Sid Meier's Civilization VI

Sid Meier's Civilization VI

61 ratings
No Obsolete Unique Units
   
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788.000 B
29 Aug, 2022 @ 6:54am
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No Obsolete Unique Units

In 1 collection by Sailor Cat
Sailor Cat Collection
69 items
Description
Unique units will no longer become obsolete upon unlocking certain civics or technologies. Meaning you can continue to train them until the end of the game, but can also train the units they'd upgrade into, if any.
39 Comments
Fried Pigeon 1 Apr @ 6:44pm 
doesn't work anymore
Primarch sarge 16 Feb @ 7:39am 
@Sailor Cat since the mod doesnt appear to be working anymore could you tell me where I need to go in order to turn off units going obsolete for Byzantium? I tried editing the xml on the dlc file but it didnt work
Primarch sarge 16 Jan @ 5:35am 
yh this doesn´t work anymore sadly, really unfortunate
The Formal Goat 21 Dec, 2024 @ 5:56pm 
Doesn't seem to be working :(
Primarch sarge 23 Aug, 2024 @ 3:30am 
fyi I tried it with no other mods on, same thing.
Primarch sarge 19 Aug, 2024 @ 4:20pm 
mod doesnt seem to be working, every time I research the renaissance ranged ship the Byzantine dromon disappears from the list, same is happening to other civs.
Ffisher 7 Jul, 2024 @ 2:58am 
Sorry to bother you again.
Can confirm: with only this mod enabled, and starting as the Maya in the Renaissance or Information eras, I cannot train Hul'Che. But if I start as Sumeria in the info. era, I can train the War Cart.
Seems to be a fairly common issue, looking at the below?
Is it possible some civs don't use the same tags for their unique units?
Vito 23 Feb, 2023 @ 6:27am 
Doesn't work with China's Crouching Tiger
Wuzzle 19 Feb, 2023 @ 4:54pm 
Weird
Sailor Cat  [author] 19 Feb, 2023 @ 3:40pm 
I dunno. :catinablanket: This mod is literally one line of 'code' that only updates the MandatoryObsoleteCivic/Tech values in a row.