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And really, it doesn't end up being a big drawback anyway. WoC have multiple ways to gain population surplus quickly (e.g. salt resource, nurgle gift), so it really shouldn't take long to get to tier 3 anyway. By the time you get the necessary research done, a player will almost certainly have several tier 3 (if not tier 4 and 5) dark fortresses to recruit from.
This has been a standardization change that CA has started making after this mod's release. I'll consider it, but at the same time I feel its not entirely inappropriate to keep them higher given the heroes are being lifted from other factions. I'll think about it in my next update.
Daemon Heroes and Cultists are unlocked for recruitment via technology for all characters, with the CoC lords having much quicker access to them than Undivided lords. Once the relevant technology is researched, you will also need to construct the correct buildings to recruit those heroes and increase the maximum limit. You will not see which buildings unlock which heroes until you complete the research for that hero. Once that is complete, you can check your building browser to see updated icons and flavor text specifying recruitment parameters.
All Daemon lords, heroes, and the cultists now have the passive authority granting skill seen on WoC characters."
I had initially checked the building descriptions and didn't see anything to indicate this. Perhaps it doesn't show until researched or doesn't show at all. Either way, good to know that I can construct buildings to increase the caps.
The technology unlocks the ability to recruit them baseline. Recruitment capacity is increased per relevant recruitment building (Ex: marauder buildings increases slaanesh hero cap)