RimWorld

RimWorld

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Just Put It Over There
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
123.663 KB
30 Aug, 2022 @ 12:40pm
23 Jun @ 12:12pm
10 Change Notes ( view )

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Just Put It Over There

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
109 items
Description


When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
If there are no available storage space that they can reach the items will be left on the ground as normal.
Also, if the caravan is currently leaving the map, items will be left on the ground.

Guests will also try to leave any gifts in storage if possible. This includes guests from Hospitality as well.

Idea by: ʟᴇɢɪᴏɴ

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
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| tags: storage
Popular Discussions View All (1)
5
7 Feb, 2023 @ 7:38am
Trader may keep items with "Common Sense" mod
Neo5689
212 Comments
Mlie  [author] 3 Jul @ 11:28am 
@Deggial Again, you define a storage outside of your base with lowest prio, then disallow non-colonists from accessing your other storages.
Deggial 3 Jul @ 11:23am 
Thank you for all your explanations, Mlie.
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?

I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...

Anyway, I'll try this mod and find out, how it feels for me. ;)
Mlie  [author] 3 Jul @ 10:54am 
@Deggial The ones Ive used are called Locks and Locks 2, bot have the option to define what pawns can use a door.
Deggial 3 Jul @ 10:35am 
I know that 'Hospitality' allows areas to be allocated exclusively to guests.
I don't think, the same can be done in vanilla RimWorld for non-colony pawns - but even after hundreds of hours of playing, I don't know everything.

Unfortunately, I don't know which "lock mods" you are referring to.
I skimmed through your list, but you are so prolific!
Mlie  [author] 3 Jul @ 9:04am 
@Deggial I think both lock mods allows for ”colonist only” rules
Deggial 3 Jul @ 8:46am 
Good idea! This will work for guests.
But trade caravans don't count as guests, or do they?
(We touched on this in our other discussion: RimWorld seems to handle things in a rather ... unusual way.)
Mlie  [author] 3 Jul @ 8:31am 
@Deggial Easiest is to just have a low prio storage at the entrance and forbid guests from accessing the rest of your base.
Deggial 3 Jul @ 6:34am 
I don't assume, a shelve can be marked as "gifts & deliveries only"?
Because if not, my pawns will surely stuff it with other items.
Heckerpecker 29 Jun @ 5:30am 
@Mlie oh thx
Mlie  [author] 29 Jun @ 5:26am 
@Heckerpecker This has been reported and solved before as seen in the thread above