Total War: WARHAMMER III

Total War: WARHAMMER III

Faith, Steel and Gunpowder - An Empire Overhaul
24 Comments
[]Herz[] 30 Dec, 2024 @ 8:16am 
Großartiges Bild! Where is this picture from?
Brave Sir Velenor 14 Jul, 2024 @ 2:33am 
is this mod still being supported?
Spoon  [author] 23 Jun, 2023 @ 12:58am 
@San Narino
I'd like to at some point, but want to finish adding the units first. Then I'll need to figure out the warband mechanic to make a patch.
San Narino 21 Jun, 2023 @ 10:33am 
Is there a Warbands ultimate submod for this mod? Love both mods <3
Spoon  [author] 16 Mar, 2023 @ 4:22pm 
Finally got around to releasing this update. Disabled the changes to the lords while I'm working out the issues. Balanced the new units a little more.
InsertNameHere 21 Feb, 2023 @ 2:27pm 
Is this mod still alive?
Pinole 26 Jan, 2023 @ 6:55am 
update?
LE22081988 17 Dec, 2022 @ 9:49am 
Don't know if this is already Reported, But the Empire General and Captain don't have there New Weapons, They are invisibel and have akward Animations.
LaCroix 10 Oct, 2022 @ 6:08am 
Oh. I didnt meant as real bug report, I just found it funny and wanted to share. Especially as i had to revert to 2.0 to avoid end turn bug.
Spoon  [author] 10 Oct, 2022 @ 5:56am 
@LaCroix That's not from this mod, I haven't touched Reiksguard Knights. Check your other mods
LaCroix 10 Oct, 2022 @ 4:09am 
For some reason my Reiksguard knights now have bloated corpse skill and explode on low health.
Best cavalry charge ever. Sadly single use cavalry unit is kinds expensive.
Spoon  [author] 1 Oct, 2022 @ 4:21am 
They are on my version, however it won't be changed until I finish working on the next update.
ccdenbow 29 Sep, 2022 @ 6:23pm 
Hey I was wondering if this is a visual glitch for me but the ironsides use a normal musket instead of a repeater. They do much higher missile damage than regular handgunners but I just was curious if they were supposed to have repeaters.
Spoon  [author] 15 Sep, 2022 @ 7:38am 
Issue was isolated to Karl Franz, everything should be working now.
Spoon  [author] 15 Sep, 2022 @ 7:03am 
Just that the new unit's can't be recruited from the building they're supposed to be, working on fixing it atm
A Good Boy 14 Sep, 2022 @ 8:02pm 
whats the recruitment issue? Is it playable right now?
Spoon  [author] 14 Sep, 2022 @ 5:36pm 
Slight issue with recruitment, gonna fix it when I'm around tomorrow
XD 14 Sep, 2022 @ 4:39pm 
work great now, thanks
Spoon  [author] 14 Sep, 2022 @ 4:27pm 
@XD
Should be fixed now
XD 14 Sep, 2022 @ 4:06pm 
Mod is super, but game doesnt respond anymore after last update
aurrelius 14 Sep, 2022 @ 8:27am 
keeping up a good pace. respect.
aurrelius 12 Sep, 2022 @ 10:28am 
Brilliant update.
Spoon  [author] 11 Sep, 2022 @ 6:30am 
@aurrelius
They kinda occupy a weird spot true, unshielded, low armour non-ap units tend to struggle to be useful, and they'd be made redundant pretty quickly. Gonna try a few things to see if I can give them a unique role.
aurrelius 11 Sep, 2022 @ 4:33am 
Nice. Though I´d like to see the unshielded spearmen rather unshielded :)... but with pikes...a kind of a light version of the upcoming pikemen. Just a proposal. I really like your pike and shot idea of the empire.