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Spreading or removing corruption depending on what your faction favors is always a very useful thing you get bonuses or penalties for. A +3 or -3 corruption per turn would probably be impactful enough, especially if combined with additional local effects like -60 or so growth and -20 control. I just think more local effects would make sense compared to global factionwide effects. Keep in mind that raiding still does -5 growth and public order even with this mod enabled. No harm in boosting them :)
As for the AI raiding you i kind of like that you have to deal with it, and its not normally hard to do because they cant run away like they do in vanilla and they are exhausted