Kenshi
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Fennec Race Mod - Overhauled
   
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8 Sep, 2022 @ 4:52am
23 Sep, 2023 @ 8:54am
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Fennec Race Mod - Overhauled

Description
About:


This is a reworked Fennec Mod, originally made by Foski. I have decided to rework on some parts of the original mod due to its inactivity as of 2020, giving it a fresh lick of paint as I noticed this mod has a ton of incompatibility with other mods. (If the mod maker requests for removal, I will remove it)


At some point I will release additional patches which requires this mod in addition to the base mod.


Additional thanks to Yawanats of Nexus Mods for the assistance of making this work.


Changes from this mod:

-Slightly tweaked the body part of Fennec so it isn't squishy as before, but still retains limb weakness similar to a Hive.

-All the Fennec Police are no longer aligned with "Police" faction, and are moved to their own "Fennec" faction with new and altered Police dialogue. Now you can roam around Salvage if you are enemies with United Cities without them accosting you for carrying anyone from United Cities or Traders Guild or being an ex-slave/wanted.

-Fennec Faction are no longer aligned with United Cities and Traders Guild (and splinter) faction as allies in lieu of the needed changes. Their enmity with Holy Nation remains however due to difference between idealism.

-Ren and Artemis no longer responds to your recruitment if you have aligned alliance with their target. (Ren targeting Simion, Artemis targeting (or what really is) Slave Master Ruben.) If you want to get them and still ally with said faction, I recommend recruiting them prior to that.

-Slave Master Ruben no longer possess the slave diary. However, a certain power drunkard following him does, mainly for safe-keeping or he is just being lazy. Look at new content for information.

-Fennec now hates United Heroes League, even to the point they will attack any squad that they see.

-Fennec Race has been diversified to some locations, mostly slaves, Anti-Slaver and Tech Hunter. There are also a few rarer ones around other factions, if you can keep a close eye on it.

-Eliminating Artemis will cause Salvage to fall apart. Recruiting him will not though, as long as he continues to live in your squad.

New Content:

-New Fennec types now roams around Salvage:

=Desert Sniper acting as snipers for Fennec.
=Sandkiller are advanced variants of Mercenaries found roaming around Salvage.
=Scrapper are the elite amongst the elites and are either usually found patrolling, or within the HQ only.

-Fennec now has patrols around Heng and Great Desert after a specific noble near their town is killed. These often consists of the elites only.

-Introduction of 3 new unique NPC:

=Aeacus, a dangerous protege of Artemis stays within HQ. He can be recruited once a certain bounty task is done.
=Apollo, a sniper of Artemis roams within HQ. He can only be recruited with the death of a certain noble.
=And an unrecruitable traitor found near the Stone Camp who aligned himself with Trader's Guild, a target for Aeacus' requirement. Don't expect anything easy against him however, especially as he is well aware of sneaky assassins.

-Added two new starts:

=Salvager Nobodies: Starts off in Salvage, identical to Nobodies.
=Technology Salvagers: Starts off in Salvage with 5 characters to learn the truth about the past, race restricted to Fennec. Allies of the Fennec faction, and close allies of Tech Hunter and Machinist, though Holy Nation will hate you for pursuing technology.


Future Content:

-Addition of Pacifier for Fennec. (still deciding on the location)

-Adding rogue Fennec faction. (planning phase)

-Game start that pits you against Salvage as a whole. (planning phase)

-Rework of Shadow Steel faction. (planning phase)

-Raiding and protection of the Fennec group. (planning phase)


Some things to note:

Due to the proximity within the Stone camp and Salvage, I won't set the relation between each other to hostility as the NPC will always try to run off past Salvage if that happens.
26 Comments
Vatheron  [author] 11 May @ 3:50pm 
@Angarian Most Vanilla starts lets you pick them. I haven't touched much from any of the ones added by the original mod.
Anqarian 10 May @ 4:41am 
what start do i need to use to play as them
jetblade545 17 Jul, 2024 @ 8:39pm 
Never realized there was an overhaul, I'm gonna enjoy this!
Vatheron  [author] 12 Jan, 2024 @ 6:29am 
@DashFox Unfortunately that won't ever happen, unless someone wishes to chime into re-editing the 3d models.

As I previously mentioned, I can't make 3d model at all. The model on the original mod is too simplistic.
DashFox 12 Jan, 2024 @ 6:10am 
i hope there will be a fix where they can wear shirts, the increased chest health doesnt help when its the first part to give out in a fight without heavy armor
Samartzis 25 Sep, 2023 @ 12:59pm 
an possibility of a adventurers guild patch would be much appreciated if possible
Vatheron  [author] 23 Sep, 2023 @ 8:42am 
@Kavoker I'll relook at the Salvage again. The Foliage must be acting up again.

I'll also be adding one more recruit and one game start with replacement.
Kavoker 23 Sep, 2023 @ 5:26am 
there is a mountain blocking the Salvage bar enterance completly
Bonjeos 12 Jul, 2023 @ 6:05am 
Well done mate:steamthumbsup:
Vatheron  [author] 19 Jun, 2023 @ 5:40am 
Seems I have hit my limit for what I can patch for this abandoned mod. I will not be patching anymore unless a certain mod has compatibility issues. I will instead focus on making an overhaul patch for this.