Cultist Simulator

Cultist Simulator

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10.105 MB
4 Sep, 2022 @ 11:40pm
28 Oct, 2024 @ 4:27pm
33 Change Notes ( view )

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Description
Several additional and improved shelves for Genroa's Shelves mod!

Due to having Roost Machine as a dependency, this mod is only supported on gateofhorn beta branch!



If you enjoy this mod, and have the means to do so, please consider throwing some money my way through my kofi page[ko-fi.com]. I make these mods out of enjoyment of the game, and will continue to work on them when I'm actively playing Cultist Sim, but I'm also not in the greatest spot financially. Any amount of money will go a long way to ensure I have the stability and spare time to work on both my current and future mods.



Base-Game Shelves
The following shelves are for the base game. Mod-specific shelf descriptions have been moved to pinned Discussions for each mod.

Stats+
Combines the Skills and Stats shelf with additional benefits!
  • Now horizontal instead of vertical
  • Four spaces for exhausted abilities
  • The exhausted health area will now also grab Affliction, Injury, Decrepitude, and Hunger
  • Exhausted health area now also grabs Consumption from SoA if it's installed

Advancements
A shelf for Glimmering, Erudition, Vitality, and the corresponding Lessons Learnt
Will also grab the Collection of Essays/Poetry books

Followers
  • Sorts all your mortal followers by their principle!
  • Four rows per principle
  • Sorts Pawns even before they're promoted to Disciples!
  • Compensates for Scars but followers who have multiple aspects by other means may be incorrectly sorted

Temporary Followers
A shelf for Hirelings, Summons, and Devotees (Priest DLC)

Smart Tools
Pulls the highest aspected tool of each principle

Wildering Mirror
A simple shelf that pulls the Wildering Mirror and it's cracked version. (Takes priority over Smart Tools)

Watchman's Glass
A simple shelf that pulls the Watchman's Glass and it's cracked version. (Takes priority over Smart Tools)

Smart Ingredients
This shelf currently requires heavy testing, and may have a significant performance impact due to its complexity.
Grabs ingredients and sorts them from lowest to highest level of each aspect.
This shelf has lowest priority so any cards that would be pulled by other shelves will be pulled first.
Other ingredient cards not currently in the shelf unfortunately still matter for sorting, and there's not much that can be done to fix that.

Ingredients (Hardcoded)
A shelf for all the base game ingredients, each with a hardcoded spot on the shelf. Mainly for if you only want vanilla ingredients sorted onto shelves or if Smart Ingredients is having a noticeable performance impact.

Pigments
A shelf for the base game Pigments arranged by principle

Paintings or Pigments
A shelf specifically for each masterpiece painting, or the pigment that creates it if the painting doesn't exist yet.

Principle Influences
A shelf for the pure influence cards, with one spot for each principle

Mental Influences
A shelf for Dread, Restlessnes, Fascination, Contentment, and Fleeting Reminiscence
  • 3 slots for Dread or Restlessnes
  • 3 slots for Fascination
  • 3 slot for Contentment and memories from Season of Arduours
  • 3 slots for Fleeting Reminiscence

Rites
A simple 10 column shelf that pulls any cards with the Rite aspect

Ways
Pulls each of the five ways including the riddle stage of the Stag door

Books
One row for books you have yet to translate, and another for the books that are ready to read!
Now has a third row for when you have an excess of either translated or untranslated books

Languages
A shelf for the 8 languages
Pulls either the relevant Scholar card, or the texts that lead up to learning that language.

Funds
A shelf for Funds and the four levels of Spintria
Now also has a 'Rubbish' spot for items where the only point is to sell them! (Currently Jumble and DEEP MYSTERIES)

Vaults
A shelf for vaults organized by their location
Has variants for with and without corresponding secret histories lore

Streets Strange
A shelf with a single slot for Streets Strange by Moonlight

Cult
A simple shelf for Society, Desire, and your current HQ

Hunter
A shelf for Hunters, Evidence, and Reputation cards
Now also has a slot for Favour From Athority

Snares
A simple shelf that holds up to two snares

Detective
A shelf for use with the Detective legacy
Has slots for:
  • The detective Job card
  • Two slots for Mavericks (because you'll always be given one, and others may appear)
  • Seven slots for Evidence (for when you don't want to catch anyone, but you're still 'working')

Lore
Deprecated, as I personally only use the Smart Lore Shelf by Xardis for my own playthroughs.

