Democracy 4

Democracy 4

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Growth and Demography
   
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1 Sep, 2022 @ 5:27am
2 Nov, 2022 @ 6:55pm
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Growth and Demography

In 1 collection by Duke of Prunes
DoPrunes' Mod Ecosystem
14 items
Description
3 November 2022 Update

Situations:
-GDP Growth
-Population Growth

-Couple overrides

- "GDP Growth" generates substantial income (max out to around 100bn for vanilla US) and it triggers after the relative sim value exceeds 80%.

These bonuses may be OP atm, but they're intended to:
- introduce a benefit to having high (growing) pop, as vanilla just gives you maluses, which seems at least odd
- an endgame and "reward" status
- counterbalance my other (main) mod "The Culture War", which can be quite punishing, you may want to check it out too:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2843385233

I remember there was a Democracy 3 mod with a much more nuanced demography simulation, I may take a look at it, eventually.
4 Comments
SmallPP 31 Jul, 2024 @ 9:57pm 
good mod:steamthumbsup:
Tanrice 4 Apr, 2024 @ 8:00pm 
Maybe you will not notice this comment, dont you think 100% effects is way too much?its not something op,but change the strategy entirely
Duke of Prunes  [author] 12 Sep, 2022 @ 3:19pm 
Hey Kitts, you may have been using the old version (pre 9\9), when Young_freq was set to 1, right now it's set to 0.2. Lemme know if it's still too much. Thank you for your feedback.
Blessèd 11 Sep, 2022 @ 9:18pm 
So, with the population growth modifier, with the added of youth population it completely destroys the nation. If the youth population is too high compared to the elderly it drops the stability a lot. So, could you pull back on the increase on the youth population a tad?