Left 4 Dead 2

Left 4 Dead 2

691 ratings
MW2019: Default AK-47
   
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Game Content: Weapons, Models
Weapons: Rifle
File Size
Posted
Updated
2.180 MB
28 Aug, 2022 @ 8:20am
23 May, 2024 @ 5:14am
3 Change Notes ( view )

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MW2019: Default AK-47

In 1 collection by tomaz
MW2019 & RoN: Default Arsenal & Items
27 items
Description
The default AK-47, now on mav's & ThomasCat's MW2019 animations.
Works with reskins. TLS skin compatible.

NOTE: Due to unexpected issues with the sound events, this addon replaces a few foley sounds as a bandaid solution, so sound mods may conflict and may not be 100% compatible.

CREDITS:

tags
default valve vanilla ak-47 ak 47 ak47 rifle modern warfare mw mw2019 reanim reanimation


I fully support & encourage edits of my mods. If you decide to upload your edit to the workshop or anywhere else, you are free to do so without needing to ask first, however please make sure that you credit me appropriately for the original work as well as any other authors that have contributed to the mod and provide a link to the mod that your edit is based on.

This mod in particular is based on another mod that requires explicit permission from the original author for it to be modified & published in any way, shape or form, so make sure to seek approval from the original author of said based upon mod first if you intend to edit it and publish it.
40 Comments
More power 30 Jun @ 12:16am 
Hello! This mod contains a little bug. When I use custom sound for this mod the character pulls the shutter frame, the default sound appears at the beginning of the animation. Please fix this.
MillerPetrenkoFireblood 19 Mar @ 8:09pm 
Does it has skin compatibility?
k65569404 19 Mar @ 4:20am 
good:steamthumbsup:
BECKBRU 2 Sep, 2024 @ 9:05am 
silenced ?
AdrianMagdanøv 23 May, 2024 @ 6:54am 
Yoooo thank You so much for the update!
tomaz  [author] 23 May, 2024 @ 5:16am 
done. i wasn't able to fix the latter problem though. i know how to fix it but i just can't due to issues with the layer anims
AdrianMagdanøv 22 May, 2024 @ 1:08pm 
Hey tomaz! love Your mods a lot! please, may i leave a little suggestion here?

Can You please adjust shell particles like You did with the shotguns also change it to "rifle_L4D2_fp shell" instead of "rifle_fp shell"

and about that bug causes part of the reloading sounds after shove, maybe You try to change "fadeout" in "reload_layer" sequence and "melee_layer" sequences?
kib04060 22 Feb, 2024 @ 3:05pm 
Ahhh okay i see now thanks for the response i hope you can get the source files from the animations eventually
tomaz  [author] 22 Feb, 2024 @ 3:02pm 
copy+pasted comment from another mod:

can't with some of these, at least not now.
l4d2 has a different animation workflow thing going on. there are layered anims, which are the ones you see in-game and non-layered anims, which act like a timer for the anims.
the sound events are played on the layered anims but they get all screwed up upon decompiling. this can be fixed by simply using the non-layered anim but that anim in this case is cut very abruptly, because the layered anim is longer than the vanilla animation and it's cut short just so that there aren't any problems while playing online.
normally i just work with the files that i get from decompiling, but until i can get the source files there really isn't much i can do
kib04060 22 Feb, 2024 @ 3:00pm 
Are you going to update this eventually just like you did with the other guns?