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I can only set the basic parameters
I don't have the ability to write the code myself
So it's going to be hard for me
you might be able to set base price but could be REALLY interesting if based on things not selling or selling like hot cakes price could rise/fall on its own.
but that kinda thing might be alittle to much to dream for lolz
anyways i know this is not like that just thought i share my thoughts randomly >.< about to give this mod a try for the first time, looking forward to it =^.^=
At the same time, storing a large amount of pickled vegetables can also ensure a long-term food source.
While this won't provide you with the calories to maintain your weight, it will keep you alive.
To gain weight you need to fish or trap.
Fish can provide very high calories.
And after the spear is added to the game, you can use the spear to catch fish
Trapping is the best option to ignore when you are busy with other things
Take out your money and buy cereal to get a high calorie when you're in a calorie crunch.
Please familiarize yourself with the original gameplay of the game and use it to survive.
Skilled survival and combat skills allow you to accumulate enough resources in a short time.
Powerful players using this mod will be able to have fun for a long time.
That way you don't become an overwhelmed player like other player that with a super powerful shop mode, and end up losing the challenge and losing the fun of the game.
I highly recommend using my tool trading mod with the carpenter character.
Disassemble the electronic watch on the zombie to obtain electronic waste to exchange for metal bar as a long-term source of weapons.
Characters with other occupations are recommended to search for sharp stones and branches to make stone axes to survive, especially lumberjacks.
Active combat is the fastest way to get the resources of this mod.
Farming and logging are only auxiliary.
Vegetables must be made into pickled vegetables before they can be sold, because the logic of the game code allows even rotten vegetables to be sold.
Although the materials for pickled vegetables are sold at high prices, the sales of finished products can still earn meager income.
Commodity prices are deliberately designed.
The goal is to make sure that no player can become a full farmer or god of war with this mod.
At the same time, severe inflation is also a fairly common economic state in the apocalypse.
My philosophy is to hope that everyone can add more exploration capabilities in the difficult doomsday survival.
Instead of providing an extremely secure environment.
So players need to make more use of the original design of the game than this mod in order to survive during the stage of the game where drinking water and electricity are still provided.
In this way it doesn't break the balance of player choosing traits and classes when creating a character.