Pretty self explanatory, has a spot for each lore at each aspect level except for Secret Histories.



DLC Shelves
The following shelves are for the legacies added by the DLCs.

Dancer
A shelf for cards relevant for the Dancer DLC, specifically:
  • Desire: Change
  • Sendings/'X, Surrendered' (Change lesson cards)
  • The Ecydysis Club
  • Ecydysis Club job
  • Heart and Moth Scars & exhausted versions

Priest
A shelf for Priest DLC related cards
  • An Appointment to a Quiet Parish
  • Fervor
  • Restlessness
  • Lock Scars or their requirements
If you prefer the requirements for each lock scar not to be pulled, use the 'Priest (No Reqs)' shelf

Ghoul
A shelf for the following Ghoul related cards
  • A Convincing Spiritualist Routine / A Reputation as a Medium
  • Miss Naenia
  • Temptation/Dedication: Remembrance
  • Elixir Zeboim
  • A Corpse (Will take priority over Hunter shelf)
  • Cemetery
  • Non-influence Memory cards (Doesn't pull the special rank 5 memories)

Ghoul: Pale Canvas
A shelf for the Pale Canvas, rank 5 memories, and related Remnants.
21 Comments
Wrothmonk  [author] 28 Oct, 2024 @ 5:00pm 
So I'm not going to reply to year-old comments directly, but I want to make it clear to anyone reading here that the issues with some shelves having cards go above the shelf instead of in its bounds is a bug with the base Shelves mod. I've implemented a temporary workaround for the shelves I have that are effected until this is fixed.
龙星洛洛 4 Oct, 2023 @ 10:11am 
目前遇到的问题是追随者的架子的范围和实际不符,实际上追随者会被排列在第一行及其上方,而非下方。
Ace McNasty 6 Aug, 2023 @ 9:42am 
The "Useful Stuff" shelf is broken for me, the slots are oriented vertically even though the outline for the shelf is oriented horizontally, is there a fix?
xx_Pink_Unicorn_xx 7 Apr, 2023 @ 1:48pm 
I have the same experience with the follower shelf, but can't personally confirm the other issues you have. For me glimmering does'nt sort into it's shelf doh. Vitality, erudition and the collection of... books do properly sort themselves doh
Acosador 26 Jan, 2023 @ 7:58pm 
I found some problems: first, sometimes "more shelves" will drag the wrong card. For example, "smart ingredients" sometimes drags coins, and reopening a game may resume, but I don't know why. Second, "followers'shelf" is difficult to use. When I send a follower in the first line to do something, if I stack the cards, his position will be occupied by the followers below. When he returns, he will try to return to his original position, and the "followers'shelf" will need to be readjusted. I think it might be better to make an one-to-one classification like "smart ingredients". Third, when I start a game again, all the shelves will pile up in the middle of the table. And will not be able to add new shelves, return to the main menu or reopen the game can sometimes solve this problem.
Derpfen 18 Jan, 2023 @ 7:11pm 
Is there a reason there's a shelf for the SoA locations, but not the base game ones?
_m_a_ 29 Nov, 2022 @ 12:29pm 
Shelves do not automaticly pulls cards. Am i doing something wrong? i.e. funds shelves do not pull funds.
Wrothmonk  [author] 1 Nov, 2022 @ 4:30pm 
I haven't been able to reproduce this nor find reason it should be happening. Could you contact me on discord (Tryn#5277) and send me a Player.log file of a game where you see this happen?
Wrothmonk  [author] 1 Nov, 2022 @ 10:25am 
That shouldn't be possible, the principle influences shelf is hard-coded for each individual influence card... I'll look into this.
Nekohime 1 Nov, 2022 @ 8:44am 
glimmering should be going to the priest shelf then not the principle influences shelf.