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Can confirm: with only this mod enabled, and starting as the Maya in the Renaissance or Information eras, I cannot train Hul'Che. But if I start as Sumeria in the info. era, I can train the War Cart.
Seems to be a fairly common issue, looking at the below?
Is it possible some civs don't use the same tags for their unique units?
So a septireme can't become a hulk but can become a galleon
Thanks anyways for the help!
Do you have any thoughts on extending this mod to ALL units - so no unit is ever obsolete? I'm having trouble w/ Babylon where I get a tech too far in the future, and can no longer get other eurekas because some units are now obsolete. I might be able to do it, I saw your sql file for this mod, but I have a hard time figuring out which fields in the game metadata database are relevant for something like this.
Thanks!
I am playing without Gathering storm and Rise and fall. I do have other mods, but they shouldn't be affecting any other units than Settlers. If needed I can send all the mods I have.
I also decided to launch a new game without any mods other than No Obsolete Units, it worked fine up until I Obtained Iron. (not when I reseached iron working) as soon as I made an iron mine, the unit got disabled.