Barotrauma

Barotrauma

GTFO Weapons
84 Comments
Hunk  [author] 20 May @ 3:38pm 
Last time i checked it worked. Polishing it right now, so it will surely work properly by the end of this week.
Schrödinger's Cat 20 May @ 2:02pm 
Does it work with the latest patch?
Hunk  [author] 27 Feb @ 1:58pm 
I half way made the charging mechanic exactly how you described below, i also wanted it to be visually shown, but ran into animation problem which made the whole thing look wanky. Maybe i will release it with next patch without charging animation, if i get it to work properly.
Hunk  [author] 27 Feb @ 1:53pm 
Seems like the latest updates finally ruined the mod. Thanks for the feedback, I will try to look into it soon.
Rapturaton 27 Feb @ 11:52am 
also dont know if this is an error or not, but ton of status effect based red messages in the console on spawn.

The listed weapons are among them, all the same error about the target of status effects potentially being wrong. If they work fine and this isnt an issue, cool, otherwise heres these names. x[numberhere] is how many times that weapon was mentioned

Carbine,SMG x3, Bullpupx2,Burst Cannon x3,shotgunx 2, burst rifle, sawed off shotgun, PDW, Assault rifle x2, HEL Gun, Double tap rifle, Auto pistol, Micro SMG, Sniper rifle, Rhino,

The error is
Potential error in StatusEffect (weaponname, RangedWeapon), Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Rapturaton 27 Feb @ 11:42am 
just saw someone else posted exactly this but less detailed
Rapturaton 27 Feb @ 11:41am 
Idea for the charge mechanic- When holding the melee weapon in the Aim position, which should be trackable I think, give the player a slowly rising buff over the amount of charge time you want, that is turned into damage and expended upon swinging.
Eggntleman 24 Jan @ 1:17pm 
The flashlight breaks if you climb a ladder or smth and only points right
Am-PumpkinG 9 Jul, 2024 @ 6:06pm 
after testing a lot, I just realized that I tried to find the "Ammo Pack" recipe on the crafting that was removed from the latest version of this mod and didn't realized that all of the ammo for the weapons uses vanilla resources now, my bad on my part.
Hunk  [author] 4 Jul, 2024 @ 10:53am 
thx, sounds like a busy weekend :D
Am-PumpkinG 4 Jul, 2024 @ 8:50am 
the recent update broke this mod and when crafting, might not find any GTFO related items.
Hamster Titan 7 Mar, 2024 @ 12:50pm 
How did u make that custom weapon display? It looks so good
CHEE3E 5 Mar, 2024 @ 9:51am 
when we can craft wep on station?
GreatestCoffeeCup 16 Feb, 2024 @ 4:26pm 
Idea for charge mechanic on melee.
In the code, there "should" be a tag that states its a melee weapon, while in the ready position for striking, after a delay, you could gain a melee dmg up for the next hit.

Similar to the hunter gene effect
Walsingham 11 Feb, 2024 @ 10:50am 
Keep them rare, as a loot goblin I approve.
Husz 17 Sep, 2023 @ 7:39am 
tank where? :D
Hunk  [author] 5 Jul, 2023 @ 11:22pm 
I have made Sniper Rifle, HEL Rifle and their ammo extremelly rare and quite expensive. Personally i only found HEL Rifle once. Also they unlock at shops after 50% difficulty. Unforutanately, i cannot play a lot to test lately. So some things might be not balanced yet.
When i started creating this mod i was aiming for hardcore spawner mods, such as mine which i did not post here, because the weapons themselves are different from vanilla ones. They shoot faster, have more ammo in mags, some are supposed to be powerful. Anyway i am always open for any feedback.
Crayssius 5 Jul, 2023 @ 7:34pm 
I sincerely hope that the HEL Rifle is rather hard to get, because while I understand the ammo cost is rather high, the ability to annihilate a Veteran Mudraptor, the tankiest sub boarding creature, in one shot is a little ridiculous.
Hunk  [author] 3 May, 2023 @ 2:49pm 
Thank you Ank. These games actually have something in common :D
I also would love to know what kind of bugs you encountered so i can fix them when i can get back to this mod.
AnkDraig 1 May, 2023 @ 1:40am 
Awesome mod. Despite some bugs one of my favs. Quite infusive into whole atmosphere of Barotrauma. Cool work! Keep it up :cigarskull:
ManOfHighCulture 4 Apr, 2023 @ 2:17pm 
Shotgun and sawed-off shotgun have a bug with a flashlight, it only works in one direction, if you turn aiming to the left, the flashlight shines in the wrong direction
Hunk  [author] 18 Mar, 2023 @ 10:33am 
All weps uses the same base as vanilla weapons, so you will have to put a flashlight in a gun's slot. This feature i added as soon as they implemented it.
Schrödinger's Cat 18 Mar, 2023 @ 10:24am 
Thank you very much for reply!

