Total War: WARHAMMER III

Total War: WARHAMMER III

Wildwood Rangers Uptiered
12 Comments
HungryBat  [author] 3 May, 2023 @ 9:54am 
fixed
Obelus 7 Mar, 2023 @ 8:32am 
Great, cheers!
HungryBat  [author] 7 Mar, 2023 @ 3:34am 
@Obelus
Yup is very simple
Obelus 6 Mar, 2023 @ 10:31pm 
Does this still work?
Greencheek 31 Oct, 2022 @ 11:00am 
Thank you for all of your mods! Really enjoying about a dozen of them!
HungryBat  [author] 25 Oct, 2022 @ 4:45am 
Now added stalk to make these units more flexible at changing forest terrain without breaking stealth
HungryBat  [author] 28 Sep, 2022 @ 1:10pm 
@Neil, not sure why that is, i should check it out
Neil 28 Sep, 2022 @ 12:47pm 
Do Wildwood Rangers in *garrissons* have a different table to recruitable ones?
They don't seem to benefit from this mod.
HungryBat  [author] 25 Sep, 2022 @ 3:30am 
Yeah, but that didnt strike me as something extremely interesting, I could do it though
gongoozler 24 Sep, 2022 @ 5:52pm 
Have you think about shrink their unit number to make them more elite-like?
Neil 9 Sep, 2022 @ 7:07pm 
That makes sense. Love the ethos/thought behind this mod.
HungryBat  [author] 8 Sep, 2022 @ 2:09pm 
charge reflection has been removed for unit design consistency, only spear type units get charge reflection
and lets be frank, with unspottable is rarely noticeable