Total War: WARHAMMER III

Total War: WARHAMMER III

221 ratings
Champions of Chaos Expanded
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
169.223 KB
30 Aug, 2022 @ 9:00pm
26 Jun @ 12:43pm
28 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Champions of Chaos Expanded

Description
Description
This mod expands the hero and lord rosters of all of the Warriors of Chaos factions.
  • Archaeon, Kholek, Be'lakor, Sigvald: Herald of Khorne, Herald of Nurgle, Herald of Tzeentch, Herald of Slaanesh, Exalted Bloodthirster, Exalted Great Unclean One, Exalted Lord of Change, Exalted Keeper of Secrets, Bloodreaper, Plagueridden, Iridescent Horror, Alluress, Cultist of Khorne, Cultist of Nurgle, Cultist of Tzeentch, Cultist of Slaanesh, Bloodspeaker (not for Sigvald)
  • Valkia: Herald of Khorne, Exalted Bloodthirster, Bloodreaper, Cultist of Khorne
  • Festus: Herald of Nurgle, Exalted Great Unclean One, Plagueridden, Cultist of Nurgle
  • Vilitch: Herald of Tzeentch, Exalted Lord of Change, Iridescent Horror, Cultist of Tzeentch
  • Azazel: Herald of Slaanesh, Exalted Keeper of Secrets, Alluress, Cultist of Slaanesh
Herald lords are available by default and can 'evolve' into the Exalted Greater Daemons at level 15, the same as in monogod factions.

Daemon Heroes and Cultists are unlocked for recruitment via technology for all characters, with the CoC lords having much quicker access to them than Undivided lords. Once the relevant technology is researched, you will also need to construct the correct buildings to recruit those heroes and increase the maximum limit. You will not see which buildings unlock which heroes until you complete the research for that hero. Once that is complete, you can check your building browser to see updated icons and flavor text specifying recruitment parameters.

All Daemon lords, heroes, and the cultists now have the passive authority granting skill seen on WoC characters.

Mixu's Unlocker IS STRONGLY RECOMMENDED WITH THIS MOD AS SEVERAL OF THE UNITS WILL NOT APPEAR RECRUITABLE WITHOUT IT


Updates
4/3/2025
  • Updated for Patch 6.2.1. No Changes.

Known Issues
Known Issues
  • Organization of heroes seems random. This is simply how the heroes are sorted by the game systems due to how they are labeled behind the scenes. There is no changing this.
  • 8/20 Update: naming of hero recruitment categories appears broken. I will look into this eventually, but its a low priority right now.
  • 8/20 Update: All Cultist heroes lack a target settlement action. This is a result of how they function within the Monogod races to spread cults. This feature is not available for the Warriors of Chaos.

Check out my other mods!

178 Comments
marceror 2 Jul @ 3:17pm 
Personally I think it makes a lot of sense for Warrior of Chaos to gain access to Daemon heroes a little later than the Daemon factions. It seems like a sensible delay for the mortal factions, just as it is harder to recruit daemonic forces into their armies.

And really, it doesn't end up being a big drawback anyway. WoC have multiple ways to gain population surplus quickly (e.g. salt resource, nurgle gift), so it really shouldn't take long to get to tier 3 anyway. By the time you get the necessary research done, a player will almost certainly have several tier 3 (if not tier 4 and 5) dark fortresses to recruit from.
FreeMot 2 Jul @ 9:32am 
still disagree but i understand your argument, thx man. athough maybe a little overpowered if spoiled, I feel is way more fun to have them earlier as CA is doing. Nice mod nevertheless.
百无梦后 26 Jun @ 9:23pm 
is this hold Radious mod?
Advice  [author] 26 Jun @ 10:08am 
@FreeMot
This has been a standardization change that CA has started making after this mod's release. I'll consider it, but at the same time I feel its not entirely inappropriate to keep them higher given the heroes are being lifted from other factions. I'll think about it in my next update.
FreeMot 26 Jun @ 9:03am 
i think cultist and demon heroes should be recruitable at tier 2...
marceror 14 Jun @ 7:19pm 
I just completed a near total chaos domination domain as Be'lakor with this mod (after like 90% map domination I finally lost motivation to keep going). It was great being able to recruit daemon lords and heroes so some of my daemonic armies could be 100% daemonic. In spite of a few lords/heroes having the wrong appearance, like the Masque from Legendary Characters and Azag looking like a dwarf, this mod added some great variety. I particularly appreciated that the lords and heroes had the appropriate authority boosts for the gods they represented. I ended up with 50 armies, and each of them was built a little differently than the rest. This is a well-done mod, and I want to express my appreciation for the effort!
marceror 31 May @ 8:02am 
Hey @Advice. I hope you don't mind, but I've taken the liberty of updating the final paragraph of your mod description to provide more detail on how hero recruitment works. Your current description mentions the research requirement, but the building requirement isn't addressed and left me feeling uncertain. I dropped a question here, and you clarified in the comments, but I was thinking this information could be helpful to others who are looking at your mod. So, if you would like to, feel free to use my updated description, or modify it as you see fit. I had to put that in a separate post due to the 1,000 character limit.
marceror 31 May @ 8:02am 
"Herald lords are available by default and can 'evolve' into the Exalted Greater Daemons at level 15, the same as in monogod factions.

Daemon Heroes and Cultists are unlocked for recruitment via technology for all characters, with the CoC lords having much quicker access to them than Undivided lords. Once the relevant technology is researched, you will also need to construct the correct buildings to recruit those heroes and increase the maximum limit. You will not see which buildings unlock which heroes until you complete the research for that hero. Once that is complete, you can check your building browser to see updated icons and flavor text specifying recruitment parameters.

All Daemon lords, heroes, and the cultists now have the passive authority granting skill seen on WoC characters."
marceror 27 May @ 6:30pm 
Thanks for the Advice... @Advice! :)

I had initially checked the building descriptions and didn't see anything to indicate this. Perhaps it doesn't show until researched or doesn't show at all. Either way, good to know that I can construct buildings to increase the caps.
Advice  [author] 27 May @ 4:48pm 
@marceror
The technology unlocks the ability to recruit them baseline. Recruitment capacity is increased per relevant recruitment building (Ex: marauder buildings increases slaanesh hero cap)