Cultist Simulator

Cultist Simulator

More Shelves
Showing 1-10 of 33 entries
< 1  2  3  4 >
Update: 28 Oct, 2024 @ 4:27pm

3.3.2
Adjusted the names of Botanist shelves that are split up by rarity so that they are grouped together in the shelf list.

Update: 28 Oct, 2024 @ 3:38pm

3.3.0
Added the following shelves for use with 'The Botanist' mod/legacy:
  • Common, Rare, and Mythic Seeds/Plants/Entries shelves
  • Main shelf for Shop, Book, and Weather
  • Potions shelf

3.3.1
The following adjustments were made:
  • Smart Tools now no longer counts masterpiece tools when looking for the tool with the highest aspect while the Paintings or Pigments shelf is active. This prevents tool slots going unfilled when a painting (which would be on the 'Paintings or Pigments' shelf) would otherwise be the only tool filling the slot.
  • Languages shelves now have similar logic to Paintings or Pigment shelf in that they won't grab the texts that teach the given language if the card for the language already exists somewhere on the table

Update: 26 Oct, 2024 @ 1:04am

3.2.0

  • Smart Tools now checks all tabletop spheres when figuring out what the highest of each aspect is. So if you're using a tool in a rite the shelf won't pull a lower power tool into its slot.
  • Smart Ingredients shelf now only searches for cards that have the Auctionable aspect in addition to being Ingredients in an attempt to improve its performance. I feel reasonably safe in assuming any non-auctionable ingredients would be more appropriately placed in other shelves.
  • Added 'Paintings or Pigments' shelf.
  • Added 'Ingredients (Hardcoded)' shelf.

Update: 19 Oct, 2024 @ 1:42pm

Swapped out [MS] in shelve names for text icon
Added $depends for SoA shelves so they will no longer show up without the mod installed
Added legacy property to relevant shelves

Temporary workaround for Follower shelves having their areas go upward instead of downward, leading to cards being sorted outside the bounds of the shelf. Waiting on proper fix in the Shelves base mod.

Update: 31 Oct, 2022 @ 5:31pm

3.1.2
Added 'No Reqs' variant for Priest shelf that does not pull the required cards to make each lock scar

Update: 30 Oct, 2022 @ 3:45pm

3.1.1
Got Smart Ingredients shelf properly working
Smart Ingredients shelf will now only consider ingredients that match the shelf expression when determining the top three principle aspects on the table. This does result in more complicated Fucine but hopefully won't have too big an impact on performance.

Update: 30 Oct, 2022 @ 3:23pm

Update: 30 Oct, 2022 @ 2:49pm

Watchman's Glass shelf now actually pulls Watchman's Glass

Note to self: Never push an update without testing changes and new shelves

Update: 30 Oct, 2022 @ 2:29pm

Watchman's Glass shelf setting now properly named

Update: 30 Oct, 2022 @ 3:27am

3.0.0
Added Priority levels to the following shelves:

Smart Tools
Low
Wildering Mirror
High
Dancer
High
Ghoul
High
Ghoul: Pale Canvas
High
Priest
High

Changed behavior of following shelves:
Stats+ - Now pulls Decrepitude
Smart Tools - Now pulls Wildering Mirror
Hunter - No longer ignores Corpses when Graveyard Mouth is present
Cult - Now pulls all Desires. Dancer and Ghoul desires have priority for their shelves if present
Priest - Now pulls requirements for Lock Scars. Replaced one slot of Fervour with a slot for Restlessness

3.1.0
Added Smart Ingredients shelf (Lowest priority)

3.2.0
Added Watchman's Glass shelf (High priority)