The only thing about 1.0 is that 1.0 natively supports flashlight on weapons without any mods (new slot on all weapons which accepts flashlight) so I was wondering if this mod uses "variantof" as base or created weapons as new items, in later case it would probably not support flashlight feature from 1.0

Cheers!
Hunk  [author] 17 Mar, 2023 @ 8:43am 
I haven't checked the new update yet, so i don't really now if anything happend to compability with current version. I made guns balanced and keep rebalancing them every build if i find any too weak or too strong, you can also look at Weapons stats thread and see all the numbers.
Schrödinger's Cat 16 Mar, 2023 @ 11:27pm 
1.0 friendly?
Also, guns balanced or just OP?
Antinomy 8 Mar, 2023 @ 2:53pm 
Alright, after 1.0 I assume :)
Hunk  [author] 8 Mar, 2023 @ 3:41am 
Well, it is not intended but i did not encouter this case myself. Probably i screwed something up right before uploading this update. Gotta fix this i guess :D
Antinomy 8 Mar, 2023 @ 2:27am 
Just installed, and noticed that my armoury safe/closet got filled with basically all of the guns, including I assume very good ones like burst cannon and sniper rifle. Is that intended? Usually there are only vanilla helmets/armor/grenades/occasional shotgun.
Джон Санаби 16 Feb, 2023 @ 7:02am 
Невероятно, теперь появились HEL оружие и теперь пулемёт стреляет не сразу, а я думал что таких механик уже не будет.
Хорошая работа!:gtfoglow:
BlackRoze 14 Jan, 2023 @ 12:17pm 
thank you!
Hunk  [author] 14 Jan, 2023 @ 9:45am 
I made the list, you can check it out now
BlackRoze 9 Jan, 2023 @ 6:21pm 
I would like a list if it isn't much too ask
Hunk  [author] 9 Jan, 2023 @ 12:44am 
I can make a list, if you need one, i will create a separate thread at this page later
BlackRoze 8 Jan, 2023 @ 2:45pm 
Hello, I am curious on the damage values of each and every weapon. Do you have like a list or notes about each weapon's damage? Thanks in advance
Hunk  [author] 16 Dec, 2022 @ 6:18am 
Christ, i heard you fellas, will get on it tonight
Unholyadm*n 16 Dec, 2022 @ 5:32am 
please fix the mod new update broke it
shoolgate 14 Dec, 2022 @ 1:48pm 
can't use in new update pls fix
lechkingofdead 20 Nov, 2022 @ 7:43am 
my only differ is the fact ya dont got the melee tools in minus the spear given baro dont got stab action.
The BOI 20 Oct, 2022 @ 9:56am 
These are really good (huge fun of GTFO), but could you edit them or make a separate mod that restricts larger weapons such as the assault rifles, LMG, DMRs, and Sniper Rifle to the toolbelt/"back" slot? I feel like that would make this mod better (having an inventory full of these higher capacity, full-auto weapons feels a bit OP imo).
G3.Giggi 15 Oct, 2022 @ 7:14am 
Great work mate. Rly fits the theme of Baro. Now we only have to wait for a GTFO Armor mod and we have perfection.
Fenekie 13 Oct, 2022 @ 2:38pm 
GREAT :3
PudgyElderGod 12 Oct, 2022 @ 5:07pm 
Could try keeping the AmmoPack as a necessary component for HEL ammo, in case you wanted to keep those extra strong.

You could also just have the packs act as the singular component to make the other magazine types, as a kinda alternative recipe thing.
Hunk  [author] 5 Oct, 2022 @ 12:23pm 
Thanks. Right now i'm updating weapon's visuals, because these ones look too bright and textureless in some places. I also lso changed crafting recipies (will upload along with new visuals) to vanilla-like ones, i will remove Ammopack or give it some other purpose idk yet.
PudgyElderGod 5 Oct, 2022 @ 11:40am 
Fantastic mod! Easily my go-to set of weapons no matter which role I'm playing.

I'm definitely voting for both vanilla crafting and integrating the weapons, but everything is still pretty great as-is.
Slendercuth千本桜ඞ 30 Sep, 2022 @ 6:02pm 
lmao thanks mate ! o7
Hunk  [author] 30 Sep, 2022 @ 2:47am 
Its called revolver2 :D
Slendercuth千本桜ඞ 29 Sep, 2022 @ 8:38pm 
what's the command to spawn the gtfo revolver ? i can only seem to spawn the normal one
Hunk  [author] 23 Sep, 2022 @ 8:50am 
its done, this weekend i will upload
Ω MadPie 23 Sep, 2022 @ 8:47am 
oh my bad, (also, whenever you feel like it, can you add the recycle option of these several mags?)
Hunk  [author] 22 Sep, 2022 @ 10:45am 
100% of my gameplay is captain role, so i didn't recall it :D In this case it doesnt work, because you cant craft weapons, only mags and they have no quality