Total War: WARHAMMER III

Total War: WARHAMMER III

2,234 ratings
Dark Land Orcs
77
13
11
5
17
15
7
4
7
13
12
10
8
4
5
4
2
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
301.210 MB
17 Jan, 2023 @ 9:10am
12 Jul @ 9:40am
37 Change Notes ( view )

Subscribe to download
Dark Land Orcs

Description
Updated for 6.2
This is a standalone mod and works without any other requirements! But you need MIXER and Audio Mixer if you want to play as the custom Dark Land Orcs faction yourself!

DESCRIPTION



The Greenskins are one of the most authentic Warhammer races and my personal favourite. Since my Dark Land Warboss (already included in this mod) was well appreciated, I decided to give them some new tools.





FEATURES
  • custom Dark Land Orcs faction and legendary lord
  • legendary hero
  • generic lord type
  • generic hero type
  • 5 units, 3 RoRs, 12 scrap upgrades
  • a new building chain for all Greenskins



THE ROSTER
Gormok the Dark Armourer


Gormok is the legendary lord and faction leader of the Dark Land Orcs. Even when everything shatters, he will stand as an impenetrable bulwark on the battlefield.

Gurthok the Harbinger


Gurthok is a legendary hero and will become available after finishing a quest against the Dawi-Zharr.

Dark Land Warboss


The Dark Land Warboss is a generic lord in form of a strong duellist and is exceptionally tanky but limited regarding his movement. In the campaign he features army-wide buffs.

Dark Land Drake and Dark Land Drake Rider


Featuring a high mass, a big charge bonus and a huge HP pool, these beasts sole purpose is to break through enemy battle lines and disturb their formations. But due to their low weapon damage they are rather very weak duellists.

The Dark Land Drake Rider has an overall strong stat line but also comes at a very high cost. He shares the recruitment capacity with the Black Orc Big Boss.

Terror of Gorgoth


The Terror of Gorgoth is a world beater that can be recruited from the RoR panel once a lord reaches rank 30.

Dark Land Bulwarkz


Dark Land Bulwarkz are strong and durable fighters that feature an area attack. But due to their low numbers they can get overwhelmed by other elite-infantry.

The ‘Breakerz of Zharr’ are a RoR and available once a lord reaches rank 25.

Scrap Shootaz


The Scrap Shootaz are a very slow yet tanky mid-ranged artillery unit. Their barrage in form of multiple missiles is inaccurate but devastating.

‘Da Bronzen Bastardz’ are a RoR and available once a lord reaches rank 25.

Dark Land Orc Boyz and Dark Land Orc Big ‘Uns


The Dark Land Orc Boyz are a basic armour-piercing infantry unit.

The Dark Land Orc Big ‘Uns are a high-tier shielded and durable infantry unit but are a bit lacking in regards of damage output.



Dark Land Orcs Faction
The custom Dark Land Orcs faction has unique faction effects, can build the building chain for the Dark Land unit recruitment everywhere and features unique garrison buildings.

MIXER is needed if you want to play as them yourself! With Mixer enabled, the AI will also perform like a major faction.



HOW TO RECRUIT FOR OTHER GREENSKIN FACTIONS?
The Dark Land Warboss is recruitable for all Greenskin factions. All other units can be recruited with a unique building chain that is only available for certain settlements in and around the Dark Lands, similar to the vanilla savage orc building chain.



The settlements (13 in total) are marked with a little icon. All Greenskins can build this building chain, except minor savage orc factions.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.

