Total War: WARHAMMER III

Total War: WARHAMMER III

SCARFACE's 200% Unit Size Overhaul
38 Comments
SCARFACE  [author] 16 Apr @ 4:08pm 
actually it worked.. i got it all updated.
Frem74 11 Dec, 2024 @ 8:14am 
Damn, this mod would be perfect
Frem74 26 Jun, 2024 @ 10:58am 
Crashes on start?
Pinch1 17 Jun, 2023 @ 9:58am 
How do you balance single entity artillery pieces like Hellcannon, and Luminark to compete with increased unit sizes? Normal battery artillery gets more engines and thus ammo/damage dealing capabilities.

Do you buff their health and ammunition to compensate?
SCARFACE  [author] 22 Apr, 2023 @ 1:27am 
hey there - i was going to check it out then i noticed the DLC is £20! im not playing anymore and dont know if i want to spend £20 just to update it.. ill prioritise once i get through other things im working on but for now im not sure i want to spend £20 for just a dlc.
Bostson 21 Apr, 2023 @ 4:46pm 
hey man! anxiously waiting for the update, meanwhile I will stay downgraded to 2.4
Carrot 14 Apr, 2023 @ 2:56pm 
oh sorry im not aware but thanks tho will be waiting for your update!
fubar 13 Apr, 2023 @ 1:09pm 
No stress my dude, nothings more important than family! Congratulations and I hope all will go well :)
SCARFACE  [author] 13 Apr, 2023 @ 12:35pm 
hey - just a few weeks before my second son is born so you know how it is... or maybe you don't :). I dont even have the DLC.. i will work on it
Carrot 13 Apr, 2023 @ 11:55am 
will it work with new update?
fubar 13 Apr, 2023 @ 10:39am 
Hey @Scarface - any plans for updating for the now released chaos dwarf dlc or are you too busy in the moment? :)
大能牛逼闪亮亮 9 Apr, 2023 @ 6:39am 
The number of helicopters seems to have remained unchanged
SCARFACE  [author] 12 Mar, 2023 @ 12:25pm 
sorry but cant do that. you can easily do that though as all you need to do to keep my mod the same is just times everything x2 for the x4 version. just needs some personal time invested to get around the mod. i dont have any time anymore..
Solon 12 Mar, 2023 @ 10:04am 
Would you please make a 3x or 4x version?
Morgoth 28 Jan, 2023 @ 5:19am 
can you make a player only version?
Andoros 3 Jan, 2023 @ 1:11am 
Could it be that you forgot to increase the upgrades of the Slaanesh units? I just saw that in skirmish mode that they didn't have increased units.
SCARFACE  [author] 28 Dec, 2022 @ 4:06am 
thanks and yes definitely - maybe even more so
Snake 4 Dec, 2022 @ 2:59pm 
hi can you update please
SCARFACE  [author] 4 Oct, 2022 @ 1:46pm 
sorry no do not have much time for modding other mods so will keep it vanilla
LikeABith 28 Sep, 2022 @ 7:46pm 
Any chance you can make this compatible with a regiment of renown veterancy mod? Like the ones that make it so RoRs can get xp
SCARFACE  [author] 28 Sep, 2022 @ 2:43am 
yeah i thought so - usually is the case :). enjoy the mod!
BuffBaby 27 Sep, 2022 @ 5:10pm 
My mistake, I mod I wasn't expecting was overwriting yours
SCARFACE  [author] 27 Sep, 2022 @ 2:51pm 
Not sure i know which units you are talking about. i am playing a very long campaign with cathay and i have yet not encountered any unit which has not been done right so far. i checked the units for elves and seem fine to me (i.e. 120 units for cavalry instead of 60).
BuffBaby 26 Sep, 2022 @ 12:01pm 
Hey just in case you've missed it in testing, None of the High Elven cavalry have double unit size. This includes their chariots as well. Looking forward to whenever you update as this is my favorite 2x mod so far
Zero 18 Sep, 2022 @ 4:10pm 
Can't find a mod that just makes the unit sizes larger. They are so small :(
SCARFACE  [author] 17 Sep, 2022 @ 11:58pm 
no that is not the purpose of the mod.
Zero 17 Sep, 2022 @ 2:43pm 
Does this increase the visual size (models) or the actual unit size?
SCARFACE  [author] 16 Sep, 2022 @ 1:15pm 
but all this is very useful feedback and will incorporate so keep sending those details with specifics
SCARFACE  [author] 16 Sep, 2022 @ 1:14pm 
hey guys - i have not tested as mentioned yet and i just returned from a trip. I will obviously take all the notes and when i finish a campaign will also be fixing. i released too early thought maybe you guys would want to play it and fix small easy items yourselves.
Garbagepanda 16 Sep, 2022 @ 10:22am 
hey, I've love your mod since war hammer 2 but ive noticed, a lot of units are not doubled, multiple beast men units and some norsacan ones, that's just what ive seen in one campaign.
Pinch1 15 Sep, 2022 @ 2:23pm 
Ok I see what you did. You just treated gyro as SEMs. I don't think that's right. I'd suggest doubling the entities as the copters are kind of like missile chariots in some respects. You can crank up their health but that doesn't scale up their offence to compete (same bombs and ammunition to kill twice as many enemies) when all ranged infantry effectively doubles their ammo count)

You might want to address this for certain ranged SEMs like Gyrobombers. Edit their special abilities and/or ammo count. It makes little sense to just buff their HP and leave their offensive capabilities untouched. Especially when they aren't intended for melee.
Pinch1 14 Sep, 2022 @ 9:39pm 
Gyrocopters are still at 4 models
FullAutoAttack 10 Sep, 2022 @ 4:24pm 
Do this work for units added for other mods?
DmAnd 10 Sep, 2022 @ 2:18pm 
Yay!
SCARFACE  [author] 10 Sep, 2022 @ 12:54pm 
also for the first time i used the assembly kit as schemas are not ready for anything i used to use
SCARFACE  [author] 10 Sep, 2022 @ 12:53pm 
i had to obviously re do all the new units and namings etc
SCARFACE  [author] 10 Sep, 2022 @ 12:52pm 
same yes - but obviously i have not yet tested a full campaign just playing it. i did all the balancing as i had in WHII as nothing really obvious has changed in coding/unit logic in the base code
fubar 10 Sep, 2022 @ 12:21pm 
The same as it was with Warhammer II ? <3