Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Battle formations reforged
   
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10 sep, 2022 @ 12:07
17 sep, 2022 @ 16:11
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Battle formations reforged

Beskrivning
NOTE: The version for DeI can be found here.

What does this mod do?
Introduces some slight (at least for now) changes in battle formations used by the AI.

What is the aim of this mod?
To improve overall AI behaviour in battle by editing the default AI formations - therefore don't expect some pure historical formations but rather reduction unit blobs during the battles.

What is the exact scope of changes (in the current version)?
  1. spacing between units in line has been increased (so now AI battle lines should be wider),
  2. number of units in second line in some of the formations has been limited (it seems that AI better manages its troops when doesn't have a lot of reserves),
  3. some inactive additional formations for other cultures (than punic and roman) has been slighty edited and turned on (so now you should have encounter some variations in AI units deployment during battles with these factions - instead of only two default formations provided for all barbarian factions or another two default formations provided for greeks).

Is this mod compatibile with other mods?
In general - yes, unless they also introduce changes in this area (but to be honest I didnt find any mods for R2TW which covers this area) or changes the units classes but then it also disrupts vanilla formations.

Is this mod save compatibile?
Yes. It could be turned on and turned off whenever you want, without any consequences.

Maybe in the future I will introduce some other changes and even brand new additional formations.
Anyway, it would be great to recieve some additional feedback form other players and I count on you in this matter!

Have fun!

If anyone want to appreciate my work also in other way than giving a feedback here is the way[paypal.me].
17 kommentarer
Diogenes and the Eipstein list 26 aug, 2024 @ 0:52 
This mod literally change the game. While u play for a while u realise that once u know the AI tactics u know what it will do every single time, making it boring.
biasion099 1 feb, 2024 @ 9:36 
Hi, i like the fact that you decide to mod group formation. I want to test other change, i read all the tutorial i was able to find but the game continue to crash,even if i change only a priority in the script for example. Can you help me with the procedure using BOB in assembly kit? i am not able to solve this problem :steamsad:
Starsmil 13 jan, 2023 @ 3:17 
Nice mod! Btw I noticed strange formation of heavy swordsmen when AI attacks. Unit forms 3 men wide and like 30 men in length. Some kind of road march formation.
vaa 28 dec, 2022 @ 4:14 
works wonder, ty
RaNNd0M 14 dec, 2022 @ 17:11 
Interested in this, do you know if it would be compatible with the Para Bellum overhaul?
K4mil  [skapare] 1 nov, 2022 @ 16:33 
@Summary - it should.
Summary 1 nov, 2022 @ 7:46 
Does this work in custom battle?
sc5879 5 okt, 2022 @ 0:12 
thnks- will try- and let you know.
K4mil  [skapare] 4 okt, 2022 @ 13:34 
@BRAN MAC BORN - like I wrote in the descrpition, the purpose is to reduce blobbing not to entirely remove it, because it is impossible.
BRAN MAC BORN 3 okt, 2022 @ 23:48 
units still blob up. Rome 2 Ai is too retarded.