Solasta: Crown of the Magister

Solasta: Crown of the Magister

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[EN]_Rive Tranquille
   
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2.186 MB
27 Aug, 2022 @ 1:52pm
15 Mar @ 5:09am
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[EN]_Rive Tranquille

Description
Our adventurers stop in the town of Rive Tranquille to offer their services for a few coins before continuing their journeys to the South.
During this campaign, starting at level 1 and ending at level 6, you will have to solve 6 quests for about 6 to 10 hours of play.
And maybe you will leave richer and with a better reputation!
34 Comments
Sombre06  [author] 7 Apr @ 9:02am 
Thanks for your encouragement. I wish you lots of fun!
BeastHunterX 30 Mar @ 3:34pm 
Heya @Sombre06 I downloaded the new version and it worked perfectly. I had to start from the beginning because I didn’t have a save file from before activating that quest. That was such a great adventure! Loved your dungeon design and the easy but fun one shot style mini adventure of it all! Also loved the original special items! I have beat the campaign and I’m starting your Sun Moon campaign with exported characters. I’m so excited to see what else you create for this!!!
Sombre06  [author] 15 Mar @ 5:21am 
Hi BeastHunterX , I'm sorry, it looks like there's a bug in the mayor's wife's quest.
A new character should have appeared in front of the stagecoaches.
I added a variable to force it, but you need to reload a save from before activating the mayor's wife's disappearance quest.
Sorry for this bug, I hope you'll be able to fix it with the campaign update to version 1.6.
Looking forward to your feedback.
BeastHunterX 14 Mar @ 1:30pm 
Sombre06 it is so awesome how responsive you are here to helping players! I really appreciate that. I talked to the stable hand and he just tells me he can take care of the horses and women too LOL. He repeats that bit and says nothing else. If that is a clue then I am so lost. OMG! And I cannot find another entrance to the Orc hideout. There is a cave entrance out in the wilderness but there is no door to click on. I clicked on it once and it told me it was also barred from the inside. When I go back to it I cannot even click on it anymore. I need another clue for both situations. Perhaps my brain stopped working after all of the puzzles in the sewers which were tough but I eventually figured out on my own. And I am playing these via the Steam Deck. Could there be a glitch that only happens on Steam Deck?
Sombre06  [author] 14 Mar @ 9:34am 
Thank you for your support BeastHunterX, it is greatly appreciated!
To start the investigation into the burgomaster's wife disappearance, you need to speak with the stable hand in front of the stables at the entrance of "Rive Tranquille". The entrance to the Juggernaut is blocked and can be opened from the other side.
The entrance to the cave is located northeast of the Rive Tranquille road.
Have fun!
BeastHunterX 13 Mar @ 2:58pm 
This was really great and a lot of fun. It felt like a traditional D&D short campaign book or a campaign you'd find in old Dungeon magazines. Thanks for all of your work on this. I'm now excited to try your other adventures. However, I was unable to figure out how to find the burgomaster's wife or how to get into the Orc lair after defeating the Juggernaut and Pilgrims. I'm assuming that is the end of the adventure since both tasks seem impossible.
Hamm 27 Nov, 2023 @ 12:36pm 
Merci beaucoup! that was so simple, I can't believe how much time I spent trying to get to Roden-Bech's lair.
I should mention that when I fast-travel to the Nursery in the Southeast corner of the map with 4 characters, one of them gets stuck in an impassible bit of terrain.
Sombre06  [author] 27 Nov, 2023 @ 10:55am 
Hello Hamm,
Thank you for playing Rive Tranquille.
To enter Roden-Bech's lair, The slab with the rock is a decoy. To enter Roden-Bech's lair, there is a hidden slab at the back of the cavity that houses a torch. By pressing the Alt key, you should be able to reveal it. Once you have entered Roden-Bech's lair, you will find the key that opens the gate to the central area with the final nest. To enter Roden-Bech's treasure room, all I can say for now is that you need to first activate a hidden trapdoor that triggers a hidden teleporter, which you will find by following the "Light at the end of the Tunnel" clues. To reach the passage behind the warped gates, you need to find another way. The one you mentioned is sealed. Try to progress a bit with these hints and come back to me if you're having difficulty. It's a very challenging dungeon. Enjoy the game! .
Hamm 27 Nov, 2023 @ 8:58am 
-Warped Iron Gate. I am unable to open this gate. Nor can I shadow step into the room with the teleport circle.
-Central Area. I was able to shadow step one character into the area with the last nest and kill the Crimson Spider with a crossbow. The spider does not seem to give chase. I then explored the rest of this area, found a button on the wall and clicked it. Nothing seems to have happened and I cannot enter the treasure room. I can see a hole in the wall behind the weapon rack but cannot find any way to get to it. The clue "Light at the end of the Tunnel" didn't help me.
Hamm 27 Nov, 2023 @ 8:58am 
Great dungeon design. I have been enjoying this but I am stuck on a few spots.
-The lair of Roden-Bech: there does not seem to be any way to get this gate open. I see the tiles on the floor. One of them has a stone block that I shoved on top, but stepping on the other three in various order does not seem to trigger anything.
-Numerous Locked Gates. I shadow-stepped one character to the button on the wall to get one gate open. I feel like I was supposed to start by the wall plaque that says something about travelling with speed. That gate does not open. I have not been able to open the gate that mentions "Trust the Invisible". I have travelled the whole dungeon with no light source and have not seen anything revealed to me.
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