Stellaris

Stellaris

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Star Wars: Empire Ships Maintained [under repair\rework]
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File Size
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2.149 GB
31 Aug, 2022 @ 2:12pm
9 Apr @ 11:54am
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Star Wars: Empire Ships Maintained [under repair\rework]

Description
ONLY FUNCTIONAL ON 3.14 AND LOWER!!!

WARNING: the 4.0 update has broken this mod far more than anticipated, do not post for help in regards to the broken ships. We need to completely overhaul the mod, the update has broken the mod to much for an easy fix, so if you wish to continue using the mod, please roll your game version back to 3.14!
in the mean time, the mod is going to be reworked completly. we will try our best to get it up and working with the 4.0 update as soon as possible your patience is greatly appreciated!!

NOTICE: I have decided to offer position in the server for those who might be interested in helping expedite the update.
if you are interested and know how to work with paradox stellaris coding or models, you can apply in the server for the @Fleetengineer role to help. Ping @jatskan to apply.

Note 1: Starbase Extended 3.0 and Real Space 3.9 are not required, but are greatly Recommended[www.merriam-webster.com]!

Note 2: The Tibana and Kyber crystal resorces have been made available only through starbase buildings to make it so management is required and balancing reasons. It is why the use of Starbase Expanded 3.0 is encouraged!

We have created a sever for the mods, bare in mind it is merit and rank based. We want to trust everyone, but that is just unrealistic ideal, so to get more permissions good behavior and time are needed. The server is still WIP to an extent. Maintained Ships Team Server[discord.gg]

This mod is a full update to the original Star Wars Empire Ships Reborn mod, this is a full version of it and not just a vanilla shipset swaper, quite a few of the problems with ship section naming has been fixed, resources and weapons are included and are fully functional. I have created a resource file so the custom resources will be recognized and displayed in game so the universal patch is not needed if you do not have other mods that add custom resources.

This mod contains:
-custom Galactic Empire faction with relevant flag (Now made Protected from undeserved Empire use)
-custom ship classes only available to empires using the Empire Ships Ship Appearance. (Thanks to TheSting the Prescripted Nation needed to use it is no longer needed or required)
-2 ship sets; Empire Ships and Empire Ships Lite. Lite is used if you want to use only vanilla classes. All custom Empire Ships are only able to be used by selecting the Empire Ships selection when selecting what your Ships will look like in game.
-All ship Sections in the Ship Designer should be properly named.
-The Octuple Turbolaser now has a visual representation in game, it is the same as all the other guns however that is because i could not figure out for the life of me why the original visual refuses to show!

UI Overhaul Dynamic is required for the Ship Designer due to the size of the SSD\Star Dreadnought Classes otherwise you WILL have a lot of trouble adding Weapons and Utilities Due to overlapping!

Warning
Any comments that have Excessive profanity, unneeded negativity and or are disrespectful, WILL BE DELETED, as neither me or anyone else have any need them, and i will not put up with them.

Ship Classes include:

The custom classes are listed below in order or relative size
-Fighter
-Bombers
-Patrol Craft
-Frigates
-Escort Carriers
-Light Cruisers
-Medium Cruisers
-Heavy Cruisers
-Star Cruisers
-Star Destroyer
-Battle-Cruisers
-Heavy Battle-cruisers
-Super Star Destroyers
-Star Dreadnoughts

Covettes:
IPV-class
Customs-class
Gozanti-class
CR-90H-class
CR-90B-class

Destroyers:
Arquitens-class
Raider-class
Broadside-class

Frigates:
Vigil-class Corvette
Kuat Weapon Platform-class
EF-76 Nebulon-B-class

Escort Carriers:
Imperial-class
Ton Falk-class

Light Cruisers:
Vindicator-class
Victory Mk.II-class

Medium Cruisers:
Acclamator-class
Gladiator-class

Heavy Cruisers:
Victory I-class
Victory II-class

Star Cruisers:
Procursator-class

Star Destroyers:
Venator-class
Conqueror-class
Imperial I-class
Imperial II-class

Interdictors:
Immobilizer 418-class (Light Interdictor)
ISD Dominator-class (Heavy Interdictor)

