Total War: WARHAMMER III

Total War: WARHAMMER III

Reiksguard Griffon Knights
28 Comments
TACO BELL LOT LIZARDS 23 Jan @ 2:15am 
Made a temporary hotfix while we wait for the original to be updated.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3412856978
Veliä A.Mihaly 22 Aug, 2024 @ 3:46am 
didn't wroking in 5.2ver
Yaacop 19 Jul, 2024 @ 4:48am 
@Gauntlet same for Wissenland and Nuln. It would be awesome to be able to recruit if you have the landmark in Altdorf.

@Nox is this perhaps a possibility to mod in? Would be great to use this awesome mod for more Empire factions in campaign :)
Gauntlet 16 Jul, 2024 @ 8:07am 
I cannot seem to recruit these when playing as Gelt, I have no problem when playing as Franz however. Perhaps this is intentional?
Louie04k 25 May, 2024 @ 7:39pm 
hey Nox for some reason the "armoury" isnt a building i can build. what table do i need to remove from the mod to be able to recruit the unit?
themobgobbler 9 May, 2024 @ 11:41am 
Awesome! Thanks for the update!
Nox  [author] 5 May, 2024 @ 2:12pm 
Hey themobgobbler, the last update was meant as a quick fix to the breaking changes introduced by 5.0. However the scaling issue should now be fixed as well.
themobgobbler 5 May, 2024 @ 1:42pm 
The riders are still huge
Szoldyckpen22 1 May, 2024 @ 9:30pm 
update please
HotRhino 1 May, 2024 @ 5:09am 
needs update with 5.0. thanks for the mod
WingSik_E 28 Mar, 2024 @ 8:14am 
Like the bug in version 4.1, the size of the rider is large.
sins8 2 Jul, 2023 @ 12:58pm 
HI nox, i would like to suggest a few small stat and ability tweeks, these suggests use the singes gryphons and royal hippos as compare and contrast

hit points: 8500 (with balance in mind, in no fantasy verse does a hippo beat a gryphon)
weapon strength : 162 (base 62, AP 100)
charge bonus: 55

add seige attacker, bloodroar, and perfect vigour

increase price to 2250
casanovaelrey 27 Apr, 2023 @ 8:58pm 
Is the mod going to be updated?
Ben 28 Jan, 2023 @ 3:08pm 
Well it's not a stretch here. The Royal Altdorf Gryphites are a thing. Unlike the Royal Hippogriff Knights they are however not in the game.
n.pedrazalis 2 Nov, 2022 @ 8:14am 
wauuuuuuuu
24 26 Oct, 2022 @ 10:50am 
don't work general red thread
JPNutzz 23 Oct, 2022 @ 5:36pm 
Any chance at a radious submod?
MR.F 18 Oct, 2022 @ 11:40am 
greetings, does it need updating for patch 2.2 or no need ?
sins8 17 Oct, 2022 @ 1:34pm 
would it be possible to add a sub mod for imperial armoury? and get a RoR version?
Jin 22 Sep, 2022 @ 8:50am 
Thank you for this great mod.:steamthumbsup:
Would it be possible to have the gryphons for all factions of the empire ??
Jmicjr 18 Sep, 2022 @ 3:14pm 
their swords seem a bit useless since a knight on a griffon doesn't have the reach to hit anything (not that he needs to) but yeah the dude needs a spear or something
Λ | JVR 15 Sep, 2022 @ 1:08pm 
Yes thank you sir! I may have to make them buildable for all empire factions with Mixu's unlocker just released as well!
Xenofang 12 Sep, 2022 @ 7:03pm 
Thanks for porting this over to WH3, I always love having this mod active on my Empire campaigns. This unit make an excellent bodyguard to accompany Franz or an Empire General on a Griffon.

Out of curiosity why did you choose to equip the knights on this unit with swords? I would have thought a lance or halberd would be better suited for a monster rider.
Lesek 7 Sep, 2022 @ 11:11pm 
yep. I have the same issue as kiddking
kiddking 7 Sep, 2022 @ 12:08pm 
is this unit not suppose to receive benefits from the battle skill 'speed of horse'. Because it said Reikguard in the description and i notice that the units get the bonuses from Karl's ' imperial special forces'. Just wondering and wanted to say that this my favourite unit mod been using it since warhammer 1.
Pear 5 Sep, 2022 @ 8:36am 
What a great mod, nice work!
上帝-BLACK 3 Sep, 2022 @ 8:25am 
thank you ive loved this mod since TW1
nelsonoteroaz.2014 2 Sep, 2022 @ 4:50pm 
nice mods ty