Solasta: Crown of the Magister

Solasta: Crown of the Magister

[EN]_Rive Tranquille
34 Comments
Sombre06  [author] 7 Apr @ 9:02am 
Thanks for your encouragement. I wish you lots of fun!
BeastHunterX 30 Mar @ 3:34pm 
Heya @Sombre06 I downloaded the new version and it worked perfectly. I had to start from the beginning because I didn’t have a save file from before activating that quest. That was such a great adventure! Loved your dungeon design and the easy but fun one shot style mini adventure of it all! Also loved the original special items! I have beat the campaign and I’m starting your Sun Moon campaign with exported characters. I’m so excited to see what else you create for this!!!
Sombre06  [author] 15 Mar @ 5:21am 
Hi BeastHunterX , I'm sorry, it looks like there's a bug in the mayor's wife's quest.
A new character should have appeared in front of the stagecoaches.
I added a variable to force it, but you need to reload a save from before activating the mayor's wife's disappearance quest.
Sorry for this bug, I hope you'll be able to fix it with the campaign update to version 1.6.
Looking forward to your feedback.
BeastHunterX 14 Mar @ 1:30pm 
Sombre06 it is so awesome how responsive you are here to helping players! I really appreciate that. I talked to the stable hand and he just tells me he can take care of the horses and women too LOL. He repeats that bit and says nothing else. If that is a clue then I am so lost. OMG! And I cannot find another entrance to the Orc hideout. There is a cave entrance out in the wilderness but there is no door to click on. I clicked on it once and it told me it was also barred from the inside. When I go back to it I cannot even click on it anymore. I need another clue for both situations. Perhaps my brain stopped working after all of the puzzles in the sewers which were tough but I eventually figured out on my own. And I am playing these via the Steam Deck. Could there be a glitch that only happens on Steam Deck?
Sombre06  [author] 14 Mar @ 9:34am 
Thank you for your support BeastHunterX, it is greatly appreciated!
To start the investigation into the burgomaster's wife disappearance, you need to speak with the stable hand in front of the stables at the entrance of "Rive Tranquille". The entrance to the Juggernaut is blocked and can be opened from the other side.
The entrance to the cave is located northeast of the Rive Tranquille road.
Have fun!
BeastHunterX 13 Mar @ 2:58pm 
This was really great and a lot of fun. It felt like a traditional D&D short campaign book or a campaign you'd find in old Dungeon magazines. Thanks for all of your work on this. I'm now excited to try your other adventures. However, I was unable to figure out how to find the burgomaster's wife or how to get into the Orc lair after defeating the Juggernaut and Pilgrims. I'm assuming that is the end of the adventure since both tasks seem impossible.
Hamm 27 Nov, 2023 @ 12:36pm 
Merci beaucoup! that was so simple, I can't believe how much time I spent trying to get to Roden-Bech's lair.
I should mention that when I fast-travel to the Nursery in the Southeast corner of the map with 4 characters, one of them gets stuck in an impassible bit of terrain.
Sombre06  [author] 27 Nov, 2023 @ 10:55am 
Hello Hamm,
Thank you for playing Rive Tranquille.
To enter Roden-Bech's lair, The slab with the rock is a decoy. To enter Roden-Bech's lair, there is a hidden slab at the back of the cavity that houses a torch. By pressing the Alt key, you should be able to reveal it. Once you have entered Roden-Bech's lair, you will find the key that opens the gate to the central area with the final nest. To enter Roden-Bech's treasure room, all I can say for now is that you need to first activate a hidden trapdoor that triggers a hidden teleporter, which you will find by following the "Light at the end of the Tunnel" clues. To reach the passage behind the warped gates, you need to find another way. The one you mentioned is sealed. Try to progress a bit with these hints and come back to me if you're having difficulty. It's a very challenging dungeon. Enjoy the game! .
Hamm 27 Nov, 2023 @ 8:58am 
-Warped Iron Gate. I am unable to open this gate. Nor can I shadow step into the room with the teleport circle.
-Central Area. I was able to shadow step one character into the area with the last nest and kill the Crimson Spider with a crossbow. The spider does not seem to give chase. I then explored the rest of this area, found a button on the wall and clicked it. Nothing seems to have happened and I cannot enter the treasure room. I can see a hole in the wall behind the weapon rack but cannot find any way to get to it. The clue "Light at the end of the Tunnel" didn't help me.
Hamm 27 Nov, 2023 @ 8:58am 
Great dungeon design. I have been enjoying this but I am stuck on a few spots.
-The lair of Roden-Bech: there does not seem to be any way to get this gate open. I see the tiles on the floor. One of them has a stone block that I shoved on top, but stepping on the other three in various order does not seem to trigger anything.
-Numerous Locked Gates. I shadow-stepped one character to the button on the wall to get one gate open. I feel like I was supposed to start by the wall plaque that says something about travelling with speed. That gate does not open. I have not been able to open the gate that mentions "Trust the Invisible". I have travelled the whole dungeon with no light source and have not seen anything revealed to me.
...continued
Sombre06  [author] 3 Jul, 2023 @ 4:09pm 
If you're still stuck, don't hesitate to come back and ask for help.
Sombre06  [author] 3 Jul, 2023 @ 4:05pm 
This will allow you to enter the treasure room of Rden Bech.
Sombre06  [author] 3 Jul, 2023 @ 4:03pm 
to do this, , you must first activate a switch on the wall of the central room. then step on a hidden trapdoor and follow the light down the hall. it is indicated on the wall plates.
rlglea3 3 Jul, 2023 @ 3:08pm 
I'm stuck on the last step "Secret of Roden-Bech" and cannot figure out how to discover the rest of his labyrinth. Any ideas?
Sombre06  [author] 3 Jul, 2023 @ 12:43pm 
Hi rIglea3
I greatly appreciate your feedback and support.
I'll make sure that stingy mayor pays the 500 coins!
rlglea3 3 Jul, 2023 @ 11:29am 
Great module so far. I may have have found a bug when completing the Tranquil Shore Cemetery quest. The Mayor does not give the 500gp reward as promised, just the 50xp when turning it in.
Sombre06  [author] 12 Jun, 2023 @ 4:23pm 
Version 1.51: Fixing an out-of-bounds bug that occurred with the new DLC.
Sombre06  [author] 25 Apr, 2023 @ 8:52am 
Campaign updated to version 1.5

