Total War: WARHAMMER III

Total War: WARHAMMER III

Unstoppabull Taurox: Deja Moo Edition
60 Comments
paolooloap89 25 May @ 7:40pm 
Can you kindy update?
Sin 23 Nov, 2024 @ 7:04pm 
Does this need updating??
Vacuity  [author] 7 Jul, 2024 @ 6:27pm 
Sounds great! This is one of the best-named mods I've ever made, so I have a little extra fondness for it just on that account.
Mai the destroyer 7 Jul, 2024 @ 11:48am 
@Vacuity I'd be happy to take over, this is one of my favorite mods on the workshop, and I appreciate you creating and maintaining it for as long as you have, and if you ever decide to come back I'd be more than happy to hand the reigns back over or work together!
Vacuity  [author] 2 May, 2024 @ 6:30am 
I no longer have the game installed and so updates to this mod won't come from me. If someone wants to take over development, go for it.
gaydadexplosion 1 May, 2024 @ 1:47pm 
I've noticed when running this mod vs vanilla, I'm not getting the marks of ruination % increase from the moon events when completing a blood ground during the 1 turn event, whereas I do in vanilla
Vacuity  [author] 6 Feb, 2024 @ 5:17am 
That'll simply be flagged up in the file headers as the file was created under an older version of the game. Not every "warning" is a meaningful problem.
Last of the Romans 6 Feb, 2024 @ 4:46am 
Then it works. Weird though because the mod manager flags it as having a database out of date, which is why I mentioned it
Vacuity  [author] 5 Feb, 2024 @ 10:51pm 
The mod is a script and no database entries. If it didn't work then Taurox's mechanics would be completely non-functional at best, and likely crashing.

If you can click the buttons and make things happen, generate rage and suchlike, the mod works.
Last of the Romans 5 Feb, 2024 @ 4:10pm 
I played with it not very long ago. It at the very least doesn't cause crashes. I played Taurox as well. I'm just not sure if the changes are working, because the database is out of date
Sin 5 Feb, 2024 @ 9:14am 
Has anyone tested this mod recently?
Last of the Romans 22 Jan, 2024 @ 7:24pm 
I think so
Tallborn 22 Jan, 2024 @ 6:39pm 
Does this work for 4.1?
masterquintus 11 Sep, 2023 @ 12:26pm 
would it be a good idea to reduce the momentum token cost to 2 again like tww2?
Vacuity  [author] 3 Sep, 2023 @ 2:08am 
Just checked and no update seems to be required. Please report any issues and I'll try and get them fixed.
Last of the Romans 28 Aug, 2023 @ 3:35pm 
It seems to work
Sin 28 Aug, 2023 @ 12:54pm 
Does this need updates?
Last of the Romans 26 May, 2023 @ 7:03am 
Awesome!
Vacuity  [author] 26 May, 2023 @ 6:07am 
Updated for 3.1
Aristocratic Astorian 30 Apr, 2023 @ 1:05am 
Okay cool, thank you
Vacuity  [author] 29 Apr, 2023 @ 8:10pm 
Base game 3 value -> Mod value
improved_battle_rampage = 9 -> 12
battle_won_first_of_turn, amount = 2 -> 4
battle_won, amount = 1 -> 2
ap_replenish, amount = -3 -> -2
ap_replenish_reduced, amount = -2 -> -1
base_battle_rampage = 6 -> 10
AND
Rampage bar works in multiples of 50 rather than base game multiples of 25
Vacuity  [author] 29 Apr, 2023 @ 8:04pm 
Update: Matching changes to the Taurox rampage script in patch 3.0. This will probably break existing games.
Aristocratic Astorian 29 Apr, 2023 @ 10:39am 
So what changes does this mod make exactly as I never played as Taurox in 2?
Last of the Romans 23 Apr, 2023 @ 9:33pm 
Any update needed for 3.0? I'd really like to keep using this mod
joestarlll 23 Nov, 2022 @ 7:23am 
thank you
Vacuity  [author] 23 Nov, 2022 @ 2:16am 
Update: No changes were made to CA's script in the 2.3 update, so no changes have been made in mine, and saves shouldn't break because of this (but probably still break because of other changes in the 2.3 update). This update is just to avoid people asking if it's updated.
Last of the Romans 18 Nov, 2022 @ 6:50pm 
This mod is still one of my favorites
Sin 2 Nov, 2022 @ 9:36pm 
Would you mind adding/showing the reverted changes and the ones that stayed the same?
Vacuity  [author] 24 Oct, 2022 @ 4:09pm 
That's not recommended.
lucky_dutch 24 Oct, 2022 @ 9:10am 
Old save that I was playing-through when the patch hit.
Vacuity  [author] 21 Oct, 2022 @ 6:34am 
Was this with a new game or an old save?
lucky_dutch 21 Oct, 2022 @ 6:27am 
Having issues since the update. Specifically, Taurox not gaining any momentum from winning battles.
Vacuity  [author] 19 Oct, 2022 @ 3:26am 
Updated for the new patch. The script has changed between 2.1 and 2.2 so it's not recommended to try and play across patches.
Last of the Romans 18 Oct, 2022 @ 3:58am 
Taurox was changed in 2.2, so this might need an update
Kalias 5 Oct, 2022 @ 2:15pm 
CA make a very poor change of the momentum mecanic (it's near impossieble to maintain the momentum, but I think your mod make it too simple. Can you make a variation of your mod with only 2 momentum per battle won ? Thx a lot for this mod :)
Harbinger 3 Oct, 2022 @ 6:07pm 
Great improvement over the base Taurox experience in WH3. After playing 40 turns without and with it I went from barely ever getting to the first level of rampage to 6+ cataclysmic rampages. I would suggest reverting the changes to momentum consumption as momentum feels too easy to maintain. Thanks for the great mod!
Last of the Romans 30 Sep, 2022 @ 8:14pm 
@Vacuity My apologies, this mod does work with Radious! I forgot I needed to start a new game to see the changes.

