Total War: WARHAMMER III

Total War: WARHAMMER III

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Reiksguard Griffon Knights
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Tags: mod
File Size
Posted
Updated
1.044 MB
2 Sep, 2022 @ 1:44pm
30 Aug, 2024 @ 5:16am
12 Change Notes ( view )

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Reiksguard Griffon Knights

In 2 collections by Nox
Nox's Total War: Warhammer III Mods
6 items
The Grand Order of the Reiksguard - Total War Warhammer III
6 items
Description
Welcome Everyone!

This mod is a port of my Reiksguard Griffon Knights unit from Total War Warhammer 1 & 2. I hope you enjoy using it but feel free to tell me what you think and leave constructive feedback so i know what's good and where things could or should be improved :)

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1. General Description:

This mod adds another unit to the Empire's Reiksguard Order:

Reiksguard Griffon Knights

"The Reiksguard's answer to the growing threats around the Empire. The newly formed griffonrider regiment strikes fear in the hearts of the Emperor's enemies, when their mighty war griffons descend upon them."[[/i]

Pros:
  • Griffons
  • Great mobility
  • Forcefull impact when landing
  • Devastating area attacks against infantry
Cons:
  • Small regiment size because taming griffons is a long and expensive process
  • Vulnerable if left alone or focused by the enemy
  • High recruitment and maintenance costs as griffons are difficult to tame and keep.

Factions:
  • Reikland
  • The Golden Order
  • Cult of Sigmar
  • The Huntmarshal's Expedition

Recruitment:
They can be recruited at Castle Reikguard in Altdorf or any Reiksfort after building an armoury (rank 2).

2. Base Stats:

Their base stats are as follows:
  • Stats:
    • Ultra Unit Size: 6
    • Cap: No Cap
    • HP: 8118
    • Armour: 120 (Shielded 35%)
    • Leadership: 80
    • Speed: 90
    • Melee Attack: 60
    • Melee Defense: 41
    • Weapon Strength: 146 (61 normal + 85 AP / area attack against up to 10 targets)
    • Charge Bonus: 62
  • Costs:
    • Cost: 2000
    • Upkeep: 525
  • Attributes:
    • Causes Fear
    • Causes Terror
    • Encourage
    • Can Fly


3. Technology and Skills:

The unit does receive bonuses from unlocked technologies and skills, which are roughly a mix of the ones which empire cavalry units and reiksguard receive.


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My other Mods:

I hope you enjoy using this mod. If you do, then there is more to discover!

You can find all of my mods for Total War Warhammer 3 in this collection:
-> Nox's Total War - Warhammer III Mods
28 Comments
TACO BELL LOT LIZARDS 23 Jan @ 2:15am 
Made a temporary hotfix while we wait for the original to be updated.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3412856978
Veliä A.Mihaly 22 Aug, 2024 @ 3:46am 
didn't wroking in 5.2ver
Yaacop 19 Jul, 2024 @ 4:48am 
@Gauntlet same for Wissenland and Nuln. It would be awesome to be able to recruit if you have the landmark in Altdorf.

@Nox is this perhaps a possibility to mod in? Would be great to use this awesome mod for more Empire factions in campaign :)
Gauntlet 16 Jul, 2024 @ 8:07am 
I cannot seem to recruit these when playing as Gelt, I have no problem when playing as Franz however. Perhaps this is intentional?
Louie04k 25 May, 2024 @ 7:39pm 
hey Nox for some reason the "armoury" isnt a building i can build. what table do i need to remove from the mod to be able to recruit the unit?
themobgobbler 9 May, 2024 @ 11:41am 
Awesome! Thanks for the update!
Nox  [author] 5 May, 2024 @ 2:12pm 
Hey themobgobbler, the last update was meant as a quick fix to the breaking changes introduced by 5.0. However the scaling issue should now be fixed as well.
themobgobbler 5 May, 2024 @ 1:42pm 
The riders are still huge
Szoldyckpen22 1 May, 2024 @ 9:30pm 
update please
HotRhino 1 May, 2024 @ 5:09am 
needs update with 5.0. thanks for the mod