Total War: WARHAMMER III

Total War: WARHAMMER III

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Faith, Steel and Gunpowder - An Empire Overhaul
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1.029 MB
9 Sep, 2022 @ 5:10pm
16 Mar, 2023 @ 4:19pm
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Faith, Steel and Gunpowder - An Empire Overhaul

Description
In Progress rework of the Empire's Units to somewhat resemble the late renaissance style force they deserve to be.


Faith:
TBD

Steel:

Units now have 3 categories:
State troops: Spearmen, Crossbowmen, Handgunners, Swordsmen, Halberdiers, Pikemen, Greatswords
Irregulars: Woodsmen, Archers, Huntsmen, Swashbucklers
Knights: Pistoliers, Empire Knights, Footknights, Reiksguard, etc

Small re-balances across the board, changed a few models to have a bit more variety.

Unshielded Spearmen have been reworked into woodsmen, a low armour faster spear user, adept at moving through the forest.

Spearmen with shields have been weakened but bumped up to 140 models for a defensive meat shield, they won't kill much but they'll hold the line.

State troop missile units have basic melee training, they won't win any fights against proper infantry, but they can hold on until support arrives.

Empire General and Captain have had their weaponry changed. The General now bears a pistol instead of a shield.
The Captain wields a Greatsword and is somewhat more useful as a fighter.

New Units:
Pikemen are a purely defensive unit, highly effective against large units, and even against infantry they can hold the line better than anything else the Empire has to offer.
Footknights are a dismounted version of Reiksguard, heavily armoured and more effective than swordsmen, they inspire surrounding infantry units to fight for the Empire.
Rangers: An irregular light cavalry scout. Cheap, fast cavalry for the early game.

Gunpowder:
Reworked FCM into an early rifle militia, lower ap, lower range and higher reload time than handgunners, while having less leadership and inferior melee stats.

Pistoliers into more of a hybrid skirmisher, given that they're young nobles, they have better armour and melee stats, but they're still light cavalry, and won't win a fight against infantry.


New Units:
Swashbucklers: An elite version of the Vanilla Free Company Militia, a hybrid unit excelling at flanking and supporting other units.
Ironsides: Heavily armoured Handgunners with repeater rifles, an elite, albeit expensive option.
Sharpshooters: Smaller unit wielding Longrifles, essentially gunpowder huntsmen.


Roadmap:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2860907050/5427423328662361989/


My Mods!
Faith, Steel and Gunpowder https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860907050
Full Plate Mail Greatswords https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860818148
Pistol Rebalance https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860660643
Revenge of the Halberds https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862090287
Fatigue Rework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862095993
Tireless Dawi https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868726061
Steel Never Tires https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868743103
Popular Discussions View All (1)
0
1
15 Sep, 2022 @ 11:42am
Roadmap
Spoon
24 Comments
[]Herz[] 30 Dec, 2024 @ 8:16am 
Großartiges Bild! Where is this picture from?
Brave Sir Velenor 14 Jul, 2024 @ 2:33am 
is this mod still being supported?
Spoon  [author] 23 Jun, 2023 @ 12:58am 
@San Narino
I'd like to at some point, but want to finish adding the units first. Then I'll need to figure out the warband mechanic to make a patch.
San Narino 21 Jun, 2023 @ 10:33am 
Is there a Warbands ultimate submod for this mod? Love both mods <3
Spoon  [author] 16 Mar, 2023 @ 4:22pm 
Finally got around to releasing this update. Disabled the changes to the lords while I'm working out the issues. Balanced the new units a little more.
InsertNameHere 21 Feb, 2023 @ 2:27pm 
Is this mod still alive?
Pinole 26 Jan, 2023 @ 6:55am 
update?
LE22081988 17 Dec, 2022 @ 9:49am 
Don't know if this is already Reported, But the Empire General and Captain don't have there New Weapons, They are invisibel and have akward Animations.
LaCroix 10 Oct, 2022 @ 6:08am 
Oh. I didnt meant as real bug report, I just found it funny and wanted to share. Especially as i had to revert to 2.0 to avoid end turn bug.
Spoon  [author] 10 Oct, 2022 @ 5:56am 
@LaCroix That's not from this mod, I haven't touched Reiksguard Knights. Check your other mods