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A new character should have appeared in front of the stagecoaches.
I added a variable to force it, but you need to reload a save from before activating the mayor's wife's disappearance quest.
Sorry for this bug, I hope you'll be able to fix it with the campaign update to version 1.6.
Looking forward to your feedback.
To start the investigation into the burgomaster's wife disappearance, you need to speak with the stable hand in front of the stables at the entrance of "Rive Tranquille". The entrance to the Juggernaut is blocked and can be opened from the other side.
The entrance to the cave is located northeast of the Rive Tranquille road.
Have fun!
I should mention that when I fast-travel to the Nursery in the Southeast corner of the map with 4 characters, one of them gets stuck in an impassible bit of terrain.
Thank you for playing Rive Tranquille.
To enter Roden-Bech's lair, The slab with the rock is a decoy. To enter Roden-Bech's lair, there is a hidden slab at the back of the cavity that houses a torch. By pressing the Alt key, you should be able to reveal it. Once you have entered Roden-Bech's lair, you will find the key that opens the gate to the central area with the final nest. To enter Roden-Bech's treasure room, all I can say for now is that you need to first activate a hidden trapdoor that triggers a hidden teleporter, which you will find by following the "Light at the end of the Tunnel" clues. To reach the passage behind the warped gates, you need to find another way. The one you mentioned is sealed. Try to progress a bit with these hints and come back to me if you're having difficulty. It's a very challenging dungeon. Enjoy the game! .
-Central Area. I was able to shadow step one character into the area with the last nest and kill the Crimson Spider with a crossbow. The spider does not seem to give chase. I then explored the rest of this area, found a button on the wall and clicked it. Nothing seems to have happened and I cannot enter the treasure room. I can see a hole in the wall behind the weapon rack but cannot find any way to get to it. The clue "Light at the end of the Tunnel" didn't help me.
-The lair of Roden-Bech: there does not seem to be any way to get this gate open. I see the tiles on the floor. One of them has a stone block that I shoved on top, but stepping on the other three in various order does not seem to trigger anything.
-Numerous Locked Gates. I shadow-stepped one character to the button on the wall to get one gate open. I feel like I was supposed to start by the wall plaque that says something about travelling with speed. That gate does not open. I have not been able to open the gate that mentions "Trust the Invisible". I have travelled the whole dungeon with no light source and have not seen anything revealed to me.
...continued
I greatly appreciate your feedback and support.
I'll make sure that stingy mayor pays the 500 coins!
Rodrick’s room is now restricted.
Fixed the translation of the riddles at the end of the Roden-Bech quest.
Indeed, thank you for your advice, I will add more quick travel.
I am happy that you like the map because I took a lot of pleasure to create and share it and there are others maps with a lot of surprises.
Many thanks for feedback and sorry if the hints are not very clear because i use the Mod Community expanded 2 for translate the game.
My English is very bad and the auto transaltion french/ english is approximative.
1 - I could modify the first clue, the speed you do earlier by "The speed allows to arrive earlier to
the meeting point".
Night make everything clear because you have to turn off all the lights to see the lights in the
walls that illuminate the clues to operate or the location of the teleporter...
3. It will be much better if you can set more fast-travel points in the map. The rooms are so far away and characters moves very slow in sewer terrains.
I think the 3rd point is utterly important in terms of my personal exp, and I think is relatively easy to fix.
I appreciate your effort and am going to continue with dual-wielding ranger.(I actually restart the game when I got the two scimitars from the 1st spider lair, I just have to, it's so cool)
P.S. Have to separate into 2 parts. The system says my comment too long.
That's an amazing 1st map, which I didn't expect so much to happen. Cause an ordinary DM will just put some spiders and zombies for the party to get around lvl3 or 4. This map is totally something way better and exciting.
I have to check your comments with @SendHelp a few times before I confirm it's not a bug and keep trying so I don't waste my time.
The secret chamber puzzle is fun. The two hints about "end way" and "light" is quite smart.
But the last teleportation puzzle is just too much because
1. The hints are not very clear. For ex, night make everything clear? I short rest a few times to night time, but turns out it has nothing to do with time. Also the first hint, speed make you sooner, I just don't get it. I do get the "stay together" and "invisible" part.
(sorry).
In the last room before going down into the cave, you have to solve the riddle that activates the last teleporter by following the clues on the wall panel.
You said: Personally, I haven't completed the Roden-Bech quest, which is one of the reasons for my confussion. I'm pretty sure I cleared out the sewer part fully but it's still not completed.
the only thing that comes to mind is the teleportation circle thing on the other side of a collapsed gate. I also have not finished the quest about finding out what the happened to the necromencer even tho I already defeated his sentinel and found his remains
Did you got to the Juggernaut through the sewers or through the other side of the door by the orcs?
Did you also defeat Ronden-Bench's soul in the secret room without an entrance?
Thank you very much for your encouragement:
This part of the cave is a trap. The orcs have closed the door from the inside because they are afraid of the juggernaut. This is a fun fight that you can do later or at the end of the game.
Have fun!
This adventure is the self-translation of the French module Rive Tranquille. Sorry for my English,
I hope you will enjoy playing.