Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ocen: 61
No Obsolete Unique Units
   
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29 sierpnia 2022 o 6:54
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No Obsolete Unique Units

W 1 kolekcji stworzonej przez Sailor Cat
Sailor Cat Collection
Przedmioty: 69
Opis
Unique units will no longer become obsolete upon unlocking certain civics or technologies. Meaning you can continue to train them until the end of the game, but can also train the units they'd upgrade into, if any.
Komentarzy: 39
Fried Pigeon 1 kwietnia o 18:44 
doesn't work anymore
Primarch sarge 16 lutego o 7:39 
@Sailor Cat since the mod doesnt appear to be working anymore could you tell me where I need to go in order to turn off units going obsolete for Byzantium? I tried editing the xml on the dlc file but it didnt work
Primarch sarge 16 stycznia o 5:35 
yh this doesn´t work anymore sadly, really unfortunate
The Formal Goat 21 grudnia 2024 o 17:56 
Doesn't seem to be working :(
Primarch sarge 23 sierpnia 2024 o 3:30 
fyi I tried it with no other mods on, same thing.
Primarch sarge 19 sierpnia 2024 o 16:20 
mod doesnt seem to be working, every time I research the renaissance ranged ship the Byzantine dromon disappears from the list, same is happening to other civs.
Ffisher 7 lipca 2024 o 2:58 
Sorry to bother you again.
Can confirm: with only this mod enabled, and starting as the Maya in the Renaissance or Information eras, I cannot train Hul'Che. But if I start as Sumeria in the info. era, I can train the War Cart.
Seems to be a fairly common issue, looking at the below?
Is it possible some civs don't use the same tags for their unique units?
Vito 23 lutego 2023 o 6:27 
Doesn't work with China's Crouching Tiger
Wuzzle 19 lutego 2023 o 16:54 
Weird
Sailor Cat  [autor] 19 lutego 2023 o 15:40 
I dunno. :catinablanket: This mod is literally one line of 'code' that only updates the MandatoryObsoleteCivic/Tech values in a row.