of date