Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
177.674 KB
13 Jul, 2014 @ 2:41pm
1 Change Note ( view )

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Afternoon Patrol

In 1 collection by Panicsferd
Arma 3 Campaign: Collapse
12 items
Description
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer - Part 1
Control - Part 2

Collapse Mission 8: Afternoon Patrol

Summary: As a recruit, Lt. Williams is on a routine afternoon patrol to a little town to scout for enemy contacts if there is any.
Requirements:
A3MP[www.armaholic.com]
N-B U.S.M.C Project[www.armaholic.com]
Kaelies South Zagorian Army Mod[www.armaholic.com]
ArmA 2 US Hmmwv Import[www.armaholic.com]
ArmA 2 US Helicopters Import[forums.bistudio.com]
RDS Tank Pack[www.armaholic.com]
RDS Staic Weapons Pack[www.armaholic.com]
Boeing C-17 Mod[www.armaholic.com]
JSRS2.1 Sound Mod[www.armaholic.com]
Midle East Conflic Mod[www.armaholic.com]


Optional:
Bcombat AI Mod[forums.bistudio.com]
ASR AI Mod[www.armaholic.com]

Download:
Download:
{LINK REMOVED}

Version 1.1 Changelog
-on "A Zargabad Welcome" missing dialogue was fixed.
-on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map.
-on "Convoy Run" fixed a task not completing when it should.
-on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear.
-on "One Shot" fixed a problem with a unit not being called the correct callsign.
-on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it.
-on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers.
-on "Resupply" fixed a task not completing when the player would get in the helicopter.
-on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted).
-on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands.
-on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off.
-on "The Finale" fixed it so that the final task will complete before the credits sequence.

Instructions:
Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion (armaholic)[www.armaholic.com]

Forum - Mission Discussion (bisforums)[forums.bistudio.com]
3 Comments
Nixxen 3 Aug, 2014 @ 1:50pm 
Sorry for being direct about this, but WTF...
Only way I could find to survive the "Defend" task in this mission was to leg it away from the marker and wait for the troops to take care of the hostiles.
They spawn all around you and will shoot through which-ever wall you are taking cover behind to kill you.
I did try to actually defend the area a few times, but it always ended up with me getting pinned down and shot through a wall before backup arrived.

It's an interesting mission, but the enemies just spawn on top of you so there is little-to-none chance to complete this mission in a normal "tactical" way.
Panicsferd  [author] 13 Jul, 2014 @ 10:17pm 
I am not quite sure yet if it will be longer, but I do know that there is going to be 2 more missions at the minimum.
Corporal_Lib 13 Jul, 2014 @ 9:46pm 
4 more missions to go to the "Gran Finale" or Collapse will be a little longer? Keep them coming! Yay!