TAUROX IS BACK
Vacuity  [author] 30 Sep, 2022 @ 7:12pm 
Then... talk to the Radious team?
Last of the Romans 30 Sep, 2022 @ 6:39pm 
I tested it and it doesn't work with Radious. I'd really like a Radious version.
Vacuity  [author] 30 Sep, 2022 @ 5:43pm 
No idea, sorry.
Last of the Romans 30 Sep, 2022 @ 5:25pm 
Do you know if this is at all compatible with Radious overhaul? I've switched to it and had to disable this mod, but I miss it. With Radious, Taurox still feels too nerfed. I need the unstopabull Taurox back
Vacuity  [author] 29 Sep, 2022 @ 5:00am 
Base game 3 value -> Mod value
improved_battle_rampage = 9 -> 12
wh2_dlc17_taurox_bst_momentum_gained_base", amount = 1 -> 3
wh2_dlc17_taurox_bst_momentum_gained_battle_won", amount = 1 -> 2
wh2_dlc17_taurox_bst_momentum_lost_ap_replenish", amount = -3 -> -2
wh2_dlc17_taurox_bst_momentum_lost_ap_replenish", amount = -2 -> -1
base_battle_rampage = 6 -> 10
AND
Rampage bar works in multiples of 50 rather than base game multiples of 25
B_mod 28 Sep, 2022 @ 2:46am 
I'd appreciate knowing exactly what this mod changes and how it compares to vanilla since I've never actually played him back in 2.

Hell, even if I did play it, since it only reverts *some* nerfs change log would still be appreciated haha
Vacuity  [author] 20 Sep, 2022 @ 7:19am 
You stopped moving and fighting when you raised a herdstone, then you sat not fighting anyone for two turns, and the result of this was your Rampage ended. This… seems quite reasonable to me. Go and fight things.
pisslord 14 Sep, 2022 @ 2:05pm 
this is honestly the greatest thing ever
Hemso 11 Sep, 2022 @ 2:28pm 
aight ty
Vacuity  [author] 10 Sep, 2022 @ 6:59pm 
No, it's literally just editing the script for the Rampage mechanic.
Hemso 10 Sep, 2022 @ 1:52pm 
do you have any idea if the mod somehow tangles with the difficulty of the enemies? my campaign was a lot harder than it used to be
Vacuity  [author] 7 Sep, 2022 @ 9:54pm 
Sounds like a great idea. Good luck!
Last of the Romans 7 Sep, 2022 @ 7:05am 
What do you think about a submod making Khorne units recruitable for Taurox?