Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?
I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...
Anyway, I'll try this mod and find out, how it feels for me. ;)
I don't think, the same can be done in vanilla RimWorld for non-colony pawns - but even after hundreds of hours of playing, I don't know everything.
Unfortunately, I don't know which "lock mods" you are referring to.
I skimmed through your list, but you are so prolific!
But trade caravans don't count as guests, or do they?
(We touched on this in our other discussion: RimWorld seems to handle things in a rather ... unusual way.)
Because if not, my pawns will surely stuff it with other items.
My suggestion is to use a Lock-mod and only leave a lowest prio stockpile in the area where the traders have access.
the trader delivered 4 medicine and then walked off with the rest of my items....
But it does defeat the point of having this mod at all because now they just store 1 item and drop the rest where they were standing