RimWorld

RimWorld

Just Put It Over There
212 Comments
Mlie  [author] 3 Jul @ 11:28am 
@Deggial Again, you define a storage outside of your base with lowest prio, then disallow non-colonists from accessing your other storages.
Deggial 3 Jul @ 11:23am 
Thank you for all your explanations, Mlie.
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?

I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...

Anyway, I'll try this mod and find out, how it feels for me. ;)
Mlie  [author] 3 Jul @ 10:54am 
@Deggial The ones Ive used are called Locks and Locks 2, bot have the option to define what pawns can use a door.
Deggial 3 Jul @ 10:35am 
I know that 'Hospitality' allows areas to be allocated exclusively to guests.
I don't think, the same can be done in vanilla RimWorld for non-colony pawns - but even after hundreds of hours of playing, I don't know everything.

Unfortunately, I don't know which "lock mods" you are referring to.
I skimmed through your list, but you are so prolific!
Mlie  [author] 3 Jul @ 9:04am 
@Deggial I think both lock mods allows for ”colonist only” rules
Deggial 3 Jul @ 8:46am 
Good idea! This will work for guests.
But trade caravans don't count as guests, or do they?
(We touched on this in our other discussion: RimWorld seems to handle things in a rather ... unusual way.)
Mlie  [author] 3 Jul @ 8:31am 
@Deggial Easiest is to just have a low prio storage at the entrance and forbid guests from accessing the rest of your base.
Deggial 3 Jul @ 6:34am 
I don't assume, a shelve can be marked as "gifts & deliveries only"?
Because if not, my pawns will surely stuff it with other items.
Heckerpecker 29 Jun @ 5:30am 
@Mlie oh thx
Mlie  [author] 29 Jun @ 5:26am 
@Heckerpecker This has been reported and solved before as seen in the thread above
Heckerpecker 29 Jun @ 5:19am 
i got robbed by a trader
Papito 23 Jun @ 12:31pm 
Thanks for the update !
Mlie  [author] 15 Jun @ 1:11pm 
@AzoorFox Ive already answered you on one of my other mods
AzoorFox 15 Jun @ 1:09pm 
UPDATE WHEN???????????????
Red Hawkfield 1 May @ 10:31pm 
Gotcha, will do sometime soon
Mlie  [author] 1 May @ 10:30pm 
@Red Hawkfield If you find out what mod is causing it, please report back. With only this mod loaded, it does not happen.
Red Hawkfield 1 May @ 10:27pm 
I do not use common sense, no
Mlie  [author] 1 May @ 9:48pm 
@Red Hawkfield If you use the Common Sense mod, there is a thread about it above. Other than that there are no known incompatibilities.
Red Hawkfield 1 May @ 6:47pm 
I just bought some items from a trader while they were trying to leave the map due to the temperature, and some of the people in the caravan took the stuff I bought from them out of the map.
LapisAzure 28 Apr @ 8:30pm 
BTW this mod stopped working until i loaded Haul Explicitely before this mod.
Mlie  [author] 15 Oct, 2024 @ 9:55am 
@BladeofSharpness Please see the Reporting Issues section described above
BladeofSharpness 15 Oct, 2024 @ 9:42am 
The mod is not working for me. I have the usual QOLs mod like Achtung and such and I do have stockpiles. Might be my mods, might be this mod...
JasonGriffin 6 Aug, 2024 @ 5:56pm 
@mlie yeah, that makes sense. Thanks for all that you do! :)
Mlie  [author] 28 Jul, 2024 @ 11:06pm 
@JasonGriffin Id rather not modify the hauling logic of the game, there are a good chance of breaking things with other established hauling mods.
My suggestion is to use a Lock-mod and only leave a lowest prio stockpile in the area where the traders have access.
JasonGriffin 28 Jul, 2024 @ 7:28pm 
this might be a dumb request, but would it be possible to make a stockpile designation for receiving items? So that instead of putting them into any stockpile, they would first put it into this stockpile?
MrXarous 17 Apr, 2024 @ 10:17pm 
@zantanzuken even with no errors it will still have your mods loaded and that could potentially be of use
zantanzuken 17 Apr, 2024 @ 10:13pm 
i would, but there was no error in the logs.
Mlie  [author] 17 Apr, 2024 @ 10:00pm 
@zantanzuken Please see the Reporting Issues section described above
zantanzuken 17 Apr, 2024 @ 6:37pm 
of note: the trader was not just one person.
zantanzuken 17 Apr, 2024 @ 6:36pm 
just had a trade where i bought 90 silver, a component, 4 medicine and 4 survival meals over cost (sold ambrosia until it cost them 98 silver, which i was okay with just getting 90 silver)

