Left 4 Dead 2

Left 4 Dead 2

MW2019: Default AK-47
40 Comments
More power 30 Jun @ 12:16am 
Hello! This mod contains a little bug. When I use custom sound for this mod the character pulls the shutter frame, the default sound appears at the beginning of the animation. Please fix this.
MillerPetrenkoFireblood 19 Mar @ 8:09pm 
Does it has skin compatibility?
k65569404 19 Mar @ 4:20am 
good:steamthumbsup:
BECKBRU 2 Sep, 2024 @ 9:05am 
silenced ?
AdrianMagdanøv 23 May, 2024 @ 6:54am 
Yoooo thank You so much for the update!
tomaz  [author] 23 May, 2024 @ 5:16am 
done. i wasn't able to fix the latter problem though. i know how to fix it but i just can't due to issues with the layer anims
AdrianMagdanøv 22 May, 2024 @ 1:08pm 
Hey tomaz! love Your mods a lot! please, may i leave a little suggestion here?

Can You please adjust shell particles like You did with the shotguns also change it to "rifle_L4D2_fp shell" instead of "rifle_fp shell"

and about that bug causes part of the reloading sounds after shove, maybe You try to change "fadeout" in "reload_layer" sequence and "melee_layer" sequences?
kib04060 22 Feb, 2024 @ 3:05pm 
Ahhh okay i see now thanks for the response i hope you can get the source files from the animations eventually
tomaz  [author] 22 Feb, 2024 @ 3:02pm 
copy+pasted comment from another mod:

can't with some of these, at least not now.
l4d2 has a different animation workflow thing going on. there are layered anims, which are the ones you see in-game and non-layered anims, which act like a timer for the anims.
the sound events are played on the layered anims but they get all screwed up upon decompiling. this can be fixed by simply using the non-layered anim but that anim in this case is cut very abruptly, because the layered anim is longer than the vanilla animation and it's cut short just so that there aren't any problems while playing online.
normally i just work with the files that i get from decompiling, but until i can get the source files there really isn't much i can do
kib04060 22 Feb, 2024 @ 3:00pm 
Are you going to update this eventually just like you did with the other guns?
ULTRANATIONALIST 26 Aug, 2023 @ 3:07pm 
can you make it with shake camera effect?
Sanitar[SFM] 9 Jul, 2023 @ 11:11am 
when you fix this sound ?
_BurgeR_ 6 Jul, 2023 @ 4:01am 
does the animation work in reshade gun mod in workshop???
Qude  [author] 12 Apr, 2023 @ 11:17pm 
yes, we are aware of this issue
Kira 12 Apr, 2023 @ 10:11pm 
If you shove after reloading, it makes the reload sound everytime you shove:DrakElf_expression1:
Alex Van 28 Mar, 2023 @ 7:12am 
When I make a melee action, I will hear the sound of reload. Is this a bug?:lunar2019crylaughingpig:
tomaz  [author] 15 Mar, 2023 @ 7:51am 
the original anims that these weapon mods are based on don't even have camera shake so not any time soon
Kaion 14 Mar, 2023 @ 9:51pm 
You think you can add a whole new bundle with camera shakes? Like in the game? (I'm probably going to get kicked off this comment section)
tomaz  [author] 26 Jan, 2023 @ 10:49am 
i only replaced a few sounds for some of these mods so that they fit better with the animations. if you want the sounds removed do it yourself. it's literally 1 folder to delete.
crit. 26 Jan, 2023 @ 10:36am 
Please, remove the sounds. We don't give a shit for old vanilla sounds.
Th3TopMuglet 3 Sep, 2022 @ 8:54am 
GunS 2 Sep, 2022 @ 6:24pm 
al fin:steamthumbsup:
Adam 󠀡 6: 28 Aug, 2022 @ 10:36pm 
And AWsome
I-KH4N-I 28 Aug, 2022 @ 4:26pm 
@mav There are stock options for the sks in MW that give it a pistol grip and I thought it would work for how the weapon is held, not so much for the rest of it. Also I would use RoN animations as well if I end up liking them more. I play MW 2019 quite a lot so that's why I use these.
I-KH4N-I 28 Aug, 2022 @ 4:19pm 
All I was saying is those were the weapon that I was thinking could be used as a base for the animations off the top of my head. Regardless of how things go I'm still going to use these animations because they're still great.
Staminan XXX 28 Aug, 2022 @ 1:37pm 
i think the ron & mw animations look nice :lunar2020ratinablanket:
tomaz  [author] 28 Aug, 2022 @ 1:32pm 
some people aren't fully aware of how things work lol
mav  [author] 28 Aug, 2022 @ 1:19pm 
i'd rather ron animations be used because i spent like 9 hours per ron port but everyone's shitting on them because they're not from their precious call of duty game
tomaz  [author] 28 Aug, 2022 @ 1:14pm 
@mav, the MW & RoN anims seem to work pretty fine, I just had to make some minor edits to the bolt mesh
tomaz  [author] 28 Aug, 2022 @ 1:13pm 
@WeasleFire, Boy, you're gonna be disappointed when we release the military sniper....
mav  [author] 28 Aug, 2022 @ 1:12pm 
and actually tell me how in the absolute hell will the sks animations work on a fucking g3sg1
mav  [author] 28 Aug, 2022 @ 1:11pm 
anyone can use greyhound and make ports themselves you know

if you want all of those you go ahead
I-KH4N-I 28 Aug, 2022 @ 1:04pm 
I love these animations but these are the weapons from MW/CW that I imagine should/should've been used for the animations:
Pistols: Either the M19 or X16 from MW
Magnum: MW .50 gs
Pump/Chrome MW Shotgun: Model 680
Auto Shotgun: The current Ready or Not animations are fine
Combat Shotgun: Cold War Gallo SA12
Uzi: MW Uzi
Silenced SMG: Cold War Mac 10
CSS MP5: MW MP5
M16: MW M4
AK47: MW AK47
Scar: MW MK17
CSS SG552: MW Grau 5.56
Hunting Rifle: MW EBR-14
Military Rifle: MW SKS w/ pistol grip stock
CSS Scout: MW SP-R 208
CSS AWP: MW AX-50
M60: Cold War M60
GL: Cold War M79
MikelangeloArkangeloIX 28 Aug, 2022 @ 11:56am 
you wont imagine how Much we alredy got one of these in the workshop
dusquadradin 28 Aug, 2022 @ 11:37am 
@Exusiai, it's a sound glitch from the original model, really sad, I don't think there is a solution to this unfortunately.
WeasleFire 28 Aug, 2022 @ 11:37am 
The charging sound when bashing is just a little issue, just changing from secondary to primary fixes it, same thing happens with the original.

Also Tomaz, if you're going to remake the Military sniper, please use some other animation or something, the original is kinda shit, same goes for the desert rifle, blows my mind the original creator didn't recompile it with the MW Mk17 animations.
Shirane Hane 28 Aug, 2022 @ 9:36am 
why there's a charging sound after bashing?
everything else is awesome though
SpeltWrong 28 Aug, 2022 @ 8:32am 
You're pumping these out, absolutely fantastic!
Keep up the good work :)
Ultrash0ck 28 Aug, 2022 @ 8:25am 
please do awp with ax 50 anims
Ultrash0ck 28 Aug, 2022 @ 8:24am 
first lol