SFO submod
Damned Nations submod

Da Green Tide - Da Dark Wunz iz 'Ere
LEO's formations
Tabletop Caps (another version)

Chinese translation
Polish translation
French translation
Korean translation



CREDITS
  • Ubermorgen and Rhox for the scripting.
  • r1kko for some of the UI elements!
  • Diores for helping with the Fröbelcanum entries.
  • Fin for the stunning screenshots!
  • the Skeleton Crew, especially Stratovarius for helping with some DB issues and greenphoenix23 for teaching me how to edit rider positions.
  • Tonnes, BasedMemes and Pear for the lord selection video.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
909 Comments
Fröb  [author] 2 hours ago 
@Oom (Hot_Cold_ToastyTV): No, I don't have any plans for them. Why do you ask?
Oom (Hot_Cold_ToastyTV) 21 hours ago 
Do you plan on updating the Bonepilla Champions soon too?
Fröb  [author] 12 Jul @ 9:49am 
Updated! (1/3) – The mod hasn’t been touched in a while, but I wanted to polish it bit as well as differentiate the Dark Land Orcs a bit more from common Greenskins! . If you should encounter issues with your ongoing campaigns, you can find the old version of the mod here [limewire.com]. You need to place the file in your ‘Steam\steamapps\common\Total War WARHAMMER III\data’ directory.

General
- New ability icons for ‘Armour of Dread’, ‘Lust for Battle’, ‘Gormok’s (Big) Waaagh!’, ‘Spiky Armour’ and ‘Spikez and Hornz’
- Armour of Dread: added passive ability ‘Causes Terror’
- New passive ability ‘Disciplined Brutez’ for most Dark Land Orcs infantry units
- Cleaned the DB (in regards of character skills) and fixed one localization error
- When playing as Drazhoath, the turn 1 fodder army of the Dark Land Orcs is now positioned a bit closer
Fröb  [author] 12 Jul @ 9:49am 
Updated! (2/3)

Dark Land Orc Boyz
- added attribute: ‘Formation Attack’
- added passive ability: ‘Disciplined Brutez’
Dark Land Orc Big `Uns
- added attribute: ‘Charge Reflection’
- added attribute: ‘Formation Attack’
- added passive ability: ‘Disciplined Brutez’
Scrap Shootaz
- projectile Penetration: changed from ‘medium’ to ‘medium_3’ (also for RoR)
Dark Land Bulwarkz
- added attribute: ‘Charge Reflection’
- added passive ability: ‘Disciplined Brutez’ (also for RoR)
Fröb  [author] 12 Jul @ 9:49am 
Updated! (3/3)

Dark Land Warboss
- added attribute: ‘Charge Reflection’
- 5 new innate skills
- added ‘Big ‘Ead Trophies’ and ‘Small ‘Ead Trophies’ skills
Dark Land Drake Rider
- Melee Attack: from 50 to 45
- 3 new innate skills
Gormok the Dark Armourer
- added attribute: ‘Charge Reflection’
- added the vanilla skills ‘Big ‘Ead Trophies’ and ‘Small ‘Ead Trophies’
Gurthok the Harbinger
- added the vanilla skill ‘Armed to da Teef!’
Fröb  [author] 11 Jul @ 8:26am 
@BALENCIAGA_XIV_SKIBIDI: This date only changes when there are actual changes made to the mod file itself. ;)
BALENCIAGA_XIV_SKIBIDI 11 Jul @ 7:58am 
sorry i just got afraid when i saw last update was in feb...thanks!
Fröb  [author] 11 Jul @ 7:55am 
@BALENCIAGA_XIV_SKIBIDI: Yes, as written on the top of the mod page, the mod is updated for 6.2. Otherwise, when launching the game, you can also see in the launcher if the mod has a green check mark besides it or not.
BALENCIAGA_XIV_SKIBIDI 11 Jul @ 7:49am 
DOES it still work? last udpate was in Februrary?
Fröb  [author] 4 Jul @ 4:47am 
@Sassy Tooma: I see no additional value in the warband upgrade system for the Dark Land Orcs, especially since I partly work with unit caps. I do not know if both mechanics would work properly with each other. Also, the Dark Land Orcs would than feel even more different than the common Greenskins. If people really want the warband upgrade system, they can feel free to make a submod.