Battle-cruisers:
Secutor-class
Allegiance-class
Resurgent-class

Heavy Battle-cruisers:
Praetor II-Class

SSDs:
Bellator-class
Annihilator-class

Star Dreadnoughts:
Executor-class
Eclipse-class

Defense Station:
Golan-Class

Translations:
Star Wars: Empire Ships Maintained汉化
Star Wars: Empire Ships [RUS]
Star Wars: Empire Ships Maintained Spolszczenie


My Other Mods:
Star Wars: Empire Ships Maintained: Jats Edits
Star Wars: Rebel Ships Maintained


I wish to thank these fine users for their invaluable support during my ordeal:
Nikola - for giving me the first initial help after i lost hope and providing me words of help and sympathy! goodbye my friend, i will miss you now that the grave has become your home.
Draxion - for defending me and helping to provided proof to valve along with helping to keep my spirits up like Nikola!
Acidwitch - for the extra sympathy i needed to get through it!
These are the real MVPs! They no only helped save me and my account but also saved these mods! they are damn fine friends as well! Show some love in the comments!

I am giving them Honorary roles as Creators!

Credited People (Past and Present for working on the Current and "Reborn" Versions):

Current Version:
Jatskan - Fixing multiple different errors
Nomad_Firefox: for his permission to use his praetor II
Petroglyph Studios: for the use of their Starbase and Golan models.
You the people - for your desire to have this mod in a functional state, and asking in the comments on the reborn versions page for an update!

Reborn Version:
TheSting - Updating syntax and stats to 2.5 standard
Elratie - the original mod and allowing me to work on this incredible mod
EDDY - Model compatibility for the Executor and Eclipse models
TheDutchman - Original Models for the Eclipse from the Empire at War remake mod

Frstwlf: for the implementation of the resurgent class in the legacy version.
(Frstwlf, if you are unhappy with my doing so without permission, i will remove it only needd to ask. however i did ttry to ask for permission but could not get in contact tto do so.)

Credited Model Authors:
Warb_null - for allowing me to use his models and textures
http://www.moddb.com/members/warb-null
Jeroenimo - for allowing me to use his models and textures
http://www.moddb.com/members/jeroenimo
Yuuzhan Vong at War Team for the free model release
http://www.moddb.com/mods/yuuzhan-vong-at-war
ArvisTaljik - letting me use his Models and Textures
http://www.moddb.com/members/arvistaljik
JarJarThomas for his Interdictor Cruiser upload on scifi3d
http://scifi3d.com/details.asp?intGenreID=10&intCatID=8&key=17
Popular Discussions View All (7)
103
18 Nov, 2023 @ 4:15pm
PINNED: Bug Reports
Jatßkan
57
14 Apr @ 9:57am
PINNED: Requests
Jatßkan
6
5 May, 2024 @ 8:30am
Giveaways!
Jatßkan
545 Comments
Jatßkan  [author] 5 Aug, 2023 @ 8:19pm 
you will have to ask Elratie, you can ask him in the "Renegades M.G. Community" on discord, as these are not my assets to say yes, i was just keeping it up to date. be aware that if you are going to make a mod for this game that they update it at best... every three months, but more likely every two to four weeks! it is the main reason why i am unwilling to continue, if it were otherwise i would have continued!
Zeratul Vergil 5 Aug, 2023 @ 7:03am 
@Draxion @Jatskan
Hi, can I use your Executor and Eclipse model for my mod?
Credits will be given to this mod and you the authors
Powderr➷ 3 Aug, 2023 @ 1:40am 
Is it possible to add blue lights in Executor? It looks better when it has lights
Kaiwyn  [author] 7 Jul, 2023 @ 10:30am 
Huh neat.
Jatßkan  [author] 19 Jun, 2023 @ 5:57am 
no, the civic adds ti it a tick by giving you a more weapons as well as the modifiers without the additional research, however, you really only need to select the ship set when setting up a nation.
Traveller: James 16 Jun, 2023 @ 1:01am 
do we need the turbolasers civic to use turbolasers (and other star wars weapons) or does the civic only give a boost to it or something??
Reinhardt Von Helbrecht 8 Jun, 2023 @ 2:26pm 
will this work with the current version?
Jatßkan  [author] 5 Jun, 2023 @ 7:43pm 
no
Rubber Duck 4 Jun, 2023 @ 5:46am 
will the ai use the star wars weapons?
seetths 22 May, 2023 @ 11:24am 
Good luck and thanks for your work.