Rodrick’s room is now restricted.
Sombre06  [author] 10 Feb, 2023 @ 8:18am 
1.4 Balancing the final battle with the orcs
Sombre06  [author] 15 Oct, 2022 @ 5:12am 
Addition of fast travel markers.
Fixed the translation of the riddles at the end of the Roden-Bech quest.
Sombre06  [author] 10 Oct, 2022 @ 12:47pm 
Don't worry the game has been tested to the end but achieving it is not easy :))
Sombre06  [author] 10 Oct, 2022 @ 12:41pm 
I will try to take some time to perfect the translation.
Indeed, thank you for your advice, I will add more quick travel.
I am happy that you like the map because I took a lot of pleasure to create and share it and there are others maps with a lot of surprises.
Sombre06  [author] 10 Oct, 2022 @ 12:26pm 
Hi CCY,

Many thanks for feedback and sorry if the hints are not very clear because i use the Mod Community expanded 2 for translate the game.
My English is very bad and the auto transaltion french/ english is approximative.

1 - I could modify the first clue, the speed you do earlier by "The speed allows to arrive earlier to
the meeting point".
Night make everything clear because you have to turn off all the lights to see the lights in the
walls that illuminate the clues to operate or the location of the teleporter...
ccy 9 Oct, 2022 @ 11:22am 
2. After pass the "invisible torch" check, the sentence shows on the screen says "a roar in the next room". So of course I go back to the previous room and click everything possible, which is a pretty long way.
3. It will be much better if you can set more fast-travel points in the map. The rooms are so far away and characters moves very slow in sewer terrains.
I think the 3rd point is utterly important in terms of my personal exp, and I think is relatively easy to fix.

I appreciate your effort and am going to continue with dual-wielding ranger.(I actually restart the game when I got the two scimitars from the 1st spider lair, I just have to, it's so cool)
P.S. Have to separate into 2 parts. The system says my comment too long.
ccy 9 Oct, 2022 @ 11:20am 
I just finished the Roden-Bech quest, FINALLY!
That's an amazing 1st map, which I didn't expect so much to happen. Cause an ordinary DM will just put some spiders and zombies for the party to get around lvl3 or 4. This map is totally something way better and exciting.

I have to check your comments with @SendHelp a few times before I confirm it's not a bug and keep trying so I don't waste my time.
The secret chamber puzzle is fun. The two hints about "end way" and "light" is quite smart.
But the last teleportation puzzle is just too much because
1. The hints are not very clear. For ex, night make everything clear? I short rest a few times to night time, but turns out it has nothing to do with time. Also the first hint, speed make you sooner, I just don't get it. I do get the "stay together" and "invisible" part.
Sombre06  [author] 6 Sep, 2022 @ 3:08pm 
Change to version 1.37 to fixed a blockage due to auto-translation on the quest progress of the burgomaster's wife when leaving the house.
(sorry).
Sombre06  [author] 6 Sep, 2022 @ 2:14pm 
Well done, you are almost there then.
In the last room before going down into the cave, you have to solve the riddle that activates the last teleporter by following the clues on the wall panel.
SendHelp 6 Sep, 2022 @ 12:38pm 
Through the sewers and yes I defeted the ghost
Sombre06  [author] 6 Sep, 2022 @ 10:58am 
SendHelp, Sorry i deleted it by mistake,

You said: Personally, I haven't completed the Roden-Bech quest, which is one of the reasons for my confussion. I'm pretty sure I cleared out the sewer part fully but it's still not completed.
the only thing that comes to mind is the teleportation circle thing on the other side of a collapsed gate. I also have not finished the quest about finding out what the happened to the necromencer even tho I already defeated his sentinel and found his remains

Did you got to the Juggernaut through the sewers or through the other side of the door by the orcs?
Did you also defeat Ronden-Bench's soul in the secret room without an entrance?
Sombre06  [author] 6 Sep, 2022 @ 12:26am 
Has anyone managed to complete the Roden-Bech quest in the sewers?
Sombre06  [author] 6 Sep, 2022 @ 12:24am 
After completing the vermin quest in the tavern, you must return to the burgomaster who will assign you other tasks.
Sombre06  [author] 6 Sep, 2022 @ 12:15am 
Hi SendHelp,
Thank you very much for your encouragement:
This part of the cave is a trap. The orcs have closed the door from the inside because they are afraid of the juggernaut. This is a fun fight that you can do later or at the end of the game.
Have fun!
SendHelp 4 Sep, 2022 @ 1:44pm 
Hey there, great work you've done here. Could you maybe help me a bit? Got kinda stuck and don't know what to do next. I managed to get to the lowet cave with the juggernaut .
Sombre06  [author] 27 Aug, 2022 @ 1:59pm 
Hi,
This adventure is the self-translation of the French module Rive Tranquille. Sorry for my English,
I hope you will enjoy playing.