Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Land Warboss
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Tags: mod
File Size
Posted
Updated
28.088 MB
8 Sep, 2022 @ 7:34am
12 Jul @ 9:40am
21 Change Notes ( view )

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Dark Land Warboss

Description
Updated for 6.2

DESCRIPTION
I am quite happy to show to you my most complex mod so far in form of a custom generic lord – the ’Dark Land Warboss’. The vanilla warboss sometimes feels a bit squishy, so I wanted to implement my own version. Besides, it felt weird that Grimgor was the only warboss fighting on his own feet. Also, modding is about progress and I wanted to see if I am capable of creating a working lord mod.

The ‘Dark Land Warboss’ is a pure foot lord and a strong duellist. He is exceptionally tanky but limited regarding his movement. In the campaign he can buff his whole army with his custom skills.

This mod is already included in the Dark Land Orcs mod but will remain as a blueprint for custom lords.





FEATURES
  • completely new lord with 5 variants
  • 2 custom skill lines with all in all 10 new skills



This is my first custom lord and balancing is always a bit tough. Feel free to give your impressions and to leave constructive criticism.



WHY NOT A ‘BLACK ORC WARBOSS’?
While these Greenskins are of course Black Orcs, the ‘Black Orc Warboss’ was first introduced by Lost2Insanity and his We’z Speshul mod and I did not intend to take his spot. Also, I heavily expect CA to introduce the ‘Black Orc Warboss’ themselves in the future and it would make no sense to have two same named lord types ingame. So, instead I decided to make my own version of it with a special connection to the Dark Lands, the place where the Black Orcs originated.



COMPATIBILITY
There should be no compatibility issues.

The start of a new campaign is recommended. You can also activate the mod mid-playthrough. In that case you will see a Greenskin named ‘Grimfang’ in the recruitment pool in the next turn. Recruit him and the game will afterwards generate more lords of this type. The game won’t generate additional lords until you recruited ‘Grimfang’ when activating the mod mid-playthrough. But like with any other unit-adding mod you can’t deactivate it during a playthrough. If there is any army on the map including a mod-unit and you deactivate the mod the created ‘empty space’ will result in a CTD.

Of course, also the AI will also recruit them but a bit more seldom compared to the vanilla lords.

My mod is compatible with the Variant Selector.

SFO submod

Chinese translation
Spanish translation
Korean translation



CREDITS



OTHER MODS
You like my work? Feel free to check out my other mods.

I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]
201 Comments
Fröb  [author] 12 Jul @ 9:41am 
Updated! – Some minor changes. If you should encounter issues with your ongoing campaigns, you can find the old version of the mod here [limewire.com]. You need to place the file in your ‘Steam\steamapps\common\Total War WARHAMMER III\data’ directory.

General
- new ability icon for ‘Lust for Battle’
- cleaned the DB (in regards of character skills)
Dark Land Warboss
- added Attribute: Charge Reflection
- removed the vanilla innate skills and added 5 new custom ones
- added the vanilla ‘Big ‘Ead Trophies’ and ‘Small ‘Ead Trophies’ skills
Fröb  [author] 15 Dec, 2024 @ 11:36am 
Updated!

- added 'Da Plan' mechanic to the Dark Land Warboss when playing as the Ironclaw Orcs

@Marvin: Thanks for pointing out this issue!
Marvin 15 Dec, 2024 @ 10:39am 
Plans not working for him in the 'Ironclaw Orcs'
Fröb  [author] 13 Dec, 2024 @ 2:05am 
Updated!

- enabled the 'Dark Land Warboss' for the 'Ironclaw Orcs' faction
Fröb  [author] 16 Sep, 2024 @ 9:19pm 
@Ananxyst: Seems like the submod got deleted. But I am not responsible for those.
Joe_Peach 16 Sep, 2024 @ 3:07pm 
Will there be no more submode for Radious?
Fröb  [author] 20 Aug, 2024 @ 11:34am 
Updated! – Todays patch 5.2 introduced major changes to the ‘cdir_military_generator_unit_qualities_tables’ as well as slight changes to the ‘land_units_tables’. The mod was updated accordingly.
Fröb  [author] 6 Aug, 2024 @ 8:30am 
Updated! – Todays hotfix 5.1.3 made changes to the immortality skill of lords and heroes by introducing the new skill nodes ‘wh3_dlc24_skill_generic_immortality_lord’ and ‘wh3_dlc24_skill_generic_immortality_hero’. The mod was updated accordingly.
Izanagi 26 Jun, 2024 @ 5:53pm 
Thanks for the mods :steamthumbsup: best mods for tw 3 and best race
Merci pour le mods la meilleure faction du jeu sincérement :steamthumbsup:
Fröb  [author] 14 May, 2024 @ 11:15pm 
If someone should still run into an error message regarding the mentor skill, it means Steam did not download the updated version - try un- and resubscribing to the mod.