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@Time Police Officer - None are particularly time consuming on their own, but things like adding a new skill would mean updating almost every table in the mod so at the moment I don't see me adding extras. I mainly wanted to get it to a point where people can use it for all the official lords.
I still need to clean up some of the rosters but there are so many lords that have slightly different unit lists to their faction testing it takes ages.
A lot has changed since I last played so some bits are rough around the edges, trying to get certain units excluded from the lists is proving awkward, but it works.
I'll be updating it again once the new DLC comes out and if I've got my head around everything I might add in the SoC/CD stuff as well.
I looked inside to see if I could fix it myself and can't seem to figure out what exactly has broken in it.
@Alpha It adds new skills rather than edits existing ones, so it can be added mid-save, but if you remove it mid-save it might break things.
(eg. Katarin from Kislev join Cathay faction, if Katarin recruits Jade Warriors unit, will these jade warriors get buffed from this mod skill?)
It seems like another reasonable way to do this might be to make it so that lords get a trait (perhaps a tiered trait) after having allied troops in their army for a while that has the same effect. This would make it more like a matter of the allied troops getting experienced at fighting alongside their allies and better adopting their tactics and stuff, rather than a simple 'magical' buff given by the lord, and it would save some skill points (and avoid modding the skill tree entirely, which may improve compatibility? I don't know modding).
I like the idea of this mod, and just had an alternate take I thought I'd share. No idea if it would be more difficult to do than what this mod does (or if it's even possible). Good job on what you've done here, though.
LOL
Ogres "Meat, meat, meat!": Increases unit mass by x% and charge bonus by y%
Cathay "Harmony Attained": Increases various resistances/ward save
High Elves "Martial Prowess": Increases melee attack and defence, plus a bit of armour piercing
Skaven "Good ally-slave, yes-yes!": More leadership, speed and adds poison attacks
(not the finest of suggestions but hey ho)
12 MA/MD/armor for 3 points is just overpowered when the lord buffs his own units with just 6 MA/MD for the same 3 points. So with this mod the foreign units are stronger than the own units. So you fixed the original problem that they were weaker but now they are stronger thus creating a new problem.
They then show up as recruitable and thats also enough for them to benefit from your added lord skills :)) (saw this table in radious mod)
@Glustrod Thanks! At the moment I don't think custom units or any dlc units appear in the allied unit pools, I think (at least it used to be) it's linked to a table thats locked at the moment.
One Question I have tho - does it already work with custom units? I made me a few gunners units for kislev and wonder if i'd have to add them some tag for it to work :)
Spanish submod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867297337
@Surristrasz I'll have a look at that now.