Crusader Kings III

Crusader Kings III

53 ratings
[Link to update in desc] Inheritance Doctrine: Concubine's Children
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
189.394 KB
30 Aug, 2022 @ 3:12pm
12 Sep, 2022 @ 6:13pm
4 Change Notes ( view )

Subscribe to download
[Link to update in desc] Inheritance Doctrine: Concubine's Children

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
66 items
Description
Due to OneDrive nuking my files, I can't update any mods made before the zombie one, and must instead upload updated but separate versions of my old mods.
1.9 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976374352





Did you know that in a lot of societies that allowed concubinage, the children of concubines weren't allowed to inherit like children from spouses could?

This mod adds 3 doctrines, 3 traits and 2 character interactions.
The first doctrine, "Legitimate", is the default doctrine and under it the children of concubines are allowed to inherit just like the children of spouses. Children of concubines are born with the "Equal Offspring" trait.
The second doctrine, "Legitimisation", has children of concubines be unable to inherit by default. However, you can legitimise any of them you like. Children of concubines who have no legitimised or born-in-marriage siblings will be born with the "Unclear Offspring" trait, but will otherwise be born as "Lesser Offspring."
The third doctrine, "No Legitimisation", has children of concubines be unable to inherit and you cannot legitimise them. Children of concubines are born with the "Lesser Offspring" trait.
You may notice that religions start without any of these doctrines. This is functionally the same as having the "Legitimate" doctrine.

Whether or not the child of a concubine can inherit is shown by which of three traits they have:
"Lesser Offspring" = can't inherit.
"Unclear Offspring" = can inherit, but is replaced with lesser offspring the moment one of their siblings becomes equal offspring or a sibling is born in marriage. Exists mostly to prevent dynasties hitting dead ends when rulers take concubines but not spouses.
"Equal Offspring" = can inherit.

Legitimising / de-legitimising the children of concubines is done through a character interaction. Requirements include:
- Being the same house as them.
- Being their parent or house head.
- If legitimising, your faith must not have the "No Legitimisation" doctrine.
- If de-legitimising, your faith must have the "No Legitimisation" or "Legitimisation" doctrine.
- Cannot be a concubine or lowborn (duh).
The interactions cost prestige, 45 or 10 depending on your doctrine.

Compatibility:
99% chance it's compatible with any other mod.
It only adds things, it doesn't overwrite anything. Can't have "oh no both these mods overwrite the same thing" problems if one of the mods doesn't overwrite anything. You can play this with Medieval Matriarchs, More Tenet Slots, even a mod that also messes with how inheritance works will likely be compatible with this.
Be warned that you can crash your game with the decisions for mass legitimizing and mass de-legitimizing children born from concubines if you have too many of them. The problem seems to be with it taking a little bit of prestige from you per child being legitimized/de-legitimized, rather than the actual legitimization/de-legitimization, so


Most recent additions:
- Stuff with the "Unclear Offspring" trait.
- Decisions for mass legitimizing and de-legitimizing offspring. This costs the same amount of prestige as using the interaction would, except you can go into the negatives.
Be warned that you can crash your game with the decisions for mass legitimizing and mass de-legitimizing children born from concubines if you have too many of them. The problem seems to be with it calculating the prestige cost by adding up the amount of kids being legitimized/de-legitimized, rather than the actual legitimization/de-legitimization, so this is gonna be swapped out for a large but unchanging prestige cost.


Future plans:
- Make religions automatically start with certain doctrines, add gamerules / global flags for letting players determine which religions have which doctrines.
- Make legitimacy of concubine-children automatically update when you reform religion. At the moment you need to reform and THEN go through the effort of de-legitimizing them.
- Make AI legitimize and de-legitimize concubine-children under certain circumstances. For example doing so based on their opinions of them, or based on whether or not they have certain traits or stats. This would likely make areas where concubinage is the norm slightly harder to conquer as more competent children are likely to be the ones inheriting land from their parents, and the fact that these children can then have concubines/consorts of their own means they'd have more children that could inherit certain stats or traits.

Chinese Translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2848461457

Shilling:
My modding discord: https://discord.gg/UbJAjKfTCM
My youtube channel: https://www.youtube.com/channel/UCq2ULiT-uUkuIDXLY8JYxtA
A playlist of all the mods I've made: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2777025419

Also check out my coolest mod, Rise of Eldia:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790147937
Popular Discussions View All (1)
0
30 Aug, 2022 @ 3:34pm
Historical Accuracy
Dr Jimothy
39 Comments
Dr Jimothy  [author] 15 May, 2023 @ 3:11pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976374352

Current version probably won't work anymore due to changes to how inability to inherit is marked in traits.
There've been slight changes. Enjoy.
johnhughthom 15 May, 2023 @ 11:13am 
Dr J. I used another mod that removed inheritance from concubine kids but didn't need reformation. I imagine it's even more simple than yours, but the recent update broke it and kids of concubines inherit as usual in the latest version with the mod active.

Not tested yours as I generally play in Britain with Norse so reformation is difficult, but there may be an issue.

Just a heads up.
CozA 14 May, 2023 @ 5:38am 
@Dr Jimothy I see now. Thank You for your hard work! :steamhappy:
Dr Jimothy  [author] 13 May, 2023 @ 10:48am 
I would be extremely, super, very surprised if this mod were in any way less functional with the new update. I've technically not tested it yet but I've looked directly at the changes to the vanilla files of the game.
Trait changes from new update: only affects activity-related traits. The traits in this mod should be fine and dandy.
Activities: This mod doesn't add activities.
Decisions: Are still coded the same.
Interactions: Some changes, but these are expansions on what can be done aka for complex stuff like the new marriages. Shouldn't affect a basic interaction that just lets you change which of some possible traits one of your children has.
Buildings: This mod doesn't add buildings. Old building mods should actually still work, too, it's just that they'll use the old style of character-wide modifiers rather than only for men at arms stationed in their provinces.
CozA 13 May, 2023 @ 7:56am 
1.9.0.3 compatible?
Dr Jimothy  [author] 24 Apr, 2023 @ 12:38pm 
@Sonny Crocket

I'm.... unsure what on Earth you're talking about. This mod lets you control if children of concubines can inherit when reforming your religion. The decision is for legitimizing/de-legitimizing your own children-of-concubines, it doesn't let you mess with your vassals.
Are you sure you've not accidentally commented this on the wrong mod or something?


On another note, I can't update this mod or make changes to it cos OneDrive nuked my stuff, I can only update stuff I made after the zombies mod. I can make a part 2 of this if y'all like, with a few changes made like the decision not having a risk of crashing your game if you have 10 quintillion children from your 50 concubines, automatic application of the doctrine to religions, and a few more options in the doctrines and trait variety for more complex control over how concubine-children relate to inheritance of land and claims, and their legitimisation/de-legitimisation, and general opinions of them.
Sonny Crocket 24 Apr, 2023 @ 12:22pm 
Doesnt really work for me. I can set the law to prevent rulers from having harems, etc, but they can still do it anyway. Of course I can use the decision to force them to stop it, but its way too expensive to use repeatedly.
ObiWanCanBlowMe 27 Mar, 2023 @ 5:35am 
ther should be a option not to show children of a concubine on your children
MrTitainin 9 Jan, 2023 @ 5:54am 
I also got a crash from your mod (deduced it from logs), but I think I managed to fix it - in your on_actions you use scope:father and it crashes when for whatever reason the child has no father. I guess it might happen with some events.
jombie 15 Dec, 2022 @ 1:18am 
I have always wanted to make this mod since ck2 but I was too lazy to learn modding. Thank you lol