Total War: WARHAMMER III

Total War: WARHAMMER III

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Almighty Lord Kroak (Hero version)
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9 Sep, 2022 @ 7:39am
16 Dec, 2024 @ 3:57pm
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Almighty Lord Kroak (Hero version)

Description
Originally posted by Warhammer: The End Times – Thanquol (2015):
"Slowly, indomitably, impossibly, the mummified hand lifted in defiance. From behind the golden mask came a single word. His was the power cosmic, and energies from beyond the stars were his to command again."

One of the few moments/ story ideas of the dreaded "End Times" that I actually liked, was Lord Kroak just casually being able to will himself back to life in the face of grave danger to the world he was created to protect.
Based on that idea Lord Kroak, sensing the danger to the Lizardmen and the World of IE, decides it is time to return to the first Children of the Old Ones, leading them to oppose Chaos and finally fulfill the Great Plan. Being restored, he starts to "remember" and use more of his powers of old, once again "spouting forth spells that are the preserve of gods"!

At this point this is a completely overpowered "fun"-mod, since I just wanted to see if I can get it to work. Being perversely overpowered (as an awakened Lord Kroak should be!) the process must be slow and only useable in the late-stage of a campaign. It adds several new skills, unlocking increasingly powerful effects and spells.
The current figures are subject to change, as I attempt to keep at least a minimum of balance between flashy, stupidly overpowered fun and boring invincibility.


Active Abilities:
  • State of the Old Ones: Augment of the Winds/ Supercharge - Mighty Lord Kroak´s spirit enters the deepest state of concentration, unfettering his almost matchless abilities. However, in this most potent state, his body is defenseless and in need of protection.

  • Thunderbolt of the Old Ones: Projectile - Mighty Lord Kroak hurls a crackling thunderbolt.


Automatic Effects:
  • Aura of the Old Ones: Redirecting Aura - Mighty Lord Kroak cannot be touched by the feeble ranged weapons of the lesser races.

  • Conduit of the Old Ones: Augment of the Winds - Mighty Lord Kroak, to whom the very fabric of reality is but clay to be formed according to the Old One´s design, is able to draw upon the Winds of Magic like few outside the Gods themselves.


Damage-Spells:
  • Inferno of the Old Ones: Vortex/Upside-down Bombardment-Damage - Mighty Lord Kroak creates a burning Inferno, by raising up a volcano and raining fire from the heavens.

  • Inscrutability of the Old Ones: Direct Damage - Mighty Lord Kroak´s mind was one of the few, capable of direct contact with the Old Ones, to be subjected to his psychic assault, destroys lesser beings.

  • Judgement of the Old Ones: Direct Damage Area - Mighty Lord Kroak commands Death itself to remove "undesirable elements" from this World.

  • Thunderstorm of the Old Ones: Bombardement/Vortex/Wind-Damage - Mighty Lord Kroak creates a storm, commanding bellowing winds and lightning.

  • Treasures of the Old Ones: Wind/Direct-Damage - Mighty Lord Kroak turns the very gold, the Warmbloods crave so much, against them.

  • True Deliverance of Itza: Massive Explosion - Mighty Lord Kroak’s radiant will soars above the enemy, scourging them with a divine light that is like unto a second sun.


Utility-Spells:
  • Blessing of the Old Ones: Augment - Mighty Lord Kroak imbues his allies with unparalleled strength, speed and endurance.

  • Grace of the Old Ones: Regeneration - Mighty Lord Kroak uses the very powers of creation to renew his allies.

  • Perception of the Old Ones: Augment - Mighty Lord Kroak changes the ebbs of time ever so slightly to give his allies an advantage.

  • Shadow of the Old Ones: Hex Area - Mighty Lord Kroak summons a shadow-mist that strips the enemy of the will to fight.


In time I would like a version where it is a real ingame-process using the new dilemma- and ascension-mechanics, befitting of the first of the Slann, but since this is my first exposure to modding, currently I frankly do not have the skills/ knowledge to tinker with those. I can´t promise that I will get there anytime soon.
(Since it is not my first language, I hope my english is not too much of a pain to read.)

A version without cast-limitations.
53 Comments
ftanke1 28 Apr @ 8:18pm 
nvm it was a different mod
ftanke1 28 Apr @ 5:49pm 
This mod aint working for me anymore for some reason can you update?
Occam's Chainsaw  [author] 3 Apr @ 2:28pm 
@MVGkaiser As far as I can see, it still works. Is there a specific problem, you can point me towards?
MVGkaiser 3 Apr @ 1:47am 
update?
[BRE] Humbert "Le Frog" 16 Nov, 2024 @ 10:59pm 
update?
夜色化不开 15 Sep, 2024 @ 1:58am 
i got it. it will confict with 'more skills points' type mod. can you fix it ?
夜色化不开 15 Sep, 2024 @ 12:13am 
it should conflict with other mod. but i can't find that. i enable 160+ mods.too many . as you know ,which type it will conflict with? i tested expanded hero skills&magic of lord&double points&legernary lord enhanced etc.
Occam's Chainsaw  [author] 18 Jun, 2024 @ 7:35am 
@Боцман Look for "character_skill_level_details_tables".
Еба4 17 Jun, 2024 @ 11:21pm 
Hi, can you tell me in which file I can change the required level?
Occam's Chainsaw  [author] 3 May, 2024 @ 8:46am 
@Oscar He should be unlocking them automatically at the right level. Do you use any other mods, that might change the Skilltree etc.?