Total War: WARHAMMER III

Total War: WARHAMMER III

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Viable Raiding Income
   
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Tags: mod
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319.381 KB
27 Aug, 2022 @ 5:38am
25 Mar @ 2:43pm
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Viable Raiding Income

Description
Tired of the fact that despite the game having all these bonuses to raiding income to try and trick you into thinking its a viable money making source the primary use of raiding stance is attrition immunity. Then this mod is for you.

This changes the raiding formula so that you get more money from raiding provinces, the expected results of raiding a settlement with maxed out buildings with a 20 stack should be something like .

T1 gives 468 income
T2 gives 873 income
T3 gives 1810 income
T4 gives 4295 income
T5 gives 7629 income

The objective here is to make raiding generate profit on things other then a T5 settlement with a crap stack, making it a viable use of a armies time opposed to just using the army to take more settlements. Ideally id have a tighter spread of income through the tiers but theirs only 2 variables (as far as i can tell) to change to effect this and so theirs a limit to the fine adjustments that can be made. Raiding stance now also disallows retreating like march stance does, to prevent being able to freely enter raid stance knowing you can just retreat away to avoid having to fight with the vigour penalty it gives you.

The AI raiding you also gets the benefit from these changes, so dealing with raiding armies is a serious concern because they can start eating all your money if they are left to just keep raiding you. So be warned, if theirs serious complaints about this ill see what i can do to make it less severe.

Shouldnt ever need updating so even if it says its not updated it should work fine, if it doesnt comment and ill look into it

Known issues
none as of yet
26 Comments
Tsu 30 Jun, 2024 @ 5:33pm 
I appreciate it Redfrog, my friends and I will continue using this mod until vanilla is fixed to be less braindead ;)
Redfog  [author] 29 Jun, 2024 @ 5:09pm 
also realism wise you are right that local effects would make more sense over the global effect of getting money from the enemies income, but game play wise i think income is the only thing that will make raiding worth the time investment, so any local effect is just going to be a probably not that impactful (but probably pretty annoying when used against the player) bonus on top of the income which im not changing.
Redfog  [author] 29 Jun, 2024 @ 5:03pm 
i use recruit defeated legendary lord so ive never had to raid for get a LL back for confed, and in 90% of circumstance making a rebellion will just make you have to kill the rebellion so you can get the settlement they are sieginng ,i could up the local effects, but i think its primarily going to be more annoying for the player then useful against the AI. Truthfully I also just dont really want to do all those table edits, also i think the sacking is for your faction the same as when you occupy, i think you get the -30 on other settlements in the province and that one if you take it. Which is slightly weird but i think that is how its intended to work
Tsu 29 Jun, 2024 @ 4:49pm 
It's useful to start rebellions in order to revive major factions to confederate with. I noticed that sacking settlements seem to have zero effect on public order for some reason, must be a bug in vanilla.

Spreading or removing corruption depending on what your faction favors is always a very useful thing you get bonuses or penalties for. A +3 or -3 corruption per turn would probably be impactful enough, especially if combined with additional local effects like -60 or so growth and -20 control. I just think more local effects would make sense compared to global factionwide effects. Keep in mind that raiding still does -5 growth and public order even with this mod enabled. No harm in boosting them :)
Redfog  [author] 21 Jun, 2024 @ 2:32am 
in general i dont find corruption spreading/removing to be a mechanic really worth caring about, certainly not enough to be wasting army turns on it, it wouldnt make raiding a worth while use of time unless it also gives the amount of money in this mod imo, also the AI doesnt get direct bonus to PO but because it has money and growth cheats it spams buildings and characters that give it lots of excess PO most of the time, its almost always too slow to try and get rebellions to try and disrupt the AI and also it doesnt generally care if you do because it will just kill the army or the army will besiege the settlement and now you have to fight them anyway get the settlement.
As for the AI raiding you i kind of like that you have to deal with it, and its not normally hard to do because they cant run away like they do in vanilla and they are exhausted
Tsu 20 Jun, 2024 @ 6:36pm 
Well, it affects the player when the AI decides to raid us. Also, I think the AI no longer gets public order bonuses on higher difficulties, and the player only gets a public order debuff...? Being able to spread/remove corruption depending on your faction preference, with the raiding stance, would make the stance a lot more impactful too. I just feel like the effects of raiding should have a greater effect on the local scale rather than factionwide. Especially when you can confederate a faction that's getting raided in a region that has expensive buildings, and the raiding instantly bankrupts your treasury in 1 turn :)
Redfog  [author] 16 Jun, 2024 @ 4:48am 
i think SFO does this, but the problem with that kind of stuff is the AI doesnt really care, it cheats so much removing its growth or control doesnt do much for you, id honestly rather it not be possible to bankrupt the AI with this but thats not possible while still letting raiding give the player enough money to make it a decent use of time
Tsu 15 Jun, 2024 @ 9:57pm 
For some reason CA thinks it makes sense for raiding stance to do -5 growth and public order. ;( It would be nice if raiding had more impactful effects on the local region, instead of on the global factionwide treasury, but there's no mod that does this at the moment... Maybe something like -60 growth, -30 control, +2 or -2 corruption when raiding? That would make raiding stance more impactful for the region it's happening in without causing a global economic crisis :)
Pwner1 29 Apr, 2023 @ 12:18pm 
Combining this with Shadow Rifts mod and and a visit to chaos dwarf capital and you can forget your money troubles.
Your Mother 6 Nov, 2022 @ 10:53am 
haha alright fair enough thanks anyway