Total War: WARHAMMER III

Total War: WARHAMMER III

Foreign Legions
105 Comments
Kasus 17 Dec, 2024 @ 11:01pm 
would be cool to update for omens of destruction but do you have the time?
Caliburn  [author] 24 May, 2024 @ 12:59pm 
Updated to include the Chaos Dwarfs and the SoC lords.

@Time Police Officer - None are particularly time consuming on their own, but things like adding a new skill would mean updating almost every table in the mod so at the moment I don't see me adding extras. I mainly wanted to get it to a point where people can use it for all the official lords.

I still need to clean up some of the rosters but there are so many lords that have slightly different unit lists to their faction testing it takes ages.
Time Police Officer 22 May, 2024 @ 8:31pm 
What are the most time consuming tables for you to mod? Have you thought about adding more generic skills, such as one to buff foreign cavalry? Perhaps simply speed and charge bonus
Sotek28 1 May, 2024 @ 3:10pm 
Hell yeah! Thanks for the update!
Caliburn  [author] 1 May, 2024 @ 12:28pm 
Updated, now works for Elspeth and Malakai, haven't updated the new nurgle guys yet. I'll get around to that, and cleaning up the units as some RoR ones are getting buffed that shouldn't.
Caliburn  [author] 30 Apr, 2024 @ 10:44am 
The new update broke this so only 1 skill shows at a time, not both. Trying to fix it but no luck so far.
Sotek28 24 Apr, 2024 @ 5:10pm 
Oh snap!! Thanks Caliburn, thought the mod was dead!
Caliburn  [author] 24 Apr, 2024 @ 2:44pm 
I've just updated this, it works with all the main factions except whatever was added in Shadows of Change and Chaos Dwarfs.

A lot has changed since I last played so some bits are rough around the edges, trying to get certain units excluded from the lists is proving awkward, but it works.

I'll be updating it again once the new DLC comes out and if I've got my head around everything I might add in the SoC/CD stuff as well.
mcstud77 16 Apr, 2024 @ 4:48pm 
Anyone aware of any other mods that do something similar? Since it seems this one is dead
MantisUK 11 Apr, 2024 @ 11:16am 
RIP
Spire 18 Oct, 2023 @ 3:35am 
Hey there, any chance of an update for this? Seems to have broken in the last update (skills do not appear in the skill menu).
I looked inside to see if I could fix it myself and can't seem to figure out what exactly has broken in it.
Dαρκ Nομαδ 9 Jun, 2023 @ 4:03pm 
will you update this mod for chaos dwarfs?
Caliburn  [author] 13 Mar, 2023 @ 12:18pm 
@Glustrod That is something I'd thought about but at the moment I'm too busy/unorganised IRL for modding atm. I'll probably try and set some time for it when the next big update comes.

@Alpha It adds new skills rather than edits existing ones, so it can be added mid-save, but if you remove it mid-save it might break things.
Alpha-bot-v 13 Mar, 2023 @ 9:58am 
can this be added midsave, or is that a no-go? not sure how sensitive skill mods are about that sorta thing
Glustrod 10 Mar, 2023 @ 7:18am 
Hey Cyndyr, what do you think of adding the more powder skill as the special one for vampire coast lords?
Mon'Keigh Chirurgeon 50A 8 Jan, 2023 @ 2:12am 
It still works, so no. Though I think the author should update the mod with new compatibilities for the new modded lords, whatnot. On this, I'm willing to wait.
Schubus 23 Dec, 2022 @ 3:30pm 
does this need an update?
Caliburn  [author] 5 Dec, 2022 @ 5:05am 
Yeah, so it basically buffs units that are foreign to the lord. So if you're playing Cathay, and you recruit any non-cathay lord through mods, then the non-cathay lord will buff Cathay units.
lc1999 5 Dec, 2022 @ 1:42am 
Wonder about "Recruit Defeated Legendary Lords" mod, there is a function for cross-race lords. If I recruit different race lords, will these buffs apply to the own-race units recruited by foreign lords?

(eg. Katarin from Kislev join Cathay faction, if Katarin recruits Jade Warriors unit, will these jade warriors get buffed from this mod skill?)
Necropolitan13 31 Oct, 2022 @ 9:39am 
This is probably beyond the scope of what you've done here, but I wanted to throw the idea out there anyway.

It seems like another reasonable way to do this might be to make it so that lords get a trait (perhaps a tiered trait) after having allied troops in their army for a while that has the same effect. This would make it more like a matter of the allied troops getting experienced at fighting alongside their allies and better adopting their tactics and stuff, rather than a simple 'magical' buff given by the lord, and it would save some skill points (and avoid modding the skill tree entirely, which may improve compatibility? I don't know modding).

