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Auto Sacrifice: Fully AFK Garden
Showing 1-10 of 15 entries
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Update: 26 Oct, 2022 @ 7:57pm

v1.5.5: Added logic to switch the JQB setup to a 6x6 setup after Elderwort is unlocked (and back to 5x5 after sacrificing)

Update: 1 Oct, 2022 @ 9:47am

v1.5.4: Fixed an issue that caused overtaking parents (e.g. Crumbspore) to be rapdily harvested and replanted when in a crowded garden.

Update: 30 Sep, 2022 @ 1:15pm

v1.5.3: attempted to fix the replanting issue by adding checks to ensure seeds can never be planted on top of others. Also fixed an issue that caused Meddleweed to be planted in a strange pattern.

Update: 22 Sep, 2022 @ 9:46am

v1.5.2: Fixed a bug allowing the mod to manage the garden for a single tick at the end of a buff even if the global AutoSacrifice setting was off, and another that occasionally allowed contaminating plants to be planted next to susceptible ones.

Update: 21 Sep, 2022 @ 10:15pm

v1.5.1: Made a bunch of minor and quality of life changes.

- Added text to the garden panel indicating the current target (finally!)
- Added an option to ignore regular 7x frenzies in the ignore buffs setting
- Prevented overtaking plants from being planted adjacent to plants susceptible to contamination
- Made post-tick logic take place after any buff ends
- Moved Duketaters to the very end of the seed list since they were blocking the secondary mutation list while JQBs are being targeted
- Added a check for the number of farms owned before changing soil (whoops)
- Added a failsafe to ensure that when only one plant is left to unlock and it's present in the plot, fertilizer is always used

Update: 9 Sep, 2022 @ 5:36pm

v1.5: Switched to using a 5x5 setup for JQBs that can multitask in the 11 free spots, so that more plants (particularly Elderwort) can be available when a JQB is achieved. It’s immediately surrounded by 8 Elderwort to speed up its growth by about 20%. The seed order has been shuffled around to prioritize Elderwort and Everdaisies.

A few miscellaneous things: the avoid CpS buffs setting now ignores loans, the setup for Chimerose now staggers its plants correctly, and the JQB setup is much stingier with how many plants it requires to be active, so fewer ticks are spent with no valid mutation spots. It also waits until its entire plot is clear before planting for the first time since a few gaps in the setup can make it next to worthless. Finally, the Golden Clover setup is now a slightly more efficient one.

Update: 5 Sep, 2022 @ 2:09pm

v1.4: Added support for parlay mutations: certain plants with a long maturation time and high mutation chance will be used as a mutation opportunity before it’s harvested for the first time. For example, the first Bakeberry is used to attempt a Queenbeet mutation if Chocoroot is already unlocked by the time it needs to be planted, and the first Cronerice is used to attempt a Gildmillet mutation. Combined with an improved order placing Everdaisy earlier, the average time to sacrifice has shorted from just under 5 days to just over 4. Also, notifications now use more appropriate icons and are permanent (if the fast notifications setting is off).

Update: 3 Sep, 2022 @ 11:30am

v1.3: Made a few seeds more efficient by suggestion. Shriekbulbs now use immature Duketaters instead of Elderwort if they don't arise from the JQB setup, Wardlichen uses Keenmoss instead of White Mildew because Keenmoss doesn't spread and therefore decrease the overall mutation chance, and the setups for Everdaisies and Ichorpuffs have been revised to increase the number of mutation plots available. Finally, when the only plants left growing are an Everdaisy and/or a JQB (this is almost always the final state of the garden before sacrificing), they're surrounded with Elderwort to slightly speed up the process.

Update: 1 Sep, 2022 @ 5:56pm

v1.2.1: Fixed the auto rotate soil button being a little screwy.

Update: 1 Sep, 2022 @ 5:55pm