the trader delivered 4 medicine and then walked off with the rest of my items....
Mlie  [author] 16 Apr, 2024 @ 3:30am 
@Blazerik All items will be delivered as long as the caravan has enough members. If its just one trader, then no, each pawn will only deliver one item.
Blazerik 16 Apr, 2024 @ 2:16am 
Just a minor thing though. I know you've got more important/interesting mods to fiddle with first
Blazerik 16 Apr, 2024 @ 2:15am 
Any chance of making the traders deliver all their items rather than just 1 item and dropping the rest?
Mlie  [author] 15 Apr, 2024 @ 11:37pm 
@Blazerik I looked at their message to you and since they now do not allow non-player pawns to put things back in their inventory that should resolve the mod-collision.
Blazerik 15 Apr, 2024 @ 10:59pm 
author of common sense, avil, has also responded but I don't want to continually be the in-between for resolving the mod issue since it causes faulty communication. if either of you want to initiate communication yourselves. You also both had different responses to the issue
Mlie  [author] 14 Apr, 2024 @ 11:41pm 
@Blazerik Yes, there is a forum thread about the common sense-mod above. Short version is that they override code in a destructive way, otherwise I could have done something about it.
Blazerik 14 Apr, 2024 @ 11:08pm 
Had the traders not giving me my items if I bought more than 1 item issue. seemingly fixed by turning off common sense's "if interrupted, people place items back in their inventory" option. I guess they would place the first item in my stockpile and then forget the rest of the step and keep the rest of the items.
But it does defeat the point of having this mod at all because now they just store 1 item and drop the rest where they were standing
Mlie  [author] 1 Apr, 2024 @ 2:15pm 
@Sempai If you take the time and find what your issue is I can look into a fix, but without knowing what other mod is causing it there is little I can do.
Sempai 1 Apr, 2024 @ 1:32pm 
Ok, If I figure it out I'll let you know if you care. doubt I will though.
Mlie  [author] 1 Apr, 2024 @ 11:18am 
@Sempai Tested this and all traders carrying items just dropped them when dismissed. You may have some mod-conflict
Sempai 31 Mar, 2024 @ 9:48pm 
OK, so this is a minor issue but if you're using a mod that lets you dismiss a trader. If you dismiss them while they are carrying an item they seem to but it back into their inventory. So basically they steal your item.
Mlie  [author] 11 Feb, 2024 @ 10:02pm 
@Red Earth Yes, there is a thread about Common Sense above. Apparently it has some mod option that causes issues. However, Ive not been able to reproduce it. This mod marks bought items as sold so if traders decide to keep items with CS active their code may need to be fixed to not put sold items in their inventory.
Red Earth 11 Feb, 2024 @ 8:05pm 
If "Haul to Stack", "Common Sense", "Mixed Stone Blocks", and "HugsLib" mods are active, I'm seeing a trader will give up trying to deliver an item they carry. If "Common Sense" is on they will pocket it, without common sense they just drop it. I'm sorry, I didn't tey to reproduce it with a fresh save. I already spent two hours reloading the same file to narrow down 50 mods to just these 5 mods and I don't have it in me to put a whole evening into this. So if this is a useless report, or just posted the wrong way, I accept that and will leave. I'm tired. Two hours.
Mlie  [author] 22 Jan, 2024 @ 12:54pm 
@Danroak See my response just below your comment
Danroak 22 Jan, 2024 @ 12:51pm 
When playing on harsh map or even during cold snap/heat wave, if a trader decides to leave while the delivery is in progress, they'll decide to just take it with them. I got conned out so many times like this.
Mlie  [author] 9 Dec, 2023 @ 9:13am 
@rashaverak As iterated a lot of times; this does not happen while using only this mod. At least look over the instructions for reporting issues before posting.
rashaverak 9 Dec, 2023 @ 8:54am 
Only ever give you one item and keep all other items that you paid for, for themselves, makes trade unusable.
Crimson Shadow 27 Nov, 2023 @ 1:20pm 
also i relise its the thign someoen elce said with common sence
Crimson Shadow 27 Nov, 2023 @ 1:19pm 
sorry
Mlie  [author] 27 Nov, 2023 @ 12:43pm 
@Crimson Shadow There is a pretty detailed description on how to report issues.