Total War: WARHAMMER III

Total War: WARHAMMER III

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Wildwood Rangers Uptiered
   
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Tags: mod
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227.175 KB
3 Sep, 2022 @ 11:42am
22 Feb, 2024 @ 12:22pm
5 Change Notes ( view )

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Wildwood Rangers Uptiered

Description
This mod changes wildwoord rangers into forest commandos by increasing the anti large bonus that wildwood rangers get when inside a forest while also adding other interesting mechanics like unspottable and charge reflection like all anti large units. And for completion also vanguard deployment. Their price has been increased respectively from 900 to 1000 as is the respective upkeep cost. No base stats have been altered.

The reason behind is is because wildwood rangers are considered tier 3 units, but they're literally worse than asrai spear wardancers which is a tier 2 unit (900 gold vs 950). While having a super unique forest bonus mechanic, that falls completely flat because they have so much issues getting in a forest in the first place, and then actually getting in contact with large units, while being a rather mediocre bonus too.

This mod changes that by making wildwood rangers extremely unique, they now have vanguard deployment which means you can deploy them ahead in the battlefield into forests and hide them away in there, especially with unspottable, almost no unit will detect them, until they're on top of them. Not to mention the anti large bonus finally getting the buff it deserves, for an ability that is only useful inside forests the 12 bonus versus large that the base game provides is almost pointless, therefore it has been increased to giant slayer levels (30).

This should make wildwood rangers feel like a super unique unit that really specialises in forests, as they could hide anywhere, be almost undetectable and wreck large units that enter their piece of forest. Use this unit for example to set up a forward base for your other vanguard archers to retreat into where the enemy fast large units can't engage them, unless they want to be wrecked by anti large forest specialists.

Do note that their normal out of forest combat potential is completely untouched.
12 Comments
HungryBat  [author] 3 May, 2023 @ 9:54am 
fixed
Obelus 7 Mar, 2023 @ 8:32am 
Great, cheers!
HungryBat  [author] 7 Mar, 2023 @ 3:34am 
@Obelus
Yup is very simple
Obelus 6 Mar, 2023 @ 10:31pm 
Does this still work?
Greencheek 31 Oct, 2022 @ 11:00am 
Thank you for all of your mods! Really enjoying about a dozen of them!
HungryBat  [author] 25 Oct, 2022 @ 4:45am 
Now added stalk to make these units more flexible at changing forest terrain without breaking stealth
HungryBat  [author] 28 Sep, 2022 @ 1:10pm 
@Neil, not sure why that is, i should check it out
Neil 28 Sep, 2022 @ 12:47pm 
Do Wildwood Rangers in *garrissons* have a different table to recruitable ones?
They don't seem to benefit from this mod.
HungryBat  [author] 25 Sep, 2022 @ 3:30am 
Yeah, but that didnt strike me as something extremely interesting, I could do it though
gongoozler 24 Sep, 2022 @ 5:52pm 
Have you think about shrink their unit number to make them more elite-like?