Total War: WARHAMMER III

Total War: WARHAMMER III

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Foreign Legions
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overhaul
Tags: mod
File Size
Posted
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1.347 MB
5 Sep, 2022 @ 6:00pm
25 May, 2024 @ 4:28am
22 Change Notes ( view )

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Foreign Legions

Description
This adds lord skills that buff the stats of allied units in the local army, as they miss out from buffs through the lord's red line skills.

Adds 2 base skills:
Foreign Legion Soldiers: +4/8/12 Melee Attack/Defence/Armour
Foreign Legion Marksmen: +4/8/12% Missile Damage/AP/Range

Unique Faction Skills:
Vampire Counts: The Blood Kiss: Gives "The Hunger" to allied units of rank 7+
Dwarfs: BEER!!!: Gives "Liquid Fortification" to allied units of rank 7+
Lizardmen: There's a snake in my boot!: Gives "Ark of Sotek" to allied units of rank 7+

I intend on adding additional, more flavourful skills in the future for each race.

I have done basic tests but as there are so many lords and testing every campaign is very time consuming there may be some things missed, so just let me know and I'll add it in.

In addition, these skills only buff unit's that can't normally be buffed by a given lord, so e.g. if you're Cathay, and you recruit Cathay units from another faction, it won't apply to those, as they're already covered by the existing red line skills on your lord. Including them would mean they'd get double bonuses and be OP.

If you're having compatibility issues with other skill mods, these skills now appear in indent:1 tier:37-39

Also check out my other mod that adds a ranged attack to Treemen:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858107124
Popular Discussions View All (2)
15
21 Dec, 2022 @ 7:00am
Custom Lord Requests
Caliburn
0
5 Sep, 2022 @ 6:16pm
Custom Unit Requests
Caliburn
105 Comments
Kasus 17 Dec, 2024 @ 11:01pm 
would be cool to update for omens of destruction but do you have the time?
Caliburn  [author] 24 May, 2024 @ 12:59pm 
Updated to include the Chaos Dwarfs and the SoC lords.

@Time Police Officer - None are particularly time consuming on their own, but things like adding a new skill would mean updating almost every table in the mod so at the moment I don't see me adding extras. I mainly wanted to get it to a point where people can use it for all the official lords.

I still need to clean up some of the rosters but there are so many lords that have slightly different unit lists to their faction testing it takes ages.
Time Police Officer 22 May, 2024 @ 8:31pm 
What are the most time consuming tables for you to mod? Have you thought about adding more generic skills, such as one to buff foreign cavalry? Perhaps simply speed and charge bonus
Sotek28 1 May, 2024 @ 3:10pm 
Hell yeah! Thanks for the update!
Caliburn  [author] 1 May, 2024 @ 12:28pm 
Updated, now works for Elspeth and Malakai, haven't updated the new nurgle guys yet. I'll get around to that, and cleaning up the units as some RoR ones are getting buffed that shouldn't.
Caliburn  [author] 30 Apr, 2024 @ 10:44am 
The new update broke this so only 1 skill shows at a time, not both. Trying to fix it but no luck so far.
Sotek28 24 Apr, 2024 @ 5:10pm 
Oh snap!! Thanks Caliburn, thought the mod was dead!
Caliburn  [author] 24 Apr, 2024 @ 2:44pm 
I've just updated this, it works with all the main factions except whatever was added in Shadows of Change and Chaos Dwarfs.

A lot has changed since I last played so some bits are rough around the edges, trying to get certain units excluded from the lists is proving awkward, but it works.

I'll be updating it again once the new DLC comes out and if I've got my head around everything I might add in the SoC/CD stuff as well.
mcstud77 16 Apr, 2024 @ 4:48pm 
Anyone aware of any other mods that do something similar? Since it seems this one is dead
MantisUK 11 Apr, 2024 @ 11:16am 
RIP