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The listed weapons are among them, all the same error about the target of status effects potentially being wrong. If they work fine and this isnt an issue, cool, otherwise heres these names. x[numberhere] is how many times that weapon was mentioned
Carbine,SMG x3, Bullpupx2,Burst Cannon x3,shotgunx 2, burst rifle, sawed off shotgun, PDW, Assault rifle x2, HEL Gun, Double tap rifle, Auto pistol, Micro SMG, Sniper rifle, Rhino,
The error is
Potential error in StatusEffect (weaponname, RangedWeapon), Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
In the code, there "should" be a tag that states its a melee weapon, while in the ready position for striking, after a delay, you could gain a melee dmg up for the next hit.
Similar to the hunter gene effect
When i started creating this mod i was aiming for hardcore spawner mods, such as mine which i did not post here, because the weapons themselves are different from vanilla ones. They shoot faster, have more ammo in mags, some are supposed to be powerful. Anyway i am always open for any feedback.
I also would love to know what kind of bugs you encountered so i can fix them when i can get back to this mod.
The only thing about 1.0 is that 1.0 natively supports flashlight on weapons without any mods (new slot on all weapons which accepts flashlight) so I was wondering if this mod uses "variantof" as base or created weapons as new items, in later case it would probably not support flashlight feature from 1.0
Cheers!
Also, guns balanced or just OP?
Хорошая работа!
You could also just have the packs act as the singular component to make the other magazine types, as a kinda alternative recipe thing.
I'm definitely voting for both vanilla crafting and integrating the weapons, but everything is still pretty great as-is.