RimWorld

RimWorld

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Just Put It Over There
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
123.663 KB
30 Aug, 2022 @ 12:40pm
23 Jun @ 12:12pm
10 Change Notes ( view )

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Just Put It Over There

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
If there are no available storage space that they can reach the items will be left on the ground as normal.
Also, if the caravan is currently leaving the map, items will be left on the ground.

Guests will also try to leave any gifts in storage if possible. This includes guests from Hospitality as well.

Idea by: ʟᴇɢɪᴏɴ

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: storage
Popular Discussions View All (1)
5
7 Feb, 2023 @ 7:38am
Trader may keep items with "Common Sense" mod
Neo5689
220 Comments
kev675243 24 Aug @ 2:44pm 
So I just needed a stockpile or dump zone?
AlekseyLeben 23 Aug @ 11:52pm 
I checked it out. I have installed - Harmony, Core, Just Put It Over There, Mod Manager (Continued).
I figured out the problem. Merchants don't take things to the Shelf, but they do take things to the warehouse area...
AlekseyLeben 23 Aug @ 6:27am 
@Mlie
I had the same problem. When I have time, I'll go through the mods and write down the conflict. But the problem isn't with "Common Sense"
Mlie  [author] 20 Aug @ 11:52pm 
@kev675243 The only conflict Im aware of is the Common Sense mods option to put things in the inventory
kev675243 20 Aug @ 11:47pm 
Is there a specific load order needed or mod conflicts? My traders for some reason always drops them on the ground
Mlie  [author] 16 Aug @ 2:25am 
@Starempire42 I dont know, Ive never used that mod
Starempire42 16 Aug @ 2:16am 
does this work for like, vanilla expanded outposts?
beetlecat 7 Aug @ 11:18am 
Does a similar mod work in reverse as well; Silver/items actually have to be delivered from storage to the traders?
Mlie  [author] 3 Jul @ 11:28am 
@Deggial Again, you define a storage outside of your base with lowest prio, then disallow non-colonists from accessing your other storages.
Deggial 3 Jul @ 11:23am 
Thank you for all your explanations, Mlie.
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?

I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...

Anyway, I'll try this mod and find out, how it feels for me. ;)