Cookie Clicker

Cookie Clicker

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Auto Sacrifice: Fully AFK Garden
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29 Aug, 2022 @ 9:46am
26 Oct, 2022 @ 7:57pm
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Auto Sacrifice: Fully AFK Garden

Description
Note: this mod is no longer under active development. I'm happy so many people are using it, but I don't have any plans to update this further.

Automates the entire process of finding mutations and eventually sacrificing the garden. It automatically plants and harvests, switches soil, removes weeds, and sacrifices full seed logs, making the garden fully AFK. It takes just over 4 days to sacrifice on average when Supreme Intellect is enabled, which amounts to about 2.8 bonus sugar lumps per day.

There are two requirements for using the mod: a fully upgraded (6x6) garden, and a very large amount of cookies relative to your CpS. The first is because coding this for all garden sizes would be a nightmare, and I also think it's best from a player experience standpoint to sacrifice manually at least once. The large bank requirement is just due to many plants being pretty expensive (the 32 queenbeet setup to unlock the JQB is particularly pricy). Therefore, the ideal time to use this mod is after you've done an endgame combo and only have sugar lump related achievements left. Steam achievements are not disabled because of these requirements.

The mod adds a button at the bottom of the options menu to enable the effect -- click that to start the process. It will take action only after every garden tick (or if you try to modify the garden) and notify you when it's targeting a new seed. It should be compatible with whatever current plants you have in the garden, but it's probably best to remove anything you've planted manually. It should be a given, but always back up your save before using this mod or any other.

I hope you enjoy the mod! If you run into bugs or have feature requests, let me know.




Seed order: this is the result of a fair amount of work -- if you have ideas for how to make this more efficient, let me know!

=== Queenbeets ===
1. Baker's wheat
2. Meddleweed
3. Bakeberry
4. Thumbcorn
5. Cronerice
6. Crumbspore
7. Brown mold
8. White mildew
9. Chocoroot
10. Queenbeet
11. Juicy queenbeet

=== Drowsyfern and Elderwort ===
12. Gildmillet
13. Ordinary clover
14. Green rot
15. Shimmerlily
16. Elderwort
17. Keenmoss
18. Drowsyfern
19. Wardlichen

=== Everdaisy and Ichorpuff ===
20. White chocoroot
21. Tidygrass
22. Everdaisy
23. Ichorpuff

=== Crumbspore Stuff ===
24. Doughshroom
25. Wrinklegill
26. Glovemorel
27. Cheapcap
28. Fool's Bolete

=== The Rest ===
29. Whiskerbloom
30. Chimerose
31. Nursetulip
32. Duketater
33. Shriekbulb
34. Golden clover




v1.1: Moved controls to the bottom of the options menu and added controls for not automatically sacrificing when the seed log is complete and not planting when buffs are active. The start button also no longer needs to be pressed every time the game is opened.

v1.2 Reworked seed order, added a check to remove duplicate non-unlocked plants (e.g. multiple Duketaters cluttering up the JQB setup), and added a setting to disable automatic soil rotation.

v1.3: Made a few seeds more efficient by suggestion. Shriekbulbs now use immature Duketaters instead of Elderwort if they don't arise from the JQB setup, Wardlichen uses Keenmoss instead of White Mildew because Keenmoss doesn't spread and therefore decrease the overall mutation chance, and the setups for Everdaisies and Ichorpuffs have been revised to increase the number of mutation plots available. Finally, when the only plants left growing are an Everdaisy and/or a JQB (this is almost always the final state of the garden before sacrificing), they're surrounded with Elderwort to slightly speed up the process.

v1.4: Added support for parlay mutations: certain plants with a long maturation time and high mutation chance will be used as a mutation opportunity before it’s harvested for the first time. For example, the first Bakeberry is used to attempt a Queenbeet mutation if Chocoroot is already unlocked by the time it needs to be planted, and the first Cronerice is used to attempt a Gildmillet mutation. Combined with an improved order placing Everdaisy earlier, the average time to sacrifice has shorted from just under 5 days to just over 4. Parlay mutations can make the garden look pretty chaotic, but everything is still kept careful track of under the hood. Finally, notifications now use more appropriate icons and are permanent (if the fast notifications setting is off).

v1.5: Switched the JQB setup to a 5x5 so it can multitask and made the JQB be surrounded by Elderwort, along with a handful of smaller changes — check the changelog for all the details.
Popular Discussions View All (3)
0
21 Jun, 2023 @ 10:27pm
Notification ticker for CpS buffs
Zax
0
12 Oct, 2022 @ 12:03am
setups I think could be improved, fixed or I just don't get
MarcelHard
0
2 Oct, 2022 @ 6:13am
feature suggestion
trollandroidx
284 Comments
WolfGame 3 Jul @ 7:23am 
As a fellow member of this amazing community of cookie clicker i updated the mod and making it work https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515452722
OCDecaf 13 Apr @ 9:48am 
Not working as of now, please update. :espresso:
Mekkie 18 Mar @ 5:50am 
Anyone have an updated version of this?
Mwalls 1 Mar @ 8:30pm 
hey it keeps toggling itself out in the options even if I didn't touch anything garden related, what do I need to do to avoid it toggle it self out, editing some ini json file or something
Ch1k1nP0tP13 7 Feb @ 11:25am 
mod worked for about a day then completely stopped working. unsubscribing then resubscribing, and also disabling the mod in ccse and reenabling got it to turn back on.
ridddle 25 Nov, 2024 @ 2:44am 
@The_Pastmaster You need to have a large bank with spare income (days of CpS) for the mod to work correctly. Please read requirements.
The_Pastmaster 23 Nov, 2024 @ 11:10pm 
I'm having an issue where the mod keeps wasting my cookies. From what I can tell it tries to plant a full set of plants to grow but if it can't plant all of them, it just immediately clears the plots.
ridddle 21 Nov, 2024 @ 11:25pm 
No problems whatsoever, except small inefficiencies with Ichorpuff where it abandoned growing it for something else. Fully recommended even if you're not mass-sacking. It can show you some efficient layouts and strats when mutating plants.
Alder 19 Aug, 2024 @ 5:42am 
after a restart of the game it turns off the "AutoSacrifice" setting. any workaround?
JuJu 2 Jul, 2024 @ 9:18pm 
This worked fine, but then it suddenly stopped working when my queenbeets mutated a duketater. Since the tater was harvested the garden keeps planting and uprooting itself, and the formation of the qbs is wrong (all in a line instead of the grid its meant to make)
I'm going to try fixing this on my end by just making the code forget the JQB exists. Though I doubt I'll be successful (or that it wont tragically break something else) :steamsad: