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Current version probably won't work anymore due to changes to how inability to inherit is marked in traits.
There've been slight changes. Enjoy.
Not tested yours as I generally play in Britain with Norse so reformation is difficult, but there may be an issue.
Just a heads up.
Trait changes from new update: only affects activity-related traits. The traits in this mod should be fine and dandy.
Activities: This mod doesn't add activities.
Decisions: Are still coded the same.
Interactions: Some changes, but these are expansions on what can be done aka for complex stuff like the new marriages. Shouldn't affect a basic interaction that just lets you change which of some possible traits one of your children has.
Buildings: This mod doesn't add buildings. Old building mods should actually still work, too, it's just that they'll use the old style of character-wide modifiers rather than only for men at arms stationed in their provinces.
I'm.... unsure what on Earth you're talking about. This mod lets you control if children of concubines can inherit when reforming your religion. The decision is for legitimizing/de-legitimizing your own children-of-concubines, it doesn't let you mess with your vassals.
Are you sure you've not accidentally commented this on the wrong mod or something?
On another note, I can't update this mod or make changes to it cos OneDrive nuked my stuff, I can only update stuff I made after the zombies mod. I can make a part 2 of this if y'all like, with a few changes made like the decision not having a risk of crashing your game if you have 10 quintillion children from your 50 concubines, automatic application of the doctrine to religions, and a few more options in the doctrines and trait variety for more complex control over how concubine-children relate to inheritance of land and claims, and their legitimisation/de-legitimisation, and general opinions of them.