Total War: WARHAMMER III

Total War: WARHAMMER III

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SCARFACE's 200% Unit Size Overhaul
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Tags: mod
File Size
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3.798 MB
10 Sep, 2022 @ 10:59am
20 Apr @ 2:34pm
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SCARFACE's 200% Unit Size Overhaul

Description
Hi Everyone - I have a complete overhaul with regards to unit size but with extreme attention to detail with a spreadsheet based programming to ensure a balanced experience is kept while playing. I have finished two very hard campaigns to test it and works like a charm.

This mod is save compatible and you should be able to use this on and off and in the middle of a campaign. it should also work without an issue with other graphical mods.

Please Rate!

Details below:

1) 200% unit sizes (x2 number of units under Ultra Unit Size in settings). Relative % reduction thereafter should you reduce the settings to Large/Medium/Small).

2) Single Units (Monsters, Steam Cannon etc) sizes have not increased, to keep immersion, however they get 150% health to compete against larger unit sizes.

3) Lords and Heroes (infantry/cavalry/chariots) are kept to same Health (100%): after extensive testing I found them to be extremely overpowered if they were to receive 150/200% Health as they get many upgrades in their skills chain including HP upgrades.

4) Lords and Heroes riding Beasts (Dragons/Great Eagles etc) do get 150% health to match the single unit equivalent of beasts/monsters.

5) I have ensured there is an immersive battle line/rank depth for each unit to mimic the hard work from Divide Et Impera developers and to make the AI more challenging which would now start (in the battle setup) with maximum allowed rank width to match the players width. Basically removes spaghetti lines and keeps formations decent.

6) Slightly increased the ladder climb rate on siege battles to be more realistic as it was quite slow.

Enjoy!

NOTE: This is still in Beta so any units not working as intended will soon be fixed once i test through a campaign or two.

🔹YOUR INTEREST AND SUPPORT IS WHAT KEEPS MODS ALIVE🔹

If you like my work and appreciate the time I have spent and continue to spend on it, consider supporting me on my PayPal link below and please rate the mod. Of course the mod is free for the public, but your support helps me maintain the mods and develop new content frequently. It takes a tremendous amount of time and attention to detail to maintain a proper mod and the funds will be used as main source of income to buy myself a few games from time to time.
Please do not forget to rate the mod and big thanks to all your support, feedback and comments.

[paypal.com]

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38 Comments
SCARFACE  [author] 16 Apr @ 4:08pm 
actually it worked.. i got it all updated.
Frem74 11 Dec, 2024 @ 8:14am 
Damn, this mod would be perfect
Frem74 26 Jun, 2024 @ 10:58am 
Crashes on start?
Pinch1 17 Jun, 2023 @ 9:58am 
How do you balance single entity artillery pieces like Hellcannon, and Luminark to compete with increased unit sizes? Normal battery artillery gets more engines and thus ammo/damage dealing capabilities.

Do you buff their health and ammunition to compensate?
SCARFACE  [author] 22 Apr, 2023 @ 1:27am 
hey there - i was going to check it out then i noticed the DLC is £20! im not playing anymore and dont know if i want to spend £20 just to update it.. ill prioritise once i get through other things im working on but for now im not sure i want to spend £20 for just a dlc.
Bostson 21 Apr, 2023 @ 4:46pm 
hey man! anxiously waiting for the update, meanwhile I will stay downgraded to 2.4
Carrot 14 Apr, 2023 @ 2:56pm 
oh sorry im not aware but thanks tho will be waiting for your update!
fubar 13 Apr, 2023 @ 1:09pm 
No stress my dude, nothings more important than family! Congratulations and I hope all will go well :)
SCARFACE  [author] 13 Apr, 2023 @ 12:35pm 
hey - just a few weeks before my second son is born so you know how it is... or maybe you don't :). I dont even have the DLC.. i will work on it
Carrot 13 Apr, 2023 @ 11:55am 
will it work with new update?