I like the idea of this mod, and just had an alternate take I thought I'd share. No idea if it would be more difficult to do than what this mod does (or if it's even possible). Good job on what you've done here, though. :steamthumbsup:
henryVI 25 Oct, 2022 @ 2:11pm 
loved this mod!
FullAutoAttack 24 Oct, 2022 @ 11:24pm 
Does this need a patch?
Caliburn  [author] 22 Oct, 2022 @ 3:07pm 
Just tried using the "x_all" set as the exclusion for a given faction but it doesn't work, it doesn't exclude units in that "x_all" set, so it buffs all units. Did you try it and have it work?
Caliburn  [author] 22 Oct, 2022 @ 2:28pm 
Ah to stop them getting double buffed? Yeah I'll look at that, tbh I didn't know there was a "brt_all" option i could use for exclusions. Thanks for the pointer!
AugustDrake 22 Oct, 2022 @ 12:19pm 
Doesn't have very good compatibility with modded extra troops - I poked around in RPFM, have you considered using the default _all groups for each faction (example: brt_all for "all Bretonnian troops")? Most mods hook up troops to those groups (and those that don't often don't have working tech upgrades, looking at you Snek's Streltsi Sharpshooters)
James Stone 22 Oct, 2022 @ 3:53am 
I agree with AugustDrake. "Honorary Kislevite" to give "By Our Blood" to all auxiliaries.
AugustDrake 21 Oct, 2022 @ 5:41pm 
Seems like an easy gimme that Kislev would share "By Our Blood".
Caliburn  [author] 20 Oct, 2022 @ 2:50pm 
I haven't played since the update, however I don't think it should. If it's not working let me know and I'll have a look.
FullAutoAttack 20 Oct, 2022 @ 12:23pm 
Does this need an update?
sigmars_disciple 20 Oct, 2022 @ 3:37am 
"Good ally-slave, yes-yes!"
LOL
Caliburn  [author] 13 Oct, 2022 @ 1:59pm 
I like that thanks! And always glad to get suggestions, I've been trying to think of what other ones to add that feel thematic/balanced.
Surristrasz 13 Oct, 2022 @ 8:23am 
Have you considered something like the following for racial allied bonuses-
Ogres "Meat, meat, meat!": Increases unit mass by x% and charge bonus by y%
Cathay "Harmony Attained": Increases various resistances/ward save
High Elves "Martial Prowess": Increases melee attack and defence, plus a bit of armour piercing
Skaven "Good ally-slave, yes-yes!": More leadership, speed and adds poison attacks

(not the finest of suggestions but hey ho)
Caliburn  [author] 11 Oct, 2022 @ 3:30pm 
To be honest, the values were chosen for a few reasons, not just because they miss out on the red line lord skills (which usually are more than 6ma/md) but they also miss out on other unique lord buffs, and they miss out on all the buffs from tech trees which can get much higher. They're also only limited to 4 units, and have more hoops to jump through to get than local troops. That being said I keep track of peoples comments so if people in general thought it was OP then I'll make some changes.
ryukon 11 Oct, 2022 @ 2:43pm 
Also another huge problem is that allied ranged / hybrid units also receive melee buffs. Your own ranged units only get ranged buffs from the lord. The allied ranged units are suddenly good melee fighters with it and with 12 MA/MD can fight in melee with unbuffed melee units like in garrisons. I really hope you can solve these problems.
ryukon 11 Oct, 2022 @ 2:13pm 
I really like the idea and will use this mod but I will reduce the buffs.
12 MA/MD/armor for 3 points is just overpowered when the lord buffs his own units with just 6 MA/MD for the same 3 points. So with this mod the foreign units are stronger than the own units. So you fixed the original problem that they were weaker but now they are stronger thus creating a new problem.
Caliburn  [author] 2 Oct, 2022 @ 3:50pm 
You'd have to find the unit sets that are used for each of the individual red line skills (I think, I'm pretty new to modding!), and then add the other units to that set. The reason I did mine with adding 2 skills is because going through all the different unit sets is quite tedious!
Will 29 Sep, 2022 @ 3:30am 
Awesome work, i was just wondering how to add additional categories in the tables to specify "Elite infantry, Monsters, and Artillery" for allied units. if that was something you could help with i would much appreciate it. I think a mod to include allied troops in the target lines for the normal red line skills would be awesome.(however it needs the aforementioned additional categories or they would more than double dip) But even after diving into your tables I'm a bit lost as to how to accomplish that.
Caliburn  [author] 25 Sep, 2022 @ 2:38pm 
Ah brilliant, I'll set up a discussion for people to list custom units they'd like to access then I'll try setting that up then.
Glustrod 25 Sep, 2022 @ 2:14pm 
So anyone can easily make a submod(if they don't have them recruitable as allied units anyways)
Glustrod 25 Sep, 2022 @ 2:11pm 
Just tried it in a campaign, you only need to add the custom unit key in the table inside allied_recruitment_unit_permissions_tables
They then show up as recruitable and thats also enough for them to benefit from your added lord skills :)) (saw this table in radious mod)
Caliburn  [author] 25 Sep, 2022 @ 1:06pm 
Ah it might be now we have the assembly kit it works, I haven't looked at it since then. I'll take a look at it.
Glustrod 25 Sep, 2022 @ 12:38pm 
Thank you for the Answer, good to know. Maybe I will be able to figure something out, as Radious has one table unlocking some of his custom units for allied recruitment :)
Caliburn  [author] 25 Sep, 2022 @ 6:56am 
@Gusker Awesome!

@Glustrod Thanks! At the moment I don't think custom units or any dlc units appear in the allied unit pools, I think (at least it used to be) it's linked to a table thats locked at the moment.
Glustrod 25 Sep, 2022 @ 5:14am 
Many thanks for this mod, I am always hesitating on using allied units because they lack tech and lord Bonuses!

One Question I have tho - does it already work with custom units? I made me a few gunners units for kislev and wonder if i'd have to add them some tag for it to work :)
Surristrasz 24 Sep, 2022 @ 1:53pm 
Thanks! Was doing a coop campaign as him and noticed its missing.
Caliburn  [author] 24 Sep, 2022 @ 1:50pm 
@Surristrasz Just uploaded a fix that resolves this!
Caliburn  [author] 24 Sep, 2022 @ 1:41pm 
@Gusker Thanks! Yeah that's fine just put a link to here.

@Surristrasz I'll have a look at that now.
Surristrasz 24 Sep, 2022 @ 10:50am 
Markus Wulfheart doesn't seem to have the skills.
Gusker 24 Sep, 2022 @ 8:31am 
Hey! very good work. Can i make submod for Radious and one Translation in spanish?