Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units for Bretonnia
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File Size
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880.592 KB
28 Aug, 2022 @ 5:10am
29 Apr @ 3:44pm
13 Change Notes ( view )

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Singe's Units for Bretonnia

In 2 collections by Singemeister
Singe's Unit Collection
28 items
Singe's Playlist of Aggregated Units
118 items
Description
Lost Sons - Small unit of Unbreakable cavalry with bound spells (Affected by Grail Knight buffs)
Mounted Yeoman (Pox Arrows) - Mostly self-explanatory
Mounted Yeoman (Fire Arrows) - Mostly self-explanatory
Serjeant Voulgiers - Armoured, defensive anti-large infantry (Affected by Foot Squire buffs)
Serjeant Swordsmen (Shields) - Armoured, defensive shielded infantry
Serjeant Greatswords - Armoured but less defensive infantry
Men-at-Arms (Shields & Polearms) - Polearms that can take a few arrows to the face.

The Lost Sons of Bretonnia are a loreful unit, the boys left to the Lady of the Lake all grown up. I plan on changing them further in accordance with feedback, but for the moment they're meant to be a sort of Aspiring Champions style unit. They ride unicorns because unicorns are cool. The Serjeants are all middle-class, and probably went to some fancy private school.

Rolled Guv's Men-at-Arms (Shields & Polearms) into this now. Cheers Guv!

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Singe's Unit Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790061057
26 Comments
BeaR@@stoker**92 28 Mar @ 7:15am 
Please update the mod
Tag_Ur_It--> 18 Dec, 2024 @ 6:33am 
This still work with 6.0?
PartTimeHero 12 Dec, 2024 @ 5:09am 
I think a unit of hedge knights would fit as a more lore friendly version of knight on foot.
Reason, a hedge knight cant effort to loose his horse in a charge.
And they could have a refers version of the hobgoblin chorf ability. So if hedge knights are close to peasents they'll stick to the battle ones mounted units are near they lose the bonus for a increased speed and lose of moral, representing them saying "you guy can take it from here"
Loki 10 May, 2024 @ 11:58am 
@indeed, mob units have better stats) Looks cool but it should be at the same lvl as squire or a lit bit higher. By the way if you want core front line for bretonnia, use Lyly's Unmounted knights. amazing units and fit the roster well
Lord Of the flies 28 Apr, 2024 @ 8:07am 
24 melee attack and defense , seems so under powered.
noneatimos 23 Feb, 2024 @ 1:22pm 
@creamsquirt
It's an art of war in Arabia and Egypt called "Focused Limb Thrusts". You use the polearm to swipe ahead or thrust like a spear with the tip. The big move is when you fix the shaft atop the shield and use your thigh to hit the shield base to give momentum to level the shaft higher then you bash your enemy for staggering only to find themselves struck with the blade of the polearm and the Knight is called "Tabbardayya Fittwa" or in original Arabic "Kasih"!
creamsquirt 14 Jan, 2024 @ 1:22am 
Just an fyi I know this is just a game, but the men at arms unit is functionally impossible because polearms are a two handed weapon
Singemeister  [author] 4 Oct, 2023 @ 9:51am 
@Urios
Which model is this?
Urios 4 Oct, 2023 @ 9:14am 
Great mod, also i've been wondering if you know what could cause a glitch in the armor texture not appearing, helmet, hands, weapons and feets are fine but the armor is pure air :'(
Larry Strawberry 16 Aug, 2023 @ 3:48pm 
Wondering if the unicorns are lore accurate as well. Tis' a bit odd.