Barotrauma

Barotrauma

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GTFO Weapons
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2.465 MB
9 Sep, 2022 @ 2:24pm
26 May @ 7:47am
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GTFO Weapons

Description
These weapons are from 10 Chamber's game GTFO
I added almost all weapons including sounds. I will keep adding more.

29 weapons:
Firearms
-Pistol
-Revolver
-High-caliber pistol
-SMG
-Micro SMG
-Carbine
-Heavy SMG
-PDW
-Autopistol
-Shotgun
-Combat shotgun
-Choke-mod shotgun
-Sawed-off shotgun
-Scattergun
-Assault rifle
-Burst rifle
-Bullpup
-Machine gun
-Heavy assault rifle
-DMR
-Double-tap rifle
-Burst cannon
-Precision rifle
-Sniper rifle
-Rifle
-HEL Revolver
-HEL Gun
-HEL Rifle

Melee
-Hammer

Recently updated:
-Reduced prices for everything
-Balanced damage for doors and walls for every weapon (since we can break doors)
-Fixed extra bullet in HEL rifle and HEL gun magazines at 0 condition
-Fixed HEL rifle and HEL gun magazines not spawning bullets
-Fixed HEL rifle not showing iteself on character's back
-Fixed spawning chances for some weapons
-Rebalanced reqired weapon skill for all weps
-Reqired skill is now shown on weapons description

Plans for next update:
-Add tools, Foam launcher and Sentries at first
-Add 2 more guns, HEL Shotgun and another Machine gun
-Rest of melee weapons, but i really don't know what to do with them since i cannot give them a charge mechanic.
Popular Discussions View All (3)
20
11 Jan, 2024 @ 9:25am
PINNED: Suggestions
Hunk
4
18 Sep, 2022 @ 1:17pm
PINNED: Bugs
Hunk
2
30 Jan, 2023 @ 1:57pm
PINNED: Weapons stats
Hunk
84 Comments
Hunk  [author] 20 May @ 3:38pm 
Last time i checked it worked. Polishing it right now, so it will surely work properly by the end of this week.
Schrödinger's Cat 20 May @ 2:02pm 
Does it work with the latest patch?
Hunk  [author] 27 Feb @ 1:58pm 
I half way made the charging mechanic exactly how you described below, i also wanted it to be visually shown, but ran into animation problem which made the whole thing look wanky. Maybe i will release it with next patch without charging animation, if i get it to work properly.
Hunk  [author] 27 Feb @ 1:53pm 
Seems like the latest updates finally ruined the mod. Thanks for the feedback, I will try to look into it soon.
Rapturaton 27 Feb @ 11:52am 
also dont know if this is an error or not, but ton of status effect based red messages in the console on spawn.

The listed weapons are among them, all the same error about the target of status effects potentially being wrong. If they work fine and this isnt an issue, cool, otherwise heres these names. x[numberhere] is how many times that weapon was mentioned

Carbine,SMG x3, Bullpupx2,Burst Cannon x3,shotgunx 2, burst rifle, sawed off shotgun, PDW, Assault rifle x2, HEL Gun, Double tap rifle, Auto pistol, Micro SMG, Sniper rifle, Rhino,

The error is
Potential error in StatusEffect (weaponname, RangedWeapon), Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Rapturaton 27 Feb @ 11:42am 
just saw someone else posted exactly this but less detailed
Rapturaton 27 Feb @ 11:41am 
Idea for the charge mechanic- When holding the melee weapon in the Aim position, which should be trackable I think, give the player a slowly rising buff over the amount of charge time you want, that is turned into damage and expended upon swinging.
Eggntleman 24 Jan @ 1:17pm 
The flashlight breaks if you climb a ladder or smth and only points right
Am-PumpkinG 9 Jul, 2024 @ 6:06pm 
after testing a lot, I just realized that I tried to find the "Ammo Pack" recipe on the crafting that was removed from the latest version of this mod and didn't realized that all of the ammo for the weapons uses vanilla resources now, my bad on my part.
Hunk  [author] 4 Jul, 2024 @ 10:53am 
thx, sounds like a busy weekend :D