Total War: WARHAMMER III

Total War: WARHAMMER III

34 ratings
Ikit infinite nukes
   
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Tags: mod
File Size
Posted
993.368 KB
28 Aug, 2022 @ 6:36am
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Ikit infinite nukes

Description
Infinite* Doomrockets for Ikit Claw

Changes:
Doomrocket ability charges set to 99
Minimum Doomrocket resource set to 5
Cooldown reduced from 45 to 30 seconds (15 seconds with Chemical Warp-Heads upgrade)
Pre-cast time reduced from 5 to 1 second

Conflicts:
May conflict with any mod using;
pooled_resources_tables
unit_special_abilities_tables

*Total number of Doomrockets not guaranteed. Clan Skryre assumes no legal responsibility for injury, loss or damage caused by Doomrockets. If warpfire lasts more than four hours consult your plague priest.

8 Comments
Ooh-la-la, It's GAGA!! 28 Mar, 2024 @ 1:03pm 
hm its not working
Silent 20 Feb, 2024 @ 11:30am 
I think this breaks autoresolve, I always win with just 1 lord and 3 skavenslaves against 20 stack
anybis 12 Jan, 2023 @ 1:01pm 
there may be a conflict with the mod Radious
anybis 12 Jan, 2023 @ 1:00pm 
the mod does not work.
I can't launch more than 1 rocket per battle
Dramaking05 15 Dec, 2022 @ 5:29pm 
Okay here me out.... What if we made them bigger?
Jester Orion 7 Nov, 2022 @ 6:16am 
No, updates aren't needed.
Sin 2 Nov, 2022 @ 12:30am 
Does mod need updating or...??
Educated Man 2 Sep, 2022 @ 6:11pm 
Great mod! I found it a bit too unbalanced, so I made an Extra Balanced Version™ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857843638