Sid Meier's Civilization VI

Sid Meier's Civilization VI

61 beoordelingen
No Obsolete Unique Units
   
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29 aug 2022 om 6:54
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No Obsolete Unique Units

In 1 verzameling van Sailor Cat
Sailor Cat Collection
69 items
Omschrijving
Unique units will no longer become obsolete upon unlocking certain civics or technologies. Meaning you can continue to train them until the end of the game, but can also train the units they'd upgrade into, if any.
39 opmerkingen
Fried Pigeon 1 apr om 18:44 
doesn't work anymore
Primarch sarge 16 feb om 7:39 
@Sailor Cat since the mod doesnt appear to be working anymore could you tell me where I need to go in order to turn off units going obsolete for Byzantium? I tried editing the xml on the dlc file but it didnt work
Primarch sarge 16 jan om 5:35 
yh this doesn´t work anymore sadly, really unfortunate
The Formal Goat 21 dec 2024 om 17:56 
Doesn't seem to be working :(
Primarch sarge 23 aug 2024 om 3:30 
fyi I tried it with no other mods on, same thing.
Primarch sarge 19 aug 2024 om 16:20 
mod doesnt seem to be working, every time I research the renaissance ranged ship the Byzantine dromon disappears from the list, same is happening to other civs.
Ffisher 7 jul 2024 om 2:58 
Sorry to bother you again.
Can confirm: with only this mod enabled, and starting as the Maya in the Renaissance or Information eras, I cannot train Hul'Che. But if I start as Sumeria in the info. era, I can train the War Cart.
Seems to be a fairly common issue, looking at the below?
Is it possible some civs don't use the same tags for their unique units?
Vito 23 feb 2023 om 6:27 
Doesn't work with China's Crouching Tiger
Wuzzle 19 feb 2023 om 16:54 
Weird
Sailor Cat  [auteur] 19 feb 2023 om 15:40 
I dunno. :catinablanket: This mod is literally one line of 'code' that only updates the MandatoryObsoleteCivic/Tech values in a row.